Player Matchup

Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Capt_Conkeron
Heimdallr
Level 56
God Stats
12W - 8L
1,656 SR
Queue Stats
26W - 30L
1,421 Elo+
Party 2
Bellona
Bellona
Chilled_Karnage
Bellona
Level 69
God Stats
9W - 14L
1,378 SR
Queue Stats
32W - 58L
1,353 Elo+
Party 2
Zeus
Zeus
CodenameKangaroo
Zeus
Level 107
God Stats
26W - 15L
1,632 SR
Queue Stats
148W - 181L
1,408 Elo+
Party 2
Team Averages
Level 93
1,533 SR
1,436 Elo+

VS

Team Averages
Level 83
1,521 SR
1,439 Elo+
Khepri
Khepri
BraddocK Op
Khepri
Level 102
God Stats
11W - 4L
1,603 SR
Queue Stats
109W - 109L
1,426 Elo+
Party 3
Poseidon
Poseidon
Discord OriGine
Poseidon
Level 89
God Stats
6W - 3L
1,555 SR
Queue Stats
108W - 103L
1,429 Elo+
Party 3
Danzaburou
Danzaburou
Lecchuga
Danzaburou
Level 64
God Stats
1W - 3L
1,169 SR
Queue Stats
46W - 46L
1,421 Elo+
Party 1
Nemesis
Nemesis
ScannableLizard
Nemesis
Level 94
God Stats
7W - 5L
1,490 SR
Queue Stats
483W - 504L
1,471 Elo+
Party 1
Zhong Kui
Zhong Kui
fdsa019
Zhong Kui
Level 65
God Stats
4W - 0L
1,789 SR
Queue Stats
25W - 26L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 4 / 4
8,845
491
5,894
13,704
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
 
Bacchus
13
3 / 4 / 5
8,358
464
7,381
13,987
12,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Capt_Conkeron
Heimdallr
12
2 / 6 / 6
7,571
421
9,883
13,628
4,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 2 / 2
8,265
459
7,427
10,955
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 2
8,743
486
14,174
6,904
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 1 / 11
8,329
463
4,891
11,456
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
15
9 / 1 / 2
9,873
549
12,908
9,455
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Lecchuga
Danzaburou
14
3 / 6 / 4
9,012
501
7,778
12,398
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 3 / 4
9,649
536
8,139
13,970
6,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
fdsa019
Zhong Kui
15
1 / 2 / 4
9,042
502
8,626
11,655
8,596
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
13
Kills
19
19
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
4
4
1.25
L
Bacchus
 
Bacchus
3
4
5
1.38
W
Khepri
1
1
11
6.5
L
Heimdallr
Capt_Conkeron
Heimdallr
2
6
6
0.83
L
1
2
2
1
L
4
3
2
1.67
W
Poseidon
9
1
2
10
W
Danzaburou
Lecchuga
Danzaburou
3
6
4
0.83
W
5
3
4
2.33
W
Zhong Kui
fdsa019
Zhong Kui
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,759
Damage
42,342
59,178
Taken
58,934
34,664
Mitigated
34,018
14,609
Healing
17,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,894
1,223
0
5,579
13,704
4,129
80
2,271
11,433
0
54,633
L
Bacchus
 
Bacchus
7,381
443
0
2,212
13,987
12,922
174
5,738
8,249
24,140
0
W
Khepri
4,891
187
497
2,521
11,456
11,668
0
5,649
5,494
14,659
0
L
Heimdallr
Capt_Conkeron
Heimdallr
9,883
5,439
0
3,388
13,628
4,527
711
7,129
6,499
0
40,153
L
7,427
1,279
0
2,794
10,955
10,643
49
6,742
4,213
10,103
30,284
L
14,174
323
0
636
6,904
2,443
360
4,545
2,359
58,089
0
W
Poseidon
12,908
1,411
69
3,738
9,455
2,986
0
4,036
5,138
61,720
0
W
Danzaburou
Lecchuga
Danzaburou
7,778
3,142
0
2,891
12,398
4,138
3,022
4,789
7,437
0
58,039
W
8,139
3,055
0
2,550
13,970
6,630
0
4,427
9,259
0
73,806
W
Zhong Kui
fdsa019
Zhong Kui
8,626
302
0
5,154
11,655
8,596
1,346
3,260
7,733
58,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,782
Gold Earned
45,905
424
Minions Killed
472
0
Camps Cleared
0
1,681,622
Distance Traveled
1,779,122
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,845
491
99
6
0
349,520
6
L
Bacchus
8,358
464
19
1
0
330,280
6
W
Khepri
8,329
463
18
1
0
352,307
6
L
Heimdallr
7,571
421
78
4
0
307,441
4
L
Bellona
8,265
459
117
7
0
360,108
4
L
Zeus
8,743
486
111
6
0
334,273
6
W
Poseidon
9,873
549
124
7
0
411,144
6
W
Danzaburou
9,012
501
89
5
0
292,456
3
W
Nemesis
9,649
536
117
7
0
423,047
4
W
Zhong Kui
9,042
502
124
7
0
300,168
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role