Player Matchup

Charybdis
Charybdis
TheGaminJunky
Charybdis
Level 45
God Stats
1W - 2L
1,631 SR
Queue Stats
37W - 35L
1,506 Elo+
Solo
Chang'e
Chang'e
novantpr
Chang'e
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,533 Elo+
Party 1
Sylvanus
Sylvanus
polloquerendon
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,399 Elo+
Party 1
Team Averages
Level 35
1,544 SR
1,479 Elo+

VS

Team Averages
Level 127
1,528 SR
1,724 Elo+
Bellona
Bellona
AngryDivinity
Bellona
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,653 Elo+
Party 2
Hel
Hel
Psychonide
Hel
Level 124
God Stats
1W - 0L
1,767 SR
Queue Stats
30W - 6L
1,819 Elo+
Party 2
Cerberus
Cerberus
TributeTreeborn
Cerberus
Level 133
God Stats
1W - 0L
1,317 SR
Queue Stats
13W - 5L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
TheGaminJunky
Charybdis
13
1 / 8 / 7
10,228
602
14,045
11,831
4,404
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
novantpr
Chang'e
16
7 / 4 / 3
11,342
667
13,925
14,086
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
14
2 / 6 / 8
11,147
656
11,408
21,122
27,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
12 / 2 / 6
13,276
781
19,108
19,115
17,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 3 / 11
11,508
677
11,624
13,424
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
14
2 / 5 / 13
10,886
640
10,685
20,965
22,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
10
Kills
18
18
Deaths
10
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bellona
12
2
6
7.5
W
4
3
11
3.17
L
Charybdis
TheGaminJunky
Charybdis
1
8
7
0.56
W
Cerberus
2
5
13
1.7
L
Chang'e
novantpr
Chang'e
7
4
3
2.13
L
Sylvanus
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,378
Damage
41,417
47,039
Taken
53,504
37,299
Mitigated
45,486
13,850
Healing
18,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
19,108
7,221
0
2,614
19,115
17,758
1,898
8,260
10,855
0
46,946
W
11,624
1,473
6,087
6,825
13,424
5,007
163
9,072
4,352
42,319
0
L
Charybdis
TheGaminJunky
Charybdis
14,045
7,479
0
1,577
11,831
4,404
337
6,760
5,071
0
41,828
W
Cerberus
10,685
928
0
2,860
20,965
22,721
274
8,730
12,235
29,895
0
L
Chang'e
novantpr
Chang'e
13,925
2,115
1,470
4,851
14,086
5,297
108
5,599
8,487
42,708
0
L
Sylvanus
11,408
2,207
1,538
4,414
21,122
27,598
350
10,588
10,534
24,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,717
Gold Earned
35,670
158
Minions Killed
196
7
Camps Cleared
8
771,582
Distance Traveled
893,339
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,276
781
45
3
1
292,125
6
W
Hel
11,508
677
78
5
3
308,488
3
L
Charybdis
10,228
602
66
4
2
238,774
2
W
Cerberus
10,886
640
73
4
4
292,726
1
L
Chang'e
11,342
667
66
4
4
288,869
2
L
Sylvanus
11,147
656
26
2
1
243,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role