Player Matchup

Artemis
Artemis
 
Artemis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Arcantel
Terra
Level 107
God Stats
1W - 2L
1,463 SR
Queue Stats
90W - 88L
1,386 Elo+
Solo
Ganesha
Ganesha
Lucalini-The1st
Ganesha
Level 42
God Stats
1W - 1L
1,234 SR
Queue Stats
31W - 37L
1,406 Elo+
Party 2
Loki
Loki
Алдор
Loki
Level 87
God Stats
0W - 2L
1,380 SR
Queue Stats
44W - 47L
1,422 Elo+
Party 1
Team Averages
Level 87
1,415 SR
1,443 Elo+

VS

Team Averages
Level 99
1,577 SR
1,359 Elo+
Nu Wa
Nu Wa
Haplo666
Nu Wa
Level 147
God Stats
4W - 0L
1,868 SR
Queue Stats
90W - 113L
1,357 Elo+
Party 3
Tsukuyomi
Tsukuyomi
HiddenRevenant
Tsukuyomi
Level 107
God Stats
2W - 0L
1,784 SR
Queue Stats
12W - 8L
1,295 Elo+
Party 3
Chang'e
Chang'e
Hitotsubashi
Chang'e
Level 117
God Stats
1W - 1L
1,525 SR
Queue Stats
23W - 33L
1,409 Elo+
Party 4
Jormungandr
Jormungandr
borkies
Jormungandr
Level 88
God Stats
3W - 1L
1,439 SR
Queue Stats
19W - 25L
1,395 Elo+
Party 4
Chaac
Chaac
rosikins
Chaac
Level 38
God Stats
1W - 0L
1,269 SR
Queue Stats
23W - 34L
1,338 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 3 / 2
7,639
849
8,402
9,226
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
 
Danzaburou
12
0 / 6 / 7
6,791
755
7,388
10,196
4,165
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Terra
Arcantel
Terra
13
1 / 5 / 6
6,923
769
4,046
13,034
12,922
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 5 / 7
6,684
743
5,026
11,285
10,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 6 / 3
7,527
836
5,608
9,508
2,912
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Haplo666
Nu Wa
15
5 / 1 / 18
9,213
1,024
12,428
5,441
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
HiddenRevenant
Tsukuyomi
15
8 / 3 / 13
9,141
1,016
14,502
10,280
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Hitotsubashi
Chang'e
15
4 / 0 / 18
8,722
969
6,682
7,530
5,948
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
borkies
Jormungandr
16
7 / 0 / 17
9,947
1,105
9,241
9,949
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
rosikins
Chaac
12
1 / 4 / 13
7,533
837
4,915
9,099
4,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
104
8
Kills
25
25
Deaths
8
25
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
3
2
1.33
L
Danzaburou
 
Danzaburou
0
6
7
0.58
L
Terra
Arcantel
Terra
1
5
6
0.8
W
Nu Wa
Haplo666
Nu Wa
5
1
18
14
W
Tsukuyomi
HiddenRevenant
Tsukuyomi
8
3
13
4.83
W
Chang'e
Hitotsubashi
Chang'e
4
0
18
13
L
0
5
7
0.7
W
Jormungandr
borkies
Jormungandr
7
0
17
15.5
W
Chaac
rosikins
Chaac
1
4
13
1.88
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,470
Damage
47,768
53,249
Taken
42,299
34,496
Mitigated
23,674
13,215
Healing
23,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,402
2,724
1,736
1,985
9,226
3,939
0
4,353
4,707
0
26,833
L
Danzaburou
 
Danzaburou
7,388
2,076
77
891
10,196
4,165
0
5,523
4,464
0
27,452
L
Terra
Arcantel
Terra
4,046
689
3,233
2,501
13,034
12,922
0
5,683
7,159
10,430
0
W
Nu Wa
Haplo666
Nu Wa
12,428
5,206
714
1,061
5,441
1,773
1,594
1,421
4,020
28,901
0
W
Tsukuyomi
HiddenRevenant
Tsukuyomi
14,502
3,675
1,230
2,896
10,280
5,110
1,190
1,641
8,639
0
26,470
W
Chang'e
Hitotsubashi
Chang'e
6,682
809
7,130
4,232
7,530
5,948
1,022
2,332
5,198
14,112
0
L
5,026
191
771
926
11,285
10,558
0
6,086
4,923
12,671
0
W
Jormungandr
borkies
Jormungandr
9,241
730
2,412
2,742
9,949
6,788
672
1,339
8,610
24,281
0
W
Chaac
rosikins
Chaac
4,915
515
0
1,179
9,099
4,055
312
2,339
6,760
39
7,017
L
5,608
989
343
752
9,508
2,912
0
6,706
2,604
0
15,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,564
Gold Earned
44,556
128
Minions Killed
105
0
Camps Cleared
0
736,063
Distance Traveled
988,718
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,639
849
51
6
0
163,639
0
L
Danzaburou
6,791
755
44
5
0
142,994
0
L
Terra
6,923
769
10
1
0
159,726
0
W
Nu Wa
9,213
1,024
40
4
0
189,137
1
W
Tsukuyomi
9,141
1,016
22
2
0
201,827
0
W
Chang'e
8,722
969
17
2
0
193,615
2
L
Ganesha
6,684
743
0
0
0
100,042
0
W
Jormungandr
9,947
1,105
21
2
0
208,330
1
W
Chaac
7,533
837
5
1
0
195,809
0
L
Loki
7,527
836
23
3
0
169,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role