Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ForeseeUs
Neith
Level 158
God Stats
5W - 2L
1,693 SR
Queue Stats
84W - 69L
1,733 Elo+
Solo
Yemoja
Yemoja
RogsRanger
Yemoja
Level 75
God Stats
1W - 0L
1,460 SR
Queue Stats
67W - 29L
1,815 Elo+
Solo
Sun Wukong
Sun Wukong
hostilepuppy601
Sun Wukong
Level 153
God Stats
20W - 11L
1,697 SR
Queue Stats
686W - 641L
1,636 Elo+
Solo
Thoth
Thoth
nanu4444
Thoth
Level 160
God Stats
20W - 13L
1,686 SR
Queue Stats
171W - 180L
1,695 Elo+
Solo
Team Averages
Level 141
1,607 SR
1,676 Elo+

VS

Team Averages
Level 146
1,548 SR
1,645 Elo+
Gilgamesh
Gilgamesh
FitThroughThis
Gilgamesh
Level 139
God Stats
8W - 13L
1,474 SR
Queue Stats
245W - 190L
1,692 Elo+
Solo
Sol
Sol
Mahrkle
Sol
Level 160
God Stats
5W - 6L
1,535 SR
Queue Stats
991W - 681L
1,654 Elo+
Solo
Ares
Ares
PROOOOOOYY
Ares
Level 128
God Stats
4W - 9L
1,574 SR
Queue Stats
241W - 220L
1,637 Elo+
Party 1
Jing Wei
Jing Wei
itothean511
Jing Wei
Level 158
God Stats
18W - 21L
1,608 SR
Queue Stats
959W - 888L
1,587 Elo+
Party 1
Bacchus
Bacchus
thebigestmuffin
Bacchus
Level 147
God Stats
3W - 5L
1,548 SR
Queue Stats
196W - 216L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 0 / 6
5,482
548
3,786
5,141
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
ForeseeUs
Neith
10
7 / 1 / 2
6,232
623
7,309
3,990
1,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Yemoja
RogsRanger
Yemoja
9
1 / 0 / 11
5,743
574
4,538
7,937
4,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
hostilepuppy601
Sun Wukong
11
5 / 0 / 3
6,368
637
4,753
6,931
3,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
nanu4444
Thoth
11
3 / 3 / 1
6,056
606
5,672
3,585
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FitThroughThis
Gilgamesh
8
0 / 4 / 0
4,910
491
3,899
7,052
3,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
9
1 / 4 / 1
5,141
514
4,840
8,334
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 5 / 0
4,065
407
2,338
8,772
3,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
itothean511
Jing Wei
9
0 / 3 / 0
5,309
531
1,880
5,977
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 1 / 0
5,994
599
2,915
6,951
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
4
4
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
0
6
4
L
Gilgamesh
FitThroughThis
Gilgamesh
0
4
0
0
W
Neith
ForeseeUs
Neith
7
1
2
8
L
Sol
1
4
1
0.38
L
0
5
0
0
W
Yemoja
RogsRanger
Yemoja
1
0
11
6.5
W
Sun Wukong
hostilepuppy601
Sun Wukong
5
0
3
6.5
L
Jing Wei
itothean511
Jing Wei
0
3
0
0
W
Thoth
nanu4444
Thoth
3
3
1
1.17
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,058
Damage
15,872
27,584
Taken
37,086
12,144
Mitigated
13,910
7,215
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,786
1,097
0
441
5,141
1,435
0
1,412
3,700
0
29,033
L
Gilgamesh
FitThroughThis
Gilgamesh
3,899
892
0
1,396
7,052
3,202
0
443
6,609
0
21,012
W
Neith
ForeseeUs
Neith
7,309
3,504
0
1,378
3,990
1,322
0
1,873
2,117
0
41,081
L
Sol
4,840
1,153
0
2,933
8,334
2,413
0
3,679
4,655
31,320
0
L
2,338
96
316
730
8,772
3,969
0
3,548
5,224
8,328
0
W
Yemoja
RogsRanger
Yemoja
4,538
2,166
467
2,558
7,937
4,317
25
4,190
3,637
10,817
0
W
Sun Wukong
hostilepuppy601
Sun Wukong
4,753
967
217
1,929
6,931
3,952
578
981
5,567
0
30,284
L
Jing Wei
itothean511
Jing Wei
1,880
1,510
0
1,667
5,977
1,189
496
1,033
4,944
0
33,609
W
Thoth
nanu4444
Thoth
5,672
0
0
225
3,585
1,118
0
1,637
1,948
42,855
0
L
2,915
378
0
2,090
6,951
3,137
0
1,507
5,444
28,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,881
Gold Earned
25,419
290
Minions Killed
264
0
Camps Cleared
0
1,028,606
Distance Traveled
949,545
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,482
548
60
6
0
240,831
3
L
Gilgamesh
4,910
491
56
6
0
192,812
3
W
Neith
6,232
623
61
6
0
167,178
1
L
Sol
5,141
514
62
6
0
162,050
1
L
Ares
4,065
407
12
1
0
173,175
2
W
Yemoja
5,743
574
30
3
0
196,641
0
W
Sun Wukong
6,368
637
66
7
0
218,535
0
L
Jing Wei
5,309
531
73
7
0
211,738
2
W
Thoth
6,056
606
73
7
0
205,421
4
L
Bacchus
5,994
599
61
6
0
209,770
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role