Player Matchup

Nemesis
Nemesis
NotakuTakos
Nemesis
Level 8
God Stats
6W - 5L
1,582 SR
Queue Stats
11W - 13L
1,484 Elo+
Party 3
Ah Puch
Ah Puch
SirUnorthodox
Ah Puch
Level 107
God Stats
1W - 0L
1,649 SR
Queue Stats
26W - 15L
1,565 Elo+
Party 3
Fenrir
Fenrir
barboza2023
Fenrir
Level 32
God Stats
6W - 3L
1,228 SR
Queue Stats
128W - 135L
1,386 Elo+
Solo
Nu Wa
Nu Wa
emo_boy1996
Nu Wa
Level 137
God Stats
13W - 8L
1,593 SR
Queue Stats
27W - 21L
1,549 Elo+
Party 3
Hades
Hades
momoformeonly
Hades
Level 119
God Stats
1W - 0L
1,744 SR
Queue Stats
22W - 21L
1,473 Elo+
Party 3
Team Averages
Level 81
1,559 SR
1,492 Elo+

VS

Team Averages
Level 60
1,358 SR
1,310 Elo+
Sun Wukong
Sun Wukong
Desrian
Sun Wukong
Level 75
God Stats
0W - 1L
1,377 SR
Queue Stats
169W - 222L
1,386 Elo+
Party 1
Fenrir
Fenrir
HeavensRoyalty1
Fenrir
Level 74
God Stats
0W - 1L
1,086 SR
Queue Stats
302W - 356L
1,399 Elo+
Party 1
Thor
Thor
KaitwitdaDDs
Thor
Level 6
God Stats
0W - 3L
1,041 SR
Queue Stats
2W - 7L
1,121 Elo+
Party 2
Camazotz
Camazotz
Painbygod33
Camazotz
Level 106
God Stats
0W - 2L
1,707 SR
Queue Stats
2W - 7L
1,121 Elo+
Party 2
Nox
Nox
trunkss_90
Nox
Level 40
God Stats
30W - 29L
1,580 SR
Queue Stats
120W - 123L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NotakuTakos
Nemesis
17
7 / 3 / 14
10,494
1,049
10,634
8,133
3,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
18
9 / 2 / 21
11,150
1,115
19,704
8,548
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
17
7 / 3 / 18
11,063
1,106
10,733
9,739
6,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 1 / 29
11,276
1,128
21,766
3,752
1,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
18 / 0 / 18
12,851
1,285
19,836
10,187
8,355
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

296

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Desrian
Sun Wukong
15
3 / 9 / 3
9,726
973
10,225
25,060
19,724
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 16 / 5
9,091
909
11,664
23,333
10,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 8 / 3
8,509
851
2,385
12,628
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Camazotz
Painbygod33
Camazotz
15
3 / 7 / 4
9,807
981
5,340
16,695
4,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 7 / 4
9,771
977
6,287
16,399
4,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
28
45
Kills
9
9
Deaths
47
100
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Desrian
Sun Wukong
3
9
3
0.5
L
1
16
5
0.22
L
0
8
3
0.19
W
Nemesis
NotakuTakos
Nemesis
7
3
14
4.67
L
Camazotz
Painbygod33
Camazotz
3
7
4
0.71
W
Ah Puch
9
2
21
9.75
W
Fenrir
7
3
18
5.33
W
4
1
29
18.5
W
18
0
18
27
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,673
Damage
35,901
40,359
Taken
94,115
22,701
Mitigated
43,470
11,641
Healing
3,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Desrian
Sun Wukong
10,225
1,085
0
244
25,060
19,724
0
17,339
7,512
9,758
31,888
L
11,664
2,556
0
359
23,333
10,128
0
16,754
6,342
0
17,359
L
2,385
190
0
0
12,628
3,925
0
7,638
4,885
0
13,019
W
Nemesis
NotakuTakos
Nemesis
10,634
4,933
0
534
8,133
3,626
0
1,968
6,041
0
19,992
L
Camazotz
Painbygod33
Camazotz
5,340
861
0
2,016
16,695
4,917
0
9,405
7,197
0
18,048
W
Ah Puch
19,704
1,719
0
1,202
8,548
3,296
0
1,512
6,845
26,765
0
W
Fenrir
10,733
3,886
0
918
9,739
6,057
0
2,063
7,523
0
23,802
W
21,766
5,075
165
150
3,752
1,367
0
554
3,115
50,799
0
W
19,836
711
2,060
6,612
10,187
8,355
0
2,719
7,251
37,757
0
L
6,287
924
448
557
16,399
4,776
0
10,170
6,153
27,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,834
Gold Earned
46,904
182
Minions Killed
174
6
Camps Cleared
3
940,650
Distance Traveled
768,052
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,726
973
51
5
1
177,515
1
L
Fenrir
9,091
909
14
1
0
151,966
0
L
Thor
8,509
851
24
2
1
146,455
0
W
Nemesis
10,494
1,049
23
2
1
198,084
0
L
Camazotz
9,807
981
31
3
0
129,698
0
W
Ah Puch
11,150
1,115
17
2
4
185,031
0
W
Fenrir
11,063
1,106
35
4
0
177,763
0
W
Nu Wa
11,276
1,128
53
5
0
172,940
2
W
Hades
12,851
1,285
54
5
1
206,832
0
L
Nox
9,771
977
54
5
1
162,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role