Player Matchup

Merlin
Merlin
Silver IV
PenWakeBr
Merlin
Silver IV
Level 107
God Stats
8W - 5L
1,498 SR
Queue Stats
150W - 158L
649 MMR
Solo
Arachne
Arachne
Silver IV
UnknownGamer316
Arachne
Silver IV
Level 108
God Stats
15W - 5L
1,620 SR
Queue Stats
144W - 166L
698 MMR
Solo
Chronos
Chronos
Silver V
YouKnoTheVibez
Chronos
Silver V
Level 158
God Stats
1W - 1L
1,314 SR
Queue Stats
197W - 211L
632 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
ZFT_Nista
Gilgamesh
Silver V
Level 67
God Stats
2W - 2L
1,590 SR
Queue Stats
36W - 51L
660 MMR
Solo
Sylvanus
Sylvanus
Silver III
insidiousgrin
Sylvanus
Silver III
Level 128
God Stats
18W - 12L
1,456 SR
Queue Stats
83W - 96L
863 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,496 SR
700 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,646 SR
705 MMR
Sol
Sol
Silver V
C_Marshall91
Sol
Silver V
Level 70
God Stats
2W - 4L
1,618 SR
Queue Stats
30W - 50L
693 MMR
Solo
Nemesis
Nemesis
Silver II
GHOST_N_CHIPS
Nemesis
Silver II
Level 85
God Stats
0W - 1L
1,594 SR
Queue Stats
73W - 85L
1,059 MMR
Party 1
Ymir
Ymir
Silver V
Staytruej101_
Ymir
Silver V
Level 109
God Stats
2W - 1L
1,813 SR
Queue Stats
185W - 204L
576 MMR
Solo
Chaac
Chaac
Silver V
the-_-turf40
Chaac
Silver V
Level 101
God Stats
41W - 31L
1,607 SR
Queue Stats
220W - 241L
572 MMR
Solo
Charybdis
Charybdis
Silver IV
xxchicken125
Charybdis
Silver IV
Level 114
God Stats
22W - 15L
1,599 SR
Queue Stats
319W - 358L
628 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PenWakeBr
Merlin
19
10 / 3 / 6
12,659
575
18,606
12,337
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
12 / 2 / 9
13,429
610
22,921
22,379
11,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 4 / 8
11,301
514
8,957
15,806
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
ZFT_Nista
Gilgamesh
18
5 / 5 / 15
13,151
598
13,878
22,118
20,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
insidiousgrin
Sylvanus
17
2 / 2 / 17
11,773
535
11,101
20,045
23,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
GebCliodhnaAchillesMulan

VS

Bans
VamanaBastetAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 1
10,811
491
18,342
17,321
5,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
17
3 / 6 / 3
10,939
497
6,488
17,435
7,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 4
9,433
429
7,470
25,012
26,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 4 / 3
11,362
516
18,188
17,358
16,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
xxchicken125
Charybdis
16
3 / 8 / 0
10,635
483
10,359
22,358
6,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
31
Kills
16
16
Deaths
31
55
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
L
Nemesis
3
6
3
0.75
W
Merlin
PenWakeBr
Merlin
10
3
6
4.33
L
1
6
4
0.5
W
12
2
9
8.25
W
2
4
8
1.5
W
Gilgamesh
ZFT_Nista
Gilgamesh
5
5
15
2.5
W
Sylvanus
insidiousgrin
Sylvanus
2
2
17
5.25
L
6
4
3
1.88
L
Charybdis
xxchicken125
Charybdis
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,463
Damage
60,847
92,685
Taken
99,484
66,433
Mitigated
62,285
37,759
Healing
22,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,342
8,168
0
5,824
17,321
5,655
2,964
5,480
11,841
88,509
0
L
Nemesis
6,488
1,484
0
3,537
17,435
7,271
262
7,278
10,157
0
70,894
W
Merlin
PenWakeBr
Merlin
18,606
266
0
3,098
12,337
4,847
2,505
2,890
9,269
77,939
0
L
7,470
837
478
3,766
25,012
26,094
156
10,100
14,912
41,980
0
W
22,921
16,170
0
8,748
22,379
11,147
3,367
5,773
16,525
0
95,399
W
8,957
4,206
0
5,128
15,806
6,810
5,582
8,753
7,053
62,454
5,949
W
Gilgamesh
ZFT_Nista
Gilgamesh
13,878
3,621
2,509
7,229
22,118
20,250
680
7,786
13,580
14,341
46,235
W
Sylvanus
insidiousgrin
Sylvanus
11,101
4,078
2,661
8,386
20,045
23,379
1,543
8,133
11,725
40,483
12,560
L
18,188
1,342
0
5,029
17,358
16,401
0
6,069
11,289
6,866
65,757
L
Charybdis
xxchicken125
Charybdis
10,359
3,908
0
4,286
22,358
6,864
1,230
11,099
11,259
0
72,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,313
Gold Earned
53,180
494
Minions Killed
583
0
Camps Cleared
0
2,197,039
Distance Traveled
1,832,779
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,811
491
143
7
0
362,721
2
L
Nemesis
10,939
497
115
5
0
435,676
4
W
Merlin
12,659
575
103
5
0
407,606
10
L
Ymir
9,433
429
64
3
0
368,233
0
W
Arachne
13,429
610
95
4
0
538,844
6
W
Chronos
11,301
514
114
5
0
394,117
3
W
Gilgamesh
13,151
598
96
4
0
470,706
2
W
Sylvanus
11,773
535
86
4
0
385,766
2
L
Chaac
11,362
516
128
6
0
322,202
4
L
Charybdis
10,635
483
133
6
0
343,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role