Player Matchup

Awilix
Awilix
APurple3lep4nt
Awilix
Level 88
God Stats
13W - 9L
1,605 SR
Queue Stats
233W - 239L
1,456 Elo+
Party 2
Hera
Hera
Hazzmatazz
Hera
Level 59
God Stats
1W - 2L
1,184 SR
Queue Stats
87W - 102L
1,410 Elo+
Party 2
Bacchus
Bacchus
JoronTheWise
Bacchus
Level 122
God Stats
2W - 0L
1,867 SR
Queue Stats
116W - 117L
1,434 Elo+
Party 2
Izanami
Izanami
QueenOfCrazyX
Izanami
Level 120
God Stats
18W - 5L
1,649 SR
Queue Stats
107W - 101L
1,454 Elo+
Party 2
Chaac
Chaac
the12hunter21
Chaac
Level 97
God Stats
4W - 1L
1,597 SR
Queue Stats
298W - 300L
1,492 Elo+
Solo
Team Averages
Level 97
1,580 SR
1,449 Elo+

VS

Team Averages
Level 87
1,626 SR
1,508 Elo+
Vulcan
Vulcan
 
Vulcan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Aneurin
Chaac
Level 96
God Stats
2W - 3L
1,617 SR
Queue Stats
25W - 17L
1,574 Elo+
Solo
Susano
Susano
DatLegendNico
Susano
Level 89
God Stats
1W - 5L
1,704 SR
Queue Stats
486W - 584L
1,505 Elo+
Party 1
Geb
Geb
Feanor9224
Geb
Level 66
God Stats
10W - 6L
1,630 SR
Queue Stats
79W - 88L
1,520 Elo+
Solo
Olorun
Olorun
Zwibbel
Olorun
Level 52
God Stats
4W - 2L
1,682 SR
Queue Stats
159W - 209L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 3
7,285
560
8,252
9,820
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 2 / 3
6,149
473
5,679
5,828
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
JoronTheWise
Bacchus
10
3 / 0 / 5
6,844
526
6,187
9,400
10,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
10
1 / 0 / 1
6,249
481
3,561
5,107
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 3
7,646
588
9,721
12,410
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
3 / 3 / 1
6,125
471
6,784
6,470
2,075
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Aneurin
Chaac
12
1 / 2 / 2
6,839
526
7,734
12,613
8,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 5 / 3
5,913
455
8,328
11,004
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 2
5,361
412
2,805
8,218
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Zwibbel
Olorun
7
0 / 5 / 1
4,890
376
3,246
7,637
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
14
Kills
5
5
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
3
1
1.17
W
6
3
3
2.5
L
Chaac
Aneurin
Chaac
1
2
2
1
L
1
5
3
0.5
L
0
0
2
1
W
2
2
3
1.75
W
Bacchus
JoronTheWise
Bacchus
3
0
5
5.5
W
Izanami
1
0
1
1.5
L
Olorun
Zwibbel
Olorun
0
5
1
0.1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,400
Damage
28,897
42,565
Taken
45,942
25,092
Mitigated
20,826
17,185
Healing
16,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,784
1,765
0
1,932
6,470
2,075
405
2,366
3,950
31,414
0
W
8,252
2,823
152
2,684
9,820
3,099
0
3,849
5,796
0
33,704
L
Chaac
Aneurin
Chaac
7,734
1,414
0
5,240
12,613
8,894
0
644
11,265
1,780
42,911
L
8,328
2,152
0
2,754
11,004
3,172
0
2,143
8,572
0
36,604
L
2,805
450
0
3,514
8,218
4,222
161
3,599
4,446
11,738
0
W
5,679
1,374
0
1,872
5,828
1,624
69
1,748
4,080
31,391
0
W
Bacchus
JoronTheWise
Bacchus
6,187
279
724
2,346
9,400
10,209
29
4,325
5,075
15,482
0
W
Izanami
3,561
1,674
0
1,668
5,107
1,813
2,020
1,839
3,268
0
43,249
L
Olorun
Zwibbel
Olorun
3,246
1,386
689
1,896
7,637
2,463
504
2,596
4,924
16,914
2,741
W
9,721
2,267
19
7,720
12,410
8,347
0
1,130
10,526
0
45,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
29,128
306
Minions Killed
267
0
Camps Cleared
0
1,324,682
Distance Traveled
1,291,008
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,125
471
61
5
0
267,059
3
W
Awilix
7,285
560
56
4
0
304,090
3
L
Chaac
6,839
526
95
7
0
271,989
1
L
Susano
5,913
455
54
4
0
266,905
0
L
Geb
5,361
412
17
1
0
259,458
5
W
Hera
6,149
473
65
5
0
237,991
6
W
Bacchus
6,844
526
13
1
0
271,496
5
W
Izanami
6,249
481
86
7
0
228,380
4
L
Olorun
4,890
376
40
3
0
225,597
0
W
Chaac
7,646
588
86
7
0
282,725
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role