Player Matchup

Geb
Geb
DustlandDweller
Geb
Level 85
God Stats
16W - 10L
1,656 SR
Queue Stats
301W - 292L
1,535 Elo+
Party 1
Thoth
Thoth
FanmyToast
Thoth
Level 104
God Stats
29W - 20L
1,608 SR
Queue Stats
224W - 201L
1,525 Elo+
Party 1
Aphrodite
Aphrodite
Loviele
Aphrodite
Level 147
God Stats
466W - 376L
1,659 SR
Queue Stats
581W - 473L
1,628 Elo+
Solo
Danzaburou
Danzaburou
Toxic x Frost
Danzaburou
Level 98
God Stats
39W - 31L
1,560 SR
Queue Stats
88W - 74L
1,524 Elo+
Solo
Guan Yu
Guan Yu
VarietyBob
Guan Yu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 79L
1,532 Elo+
Solo
Team Averages
Level 112
1,597 SR
1,549 Elo+

VS

Team Averages
Level 138
1,471 SR
1,545 Elo+
Hachiman
Hachiman
McHickDrip
Hachiman
Level 157
God Stats
0W - 1L
1,610 SR
Queue Stats
8W - 11L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SCOUT MASTER 5
Morgan Le Fay
Level 142
God Stats
7W - 15L
1,355 SR
Queue Stats
736W - 735L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
Satsuinryu
Gilgamesh
Level 137
God Stats
3W - 3L
1,535 SR
Queue Stats
137W - 153L
1,533 Elo+
Solo
Bastet
Bastet
fegame
Bastet
Level 129
God Stats
0W - 2L
1,259 SR
Queue Stats
406W - 397L
1,605 Elo+
Solo
Discordia
Discordia
greekthematt
Discordia
Level 125
God Stats
24W - 20L
1,598 SR
Queue Stats
813W - 834L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 9
12,859
989
10,692
16,199
16,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
18
3 / 1 / 10
11,452
881
18,434
12,053
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Loviele
Aphrodite
18
2 / 1 / 12
11,949
919
9,639
13,910
10,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Toxic x Frost
Danzaburou
18
4 / 2 / 7
12,400
954
18,205
16,593
6,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
VarietyBob
Guan Yu
18
3 / 2 / 11
11,801
908
12,419
21,730
23,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

201

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
McHickDrip
Hachiman
18
2 / 1 / 3
11,897
915
12,922
13,316
3,927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
SCOUT MASTER 5
Morgan Le Fay
18
3 / 2 / 2
11,958
920
22,444
14,624
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Satsuinryu
Gilgamesh
17
0 / 6 / 3
10,676
821
8,516
21,699
10,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
fegame
Bastet
17
1 / 3 / 3
11,171
859
20,277
15,499
3,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
greekthematt
Discordia
17
0 / 2 / 1
10,396
800
12,007
8,685
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
18
14
Kills
6
6
Deaths
14
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
W
Thoth
3
1
10
8
W
Aphrodite
Loviele
Aphrodite
2
1
12
8
L
Hachiman
McHickDrip
Hachiman
2
1
3
3.5
L
Morgan Le Fay
SCOUT MASTER 5
Morgan Le Fay
3
2
2
2
L
Gilgamesh
Satsuinryu
Gilgamesh
0
6
3
0.25
W
Danzaburou
Toxic x Frost
Danzaburou
4
2
7
3.75
W
Guan Yu
VarietyBob
Guan Yu
3
2
11
4.25
L
Bastet
fegame
Bastet
1
3
3
0.83
L
Discordia
greekthematt
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,389
Damage
76,166
80,485
Taken
73,823
60,577
Mitigated
24,361
34,004
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,692
614
0
2,237
16,199
16,372
0
7,743
7,944
23,304
0
W
Thoth
18,434
382
0
1,250
12,053
4,180
0
3,808
8,103
39,759
0
W
Aphrodite
Loviele
Aphrodite
9,639
169
12,680
9,150
13,910
10,422
0
6,291
7,243
33,641
0
L
Hachiman
McHickDrip
Hachiman
12,922
4,299
24
1,534
13,316
3,927
0
7,917
4,968
0
44,880
L
Morgan Le Fay
SCOUT MASTER 5
Morgan Le Fay
22,444
988
73
4,741
14,624
4,251
0
8,035
6,140
45,454
0
L
Gilgamesh
Satsuinryu
Gilgamesh
8,516
1,453
0
783
21,699
10,550
0
10,218
11,022
0
23,199
W
Danzaburou
Toxic x Frost
Danzaburou
18,205
2,550
0
1,701
16,593
6,552
0
7,092
9,103
0
52,349
W
Guan Yu
VarietyBob
Guan Yu
12,419
787
3,152
3,834
21,730
23,051
0
7,727
13,641
3,642
21,043
L
Bastet
fegame
Bastet
20,277
3,501
0
1,562
15,499
3,638
0
7,501
7,300
0
37,592
L
Discordia
greekthematt
Discordia
12,007
159
0
0
8,685
1,995
0
5,875
2,479
30,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,461
Gold Earned
56,098
279
Minions Killed
262
7
Camps Cleared
12
1,355,208
Distance Traveled
1,150,005
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,859
989
17
1
0
278,924
0
W
Thoth
11,452
881
63
5
0
271,526
0
W
Aphrodite
11,949
919
69
5
4
277,150
1
L
Hachiman
11,897
915
59
5
5
220,495
0
L
Morgan Le Fay
11,958
920
63
5
1
244,571
0
L
Gilgamesh
10,676
821
31
2
6
206,730
2
W
Danzaburou
12,400
954
91
7
1
243,301
0
W
Guan Yu
11,801
908
39
3
2
284,307
1
L
Bastet
11,171
859
52
4
0
281,539
1
L
Discordia
10,396
800
57
4
0
196,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role