Player Matchup

King Arthur
King Arthur
Moonman21
King Arthur
Level 47
God Stats
10W - 18L
1,400 SR
Queue Stats
109W - 134L
1,380 Elo+
Solo
Ganesha
Ganesha
TwZKidBuu
Ganesha
Level 99
God Stats
30W - 23L
1,549 SR
Queue Stats
438W - 464L
1,446 Elo+
Solo
Neith
Neith
bobjoe53
Neith
Level 139
God Stats
123W - 141L
1,538 SR
Queue Stats
375W - 407L
1,517 Elo+
Solo
Thor
Thor
nadia2011
Thor
Level 6
God Stats
0W - 1L
1,305 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 2
Discordia
Discordia
Мандавошкин
Discordia
Level 80
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 2
Team Averages
Level 74
1,494 SR
1,343 Elo+

VS

Team Averages
Level 85
1,558 SR
1,425 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BlueNH
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 75L
1,408 Elo+
Party 1
Chronos
Chronos
No-v-aa
Chronos
Level 101
God Stats
2W - 0L
1,761 SR
Queue Stats
86W - 86L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
Xx-barbarianxX
Cthulhu
Level 38
God Stats
7W - 5L
1,466 SR
Queue Stats
107W - 132L
1,401 Elo+
Party 1
Nox
Nox
tacticsmatt
Nox
Level 106
God Stats
5W - 2L
1,565 SR
Queue Stats
334W - 398L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Moonman21
King Arthur
10
3 / 2 / 0
6,300
573
7,198
9,833
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
TwZKidBuu
Ganesha
8
0 / 1 / 6
5,672
516
3,896
6,833
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
bobjoe53
Neith
10
5 / 3 / 1
6,400
582
7,762
7,894
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
6
1 / 3 / 2
4,743
431
1,553
5,075
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
2 / 3 / 2
4,940
449
3,424
4,475
1,135
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 2 / 0
6,906
628
2,922
9,823
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
BlueNH
Osiris
11
1 / 2 / 3
6,543
595
5,171
9,349
6,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
No-v-aa
Chronos
8
0 / 3 / 4
5,179
471
4,795
7,620
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 4 / 2
5,230
475
3,541
10,077
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
8 / 0 / 1
6,992
636
7,410
4,302
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
12
12
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
2
0
1
W
Osiris
BlueNH
Osiris
1
2
3
1.25
L
King Arthur
Moonman21
King Arthur
3
2
0
1.5
W
Chronos
No-v-aa
Chronos
0
3
4
0.67
L
Ganesha
TwZKidBuu
Ganesha
0
1
6
3
W
1
4
2
0.5
L
Neith
bobjoe53
Neith
5
3
1
1.83
L
Thor
1
3
2
0.67
W
8
0
1
8.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,833
Damage
23,839
34,110
Taken
41,171
16,107
Mitigated
18,253
9,441
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,922
726
0
5,689
9,823
3,249
0
274
9,475
0
50,265
W
Osiris
BlueNH
Osiris
5,171
2,908
0
3,923
9,349
6,575
496
353
8,272
0
29,002
L
King Arthur
Moonman21
King Arthur
7,198
1,040
0
2,747
9,833
6,693
0
162
9,661
0
26,653
W
Chronos
No-v-aa
Chronos
4,795
1,463
0
1,321
7,620
2,234
378
2,542
5,078
20,902
3,568
L
Ganesha
TwZKidBuu
Ganesha
3,896
610
259
1,884
6,833
4,336
0
3,619
3,162
16,774
0
W
3,541
418
454
1,564
10,077
4,948
0
3,332
6,745
14,448
0
L
Neith
bobjoe53
Neith
7,762
3,398
0
3,537
7,894
2,587
1,101
4,895
2,855
0
40,444
L
Thor
1,553
455
0
63
5,075
1,356
0
3,341
1,634
0
3,981
W
7,410
1,137
0
920
4,302
1,247
212
819
3,483
27,391
0
L
3,424
460
224
727
4,475
1,135
0
2,793
1,558
8,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,055
Gold Earned
30,850
166
Minions Killed
286
0
Camps Cleared
0
1,069,035
Distance Traveled
1,118,070
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,906
628
106
10
0
211,022
5
W
Osiris
6,543
595
67
6
0
224,436
2
L
King Arthur
6,300
573
51
5
0
242,577
3
W
Chronos
5,179
471
38
3
0
220,801
1
L
Ganesha
5,672
516
7
1
0
220,549
4
W
Cthulhu
5,230
475
19
2
0
202,780
3
L
Neith
6,400
582
76
7
0
176,135
0
L
Thor
4,743
431
9
1
0
220,533
1
W
Nox
6,992
636
56
5
0
259,031
3
L
Discordia
4,940
449
23
2
0
209,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role