Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AllGood405
Da Ji
Level 149
God Stats
1W - 2L
1,678 SR
Queue Stats
133W - 132L
1,572 Elo+
Party 1
Jormungandr
Jormungandr
IxallgoodxI
Jormungandr
Level 160
God Stats
0W - 6L
1,033 SR
Queue Stats
486W - 432L
1,580 Elo+
Party 1
Geb
Geb
ScaryBunny79708
Geb
Level 157
God Stats
3W - 5L
1,466 SR
Queue Stats
1,002W - 979L
1,515 Elo+
Solo
Nemesis
Nemesis
Ultra77_
Nemesis
Level 118
God Stats
2W - 4L
1,546 SR
Queue Stats
363W - 338L
1,576 Elo+
Solo
Team Averages
Level 149
1,445 SR
1,548 Elo+

VS

Team Averages
Level 130
1,476 SR
1,545 Elo+
Fafnir
Fafnir
Chief KJF
Fafnir
Level 158
God Stats
21W - 23L
1,441 SR
Queue Stats
657W - 658L
1,495 Elo+
Solo
Skadi
Skadi
ElOlveraxd1310
Skadi
Level 128
God Stats
2W - 1L
1,491 SR
Queue Stats
192W - 227L
1,503 Elo+
Solo
Terra
Terra
FezzR
Terra
Level 125
God Stats
3W - 6L
1,421 SR
Queue Stats
265W - 248L
1,547 Elo+
Solo
Odin
Odin
Grandpaa
Odin
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,579 Elo+
Solo
Persephone
Persephone
JxMoe
Persephone
Level 93
God Stats
5W - 4L
1,529 SR
Queue Stats
230W - 180L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
1 / 1 / 8
9,043
754
8,013
17,114
12,932
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Da Ji
14
4 / 6 / 5
9,412
784
10,357
12,170
7,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
IxallgoodxI
Jormungandr
14
2 / 6 / 8
8,639
720
12,151
17,902
10,053
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
5 / 5 / 4
9,400
783
13,235
18,284
8,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Ultra77_
Nemesis
15
1 / 6 / 6
8,443
704
7,670
13,975
6,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Chief KJF
Fafnir
16
1 / 2 / 20
9,614
801
12,123
15,134
22,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 2 / 14
10,137
845
17,844
10,719
4,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
FezzR
Terra
17
5 / 2 / 17
10,466
872
9,222
18,712
22,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
16
7 / 4 / 10
10,002
834
8,698
14,489
9,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Persephone
JxMoe
Persephone
17
5 / 3 / 11
10,446
871
21,742
8,522
3,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
96
13
Kills
24
24
Deaths
13
31
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
8
5
L
Da Ji
4
6
5
1.08
W
Fafnir
Chief KJF
Fafnir
1
2
20
5.5
W
6
2
14
6.5
W
Terra
FezzR
Terra
5
2
17
6.75
W
Odin
7
4
10
3
L
Jormungandr
IxallgoodxI
Jormungandr
2
6
8
1
W
Persephone
JxMoe
Persephone
5
3
11
3.5
L
5
5
4
1.4
L
Nemesis
Ultra77_
Nemesis
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,426
Damage
69,629
79,445
Taken
67,576
45,118
Mitigated
62,578
35,062
Healing
28,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,013
2,730
7,241
10,117
17,114
12,932
527
10,416
6,190
0
14,841
L
Da Ji
10,357
2,026
602
1,543
12,170
7,573
396
6,123
5,766
0
13,001
W
Fafnir
Chief KJF
Fafnir
12,123
2,720
2,439
4,095
15,134
22,622
850
4,701
9,821
19,586
0
W
17,844
7,721
279
1,763
10,719
4,935
3,014
6,119
4,280
0
31,502
W
Terra
FezzR
Terra
9,222
1,176
5,769
5,590
18,712
22,211
188
5,724
11,925
14,116
0
W
Odin
8,698
4,293
2,851
2,951
14,489
9,080
1,999
4,893
8,952
0
16,287
L
Jormungandr
IxallgoodxI
Jormungandr
12,151
1,639
2,949
2,325
17,902
10,053
536
6,911
10,689
25,096
0
W
Persephone
JxMoe
Persephone
21,742
384
1,478
1,098
8,522
3,730
369
2,924
5,291
43,337
0
L
13,235
617
1,450
5,176
18,284
8,203
1,131
9,677
8,358
21,272
0
L
Nemesis
Ultra77_
Nemesis
7,670
2,655
1,098
2,561
13,975
6,357
1,116
8,533
5,355
0
18,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,937
Gold Earned
50,665
101
Minions Killed
129
0
Camps Cleared
0
1,078,073
Distance Traveled
1,169,463
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,043
754
22
2
0
243,387
7
L
Da Ji
9,412
784
8
1
0
206,253
0
W
Fafnir
9,614
801
15
1
0
231,056
0
W
Skadi
10,137
845
41
3
0
226,006
0
W
Terra
10,466
872
9
1
0
233,571
1
W
Odin
10,002
834
17
1
0
229,937
3
L
Jormungandr
8,639
720
16
1
0
216,183
0
W
Persephone
10,446
871
47
4
0
248,893
1
L
Geb
9,400
783
26
2
0
190,774
1
L
Nemesis
8,443
704
29
2
0
221,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role