Player Matchup

Thor
Thor
 
Thor
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Daamduu
Ymir
Level 21
God Stats
1W - 2L
1,350 SR
Queue Stats
12W - 7L
1,602 Elo+
Party 1
Hachiman
Hachiman
EvSharKyy
Hachiman
Level 159
God Stats
2W - 1L
1,842 SR
Queue Stats
156W - 97L
1,667 Elo+
Party 1
Erlang Shen
Erlang Shen
Muitre
Erlang Shen
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,589 Elo+
Party 1
Team Averages
Level 94
1,538 SR
1,571 Elo+

VS

Team Averages
Level 110
1,585 SR
1,467 Elo+
Arachne
Arachne
Atlasfailed
Arachne
Level 149
God Stats
19W - 17L
1,600 SR
Queue Stats
175W - 169L
1,605 Elo+
Party 3
Osiris
Osiris
Tiréan
Osiris
Level 159
God Stats
1W - 1L
1,854 SR
Queue Stats
379W - 375L
1,471 Elo+
Party 3
Merlin
Merlin
ZakThez
Merlin
Level 119
God Stats
5W - 6L
1,491 SR
Queue Stats
280W - 258L
1,500 Elo+
Party 3
Neith
Neith
karimkarel
Neith
Level 47
God Stats
33W - 39L
1,457 SR
Queue Stats
136W - 160L
1,347 Elo+
Solo
Athena
Athena
tinytulagaming
Athena
Level 75
God Stats
95W - 71L
1,524 SR
Queue Stats
261W - 275L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 0 / 1
6,680
607
3,936
8,452
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
 
Sol
12
2 / 0 / 1
6,508
592
3,000
4,591
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
Daamduu
Ymir
8
0 / 2 / 2
5,540
504
1,295
5,984
4,170
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
EvSharKyy
Hachiman
13
7 / 1 / 1
7,623
693
12,018
7,028
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
Muitre
Erlang Shen
10
1 / 2 / 2
5,737
522
5,922
9,057
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Atlasfailed
Arachne
9
2 / 3 / 0
5,943
540
3,634
9,115
3,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Osiris
Tiréan
Osiris
12
0 / 1 / 3
6,566
597
5,741
7,265
4,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
ZakThez
Merlin
11
2 / 0 / 1
6,275
570
6,749
3,525
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
8
1 / 8 / 1
5,038
458
2,759
8,941
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 3
5,682
517
1,974
9,123
3,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
12
Kills
5
5
Deaths
13
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
1
2.5
W
Sol
 
Sol
2
0
1
2.5
L
Arachne
Atlasfailed
Arachne
2
3
0
0.67
W
Ymir
Daamduu
Ymir
0
2
2
0.5
W
Hachiman
EvSharKyy
Hachiman
7
1
1
7.5
W
Erlang Shen
Muitre
Erlang Shen
1
2
2
1
L
Osiris
Tiréan
Osiris
0
1
3
1.5
L
Merlin
ZakThez
Merlin
2
0
1
2.5
L
Neith
1
8
1
0.19
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,171
Damage
20,857
35,112
Taken
37,969
15,290
Mitigated
12,904
15,821
Healing
12,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,936
850
66
4,404
8,452
3,966
0
1,209
6,669
0
38,324
W
Sol
 
Sol
3,000
796
0
2,448
4,591
1,708
0
1,468
3,123
44,184
5,245
L
Arachne
Atlasfailed
Arachne
3,634
2,179
0
3,282
9,115
3,173
0
598
8,363
0
31,154
W
Ymir
Daamduu
Ymir
1,295
575
0
664
5,984
4,170
25
2,763
3,179
14,229
0
W
Hachiman
EvSharKyy
Hachiman
12,018
5,953
0
4,257
7,028
1,995
864
1,150
5,878
0
60,119
W
Erlang Shen
Muitre
Erlang Shen
5,922
2,951
0
3,982
9,057
3,451
0
2,133
6,851
0
32,439
L
Osiris
Tiréan
Osiris
5,741
1,608
0
3,427
7,265
4,808
0
244
6,656
0
37,302
L
Merlin
ZakThez
Merlin
6,749
840
0
478
3,525
977
0
1,327
2,198
49,691
0
L
Neith
2,759
1,346
111
1,399
8,941
898
0
865
8,076
0
15,727
L
1,974
970
1,292
2,342
9,123
3,048
0
1,281
7,842
13,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,088
Gold Earned
29,504
400
Minions Killed
289
0
Camps Cleared
0
1,112,752
Distance Traveled
1,122,724
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,680
607
75
7
0
232,424
4
W
Sol
6,508
592
116
11
0
224,227
2
L
Arachne
5,943
540
66
6
0
254,863
3
W
Ymir
5,540
504
35
3
0
218,561
4
W
Hachiman
7,623
693
101
9
0
213,496
4
W
Erlang Shen
5,737
522
73
7
0
224,044
0
L
Osiris
6,566
597
90
8
0
237,767
0
L
Merlin
6,275
570
81
7
0
215,143
2
L
Neith
5,038
458
27
2
0
193,908
0
L
Athena
5,682
517
25
2
0
221,043
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role