Player Matchup

Merlin
Merlin
Dekagas
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,760 Elo+
Party 2
Ravana
Ravana
oldcowyogurt
Ravana
Level 109
God Stats
4W - 1L
1,686 SR
Queue Stats
92W - 62L
1,640 Elo+
Party 2
Sylvanus
Sylvanus
xXIlluminerdyXx
Sylvanus
Level 94
God Stats
4W - 1L
1,800 SR
Queue Stats
87W - 66L
1,647 Elo+
Party 2
Team Averages
Level 76
1,662 SR
1,682 Elo+

VS

Team Averages
Level 93
1,650 SR
1,556 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
CapitalSteez988
Anhur
Level 122
God Stats
0W - 1L
1,709 SR
Queue Stats
94W - 74L
1,536 Elo+
Party 1
Vulcan
Vulcan
Twocan1
Vulcan
Level 129
God Stats
2W - 2L
1,742 SR
Queue Stats
45W - 24L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dekagas
Merlin
12
3 / 1 / 6
7,578
758
10,969
6,481
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
12
7 / 1 / 4
7,981
798
8,048
6,953
3,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
11
1 / 1 / 7
7,242
724
4,829
9,864
8,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 0 / 1
6,432
643
6,220
11,320
7,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 7 / 0
6,747
675
4,425
10,349
3,006
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Twocan1
Vulcan
10
0 / 4 / 2
6,308
631
6,722
6,418
1,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
3
3
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
0
1
1.5
L
2
7
0
0.29
W
Merlin
Dekagas
Merlin
3
1
6
6
L
Vulcan
Twocan1
Vulcan
0
4
2
0.25
W
Ravana
7
1
4
9
W
Sylvanus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,846
Damage
17,367
23,298
Taken
28,087
14,174
Mitigated
12,692
9,311
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,220
1,039
0
3,715
11,320
7,779
0
7,149
4,171
0
18,277
L
4,425
1,938
0
1,333
10,349
3,006
0
6,017
4,332
0
15,558
W
Merlin
Dekagas
Merlin
10,969
668
885
2,068
6,481
1,848
86
1,601
4,710
34,805
0
L
Vulcan
Twocan1
Vulcan
6,722
2,094
0
581
6,418
1,907
0
3,018
3,400
17,646
0
W
Ravana
8,048
2,462
0
1,118
6,953
3,452
17
1,999
4,781
0
22,860
W
Sylvanus
4,829
1,333
1,873
3,367
9,864
8,874
0
3,410
6,157
17,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,801
Gold Earned
19,487
130
Minions Killed
87
5
Camps Cleared
2
606,940
Distance Traveled
575,131
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,432
643
25
3
1
216,622
3
L
Anhur
6,747
675
31
3
1
161,613
3
W
Merlin
7,578
758
61
6
1
205,149
9
L
Vulcan
6,308
631
31
3
0
196,896
0
W
Ravana
7,981
798
31
3
3
211,003
3
W
Sylvanus
7,242
724
38
4
1
190,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role