Player Matchup

Cupid
Cupid
 
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
FrenchRaisin
Thanatos
Level 158
God Stats
8W - 6L
1,531 SR
Queue Stats
329W - 296L
1,575 Elo+
Party 2
Chang'e
Chang'e
Nexös
Chang'e
Level 54
God Stats
3W - 2L
1,635 SR
Queue Stats
76W - 64L
1,549 Elo+
Party 2
Sol
Sol
PuddingBread
Sol
Level 81
God Stats
3W - 1L
1,551 SR
Queue Stats
270W - 249L
1,547 Elo+
Solo
Atlas
Atlas
shadowdynasty
Atlas
Level 149
God Stats
9W - 9L
1,564 SR
Queue Stats
400W - 410L
1,542 Elo+
Solo
Team Averages
Level 118
1,556 SR
1,542 Elo+

VS

Team Averages
Level 89
1,470 SR
1,514 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AliBaba998Twtich
Fenrir
Level 109
God Stats
1W - 3L
1,469 SR
Queue Stats
51W - 48L
1,526 Elo+
Party 1
Anhur
Anhur
Godobandit
Anhur
Level 69
God Stats
3W - 3L
1,493 SR
Queue Stats
37W - 33L
1,564 Elo+
Solo
Anubis
Anubis
Or3z1
Anubis
Level 107
God Stats
9W - 7L
1,613 SR
Queue Stats
24W - 27L
1,500 Elo+
Party 1
Osiris
Osiris
kabuse768
Osiris
Level 35
God Stats
0W - 2L
1,277 SR
Queue Stats
41W - 41L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
6
0 / 0 / 2
3,763
753
1,641
2,804
491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
FrenchRaisin
Thanatos
8
3 / 0 / 0
4,703
941
1,708
2,062
743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Nexös
Chang'e
7
2 / 0 / 0
4,269
854
823
2,489
370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 0 / 1
3,759
752
3,630
1,860
485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 1 / 1
3,871
774
1,278
3,839
1,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 3 / 0
3,332
666
2,169
3,790
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 1 / 1
3,622
724
1,425
4,579
1,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
6
0 / 1 / 0
3,431
686
1,197
2,644
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Or3z1
Anubis
6
1 / 1 / 0
3,402
680
2,131
2,377
994
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
kabuse768
Osiris
2
0 / 1 / 0
2,710
542
167
795
320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
0
2
1
L
Arachne
 
Arachne
0
3
0
0
L
0
1
1
0.5
W
Thanatos
FrenchRaisin
Thanatos
3
0
0
3
L
Anhur
0
1
0
0
W
Chang'e
Nexös
Chang'e
2
0
0
2
L
Anubis
Or3z1
Anubis
1
1
0
1
W
1
0
1
1.5
L
Osiris
kabuse768
Osiris
0
1
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,080
Damage
7,089
13,054
Taken
14,185
3,242
Mitigated
4,624
7,321
Healing
5,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
1,641
1,183
95
400
2,804
491
0
46
2,758
0
15,303
L
Arachne
 
Arachne
2,169
1,358
0
1,205
3,790
1,136
0
253
3,537
0
14,169
L
1,425
397
107
1,756
4,579
1,556
0
2,866
1,713
0
3,486
W
Thanatos
FrenchRaisin
Thanatos
1,708
858
0
2,715
2,062
743
0
0
2,034
0
19,801
L
Anhur
1,197
332
0
1,033
2,644
618
88
570
2,074
0
13,674
W
Chang'e
Nexös
Chang'e
823
223
43
1,481
2,489
370
0
0
2,489
16,495
0
L
Anubis
Or3z1
Anubis
2,131
430
0
1,071
2,377
994
0
1,466
911
16,023
0
W
3,630
1,828
0
976
1,860
485
0
287
1,573
14,888
2,970
L
Osiris
kabuse768
Osiris
167
0
0
38
795
320
0
0
795
0
1,796
W
1,278
380
0
1,611
3,839
1,153
0
1,798
2,041
6,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,365
Gold Earned
16,497
186
Minions Killed
98
0
Camps Cleared
0
543,949
Distance Traveled
457,239
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
3,763
753
37
7
0
107,953
2
L
Arachne
3,332
666
31
6
0
132,256
2
L
Fenrir
3,622
724
8
2
0
119,353
1
W
Thanatos
4,703
941
44
9
0
122,266
0
L
Anhur
3,431
686
22
4
0
88,065
0
W
Chang'e
4,269
854
45
9
0
106,728
2
L
Anubis
3,402
680
29
6
0
97,634
1
W
Sol
3,759
752
51
10
0
104,335
1
L
Osiris
2,710
542
8
2
0
19,931
0
W
Atlas
3,871
774
9
2
0
102,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role