Player Matchup

Tyr
Tyr
Platinum IV
 
Tyr
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold I
NewRetr0Wave
Artio
Gold I
Level 146
God Stats
6W - 3L
1,689 SR
Queue Stats
19W - 12L
1,932 MMR
Party 1
Ullr
Ullr
Platinum IV
WenzelRU
Ullr
Platinum IV
Level 160
God Stats
2W - 5L
1,584 SR
Queue Stats
26W - 24L
1,856 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,591 SR
1,763 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,532 SR
1,686 MMR
Hera
Hera
Platinum I
 
Hera
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Platinum III
Reany
Hercules
Platinum III
Level 138
God Stats
23W - 29L
1,502 SR
Queue Stats
211W - 247L
1,839 MMR
Solo
Ne Zha
Ne Zha
Gold I
iMasakra
Ne Zha
Gold I
Level 157
God Stats
4W - 6L
1,593 SR
Queue Stats
56W - 47L
1,720 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 7 / 3
10,697
629
12,338
23,158
24,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 6
9,161
539
12,294
24,769
28,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
15
3 / 5 / 4
10,360
609
16,777
20,531
8,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
OdinThothNoxBastetFenrir

VS

Bans
GebAchillesScyllaNikePersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
7 / 3 / 5
12,018
707
26,282
10,906
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Reany
Hercules
15
0 / 3 / 11
10,945
644
10,220
24,977
23,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
iMasakra
Ne Zha
17
9 / 2 / 5
12,686
746
20,480
19,310
10,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
8
Kills
16
16
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
7
3
0.93
W
Hera
 
Hera
7
3
5
3.17
L
0
4
6
0.75
W
Hercules
Reany
Hercules
0
3
11
1.83
L
Ullr
3
5
4
1
W
Ne Zha
iMasakra
Ne Zha
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,409
Damage
56,982
68,458
Taken
55,193
61,538
Mitigated
38,264
23,675
Healing
21,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,338
1,638
313
6,451
23,158
24,111
111
10,408
11,805
0
29,780
W
Hera
 
Hera
26,282
6,596
546
2,381
10,906
4,417
2,135
2,420
7,744
57,611
0
L
12,294
773
1,929
7,696
24,769
28,802
0
10,607
13,196
24,225
0
W
Hercules
Reany
Hercules
10,220
2,476
837
10,771
24,977
23,427
189
5,273
17,657
2,373
16,706
L
Ullr
16,777
5,970
0
7,286
20,531
8,625
476
5,041
14,591
0
66,215
W
Ne Zha
iMasakra
Ne Zha
20,480
5,719
0
7,109
19,310
10,420
267
2,977
15,276
32
66,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,218
Gold Earned
35,649
187
Minions Killed
176
8
Camps Cleared
6
959,439
Distance Traveled
940,412
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,697
629
42
2
3
311,322
4
W
Hera
12,018
707
76
4
1
293,940
0
L
Artio
9,161
539
20
1
0
347,451
4
W
Hercules
10,945
644
18
1
1
312,883
5
L
Ullr
10,360
609
125
7
5
300,666
4
W
Ne Zha
12,686
746
82
5
4
333,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role