Player Matchup

Nike
Nike
Aeromaniac
Nike
Level 56
God Stats
1W - 0L
1,462 SR
Queue Stats
4W - 8L
1,312 Elo+
Party 2
Discordia
Discordia
DoomHunter001
Discordia
Level 60
God Stats
1W - 0L
1,705 SR
Queue Stats
1W - 2L
1,168 Elo+
Party 2
Jing Wei
Jing Wei
Jukashura
Jing Wei
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,449 Elo+
Party 2
Team Averages
Level 54
1,556 SR
1,310 Elo+

VS

Team Averages
Level 61
1,541 SR
1,492 Elo+
Sol
Sol
Arik22
Sol
Level 26
God Stats
4W - 3L
1,477 SR
Queue Stats
10W - 9L
1,428 Elo+
Party 1
Nemesis
Nemesis
Yomismo28
Nemesis
Level 105
God Stats
0W - 1L
1,596 SR
Queue Stats
76W - 88L
1,494 Elo+
Party 1
Terra
Terra
ivancituss
Terra
Level 51
God Stats
0W - 1L
1,551 SR
Queue Stats
13W - 10L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 11
13,239
736
23,068
24,153
17,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
DoomHunter001
Discordia
17
6 / 0 / 17
12,317
684
19,157
11,592
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Jukashura
Jing Wei
16
6 / 2 / 17
12,060
670
13,927
12,643
5,164
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Arik22
Sol
11
0 / 12 / 2
9,297
517
8,092
16,529
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Yomismo28
Nemesis
12
1 / 8 / 0
9,235
513
9,483
19,984
13,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Terra
14
1 / 6 / 0
10,807
600
11,805
25,929
32,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
4
26
Kills
2
2
Deaths
26
45
Assists
2
Player
Kills
Deaths
Assists
KDA
W
14
0
11
19.5
L
Sol
Arik22
Sol
0
12
2
0.08
W
Discordia
DoomHunter001
Discordia
6
0
17
14.5
W
Jing Wei
Jukashura
Jing Wei
6
2
17
7.25
L
Nemesis
Yomismo28
Nemesis
1
8
0
0.13
L
Terra
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,152
Damage
29,380
48,388
Taken
62,442
26,890
Mitigated
51,494
10,662
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,068
4,524
0
3,792
24,153
17,433
1,288
8,029
16,124
0
50,136
L
Sol
Arik22
Sol
8,092
1,315
0
789
16,529
5,418
0
7,740
8,369
18,407
1,383
W
Discordia
DoomHunter001
Discordia
19,157
818
0
5,207
11,592
4,293
1,122
5,959
5,633
65,714
0
W
Jing Wei
Jukashura
Jing Wei
13,927
11,784
0
1,663
12,643
5,164
438
6,616
6,027
0
58,742
L
Nemesis
Yomismo28
Nemesis
9,483
1,998
0
1,597
19,984
13,895
0
5,144
14,224
0
32,539
L
Terra
11,805
875
2,278
4,784
25,929
32,181
0
6,509
18,561
46,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,616
Gold Earned
29,339
227
Minions Killed
159
11
Camps Cleared
2
989,549
Distance Traveled
871,765
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,239
736
52
3
2
348,972
3
L
Sol
9,297
517
30
2
1
215,209
1
W
Discordia
12,317
684
95
5
5
315,891
4
W
Jing Wei
12,060
670
80
4
4
324,686
1
L
Nemesis
9,235
513
53
3
1
333,506
4
L
Terra
10,807
600
76
4
0
323,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role