Player Matchup

Mulan
Mulan
BanderAkaDad
Mulan
Level 128
God Stats
11W - 6L
1,643 SR
Queue Stats
356W - 317L
1,559 Elo+
Solo
Anhur
Anhur
Carterr3
Anhur
Level 51
God Stats
1W - 2L
1,248 SR
Queue Stats
172W - 153L
1,539 Elo+
Party 1
Baba Yaga
Baba Yaga
Papashongo
Baba Yaga
Level 87
God Stats
4W - 4L
1,593 SR
Queue Stats
323W - 338L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
PaperlessOrigami
Gilgamesh
Level 59
God Stats
11W - 3L
1,742 SR
Queue Stats
221W - 194L
1,546 Elo+
Party 1
Ares
Ares
WKA_DFecTZZ
Ares
Level 66
God Stats
9W - 10L
1,536 SR
Queue Stats
151W - 141L
1,553 Elo+
Party 1
Team Averages
Level 78
1,553 SR
1,531 Elo+

VS

Team Averages
Level 120
1,439 SR
1,504 Elo+
Skadi
Skadi
 
Skadi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DevLeopard
Mercury
Level 110
God Stats
0W - 1L
1,305 SR
Queue Stats
5W - 8L
1,475 Elo+
Solo
Sol
Sol
OMARHB
Sol
Level 146
God Stats
4W - 7L
1,490 SR
Queue Stats
189W - 173L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
ThatMasonDude
Zhong Kui
Level 126
God Stats
1W - 3L
1,400 SR
Queue Stats
175W - 191L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 6
10,836
570
15,801
16,191
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Carterr3
Anhur
17
2 / 0 / 5
10,331
544
6,936
8,645
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
Papashongo
Baba Yaga
17
2 / 4 / 3
10,113
532
5,509
10,473
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
19
12 / 0 / 5
11,789
620
13,642
14,691
7,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
0 / 5 / 6
8,007
421
1,614
16,238
11,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
4 / 4 / 0
9,980
525
9,431
11,332
2,590
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
9
2 / 3 / 6
7,561
398
5,741
9,038
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
DevLeopard
Mercury
14
0 / 6 / 1
8,412
443
3,384
13,313
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
OMARHB
Sol
17
3 / 3 / 3
10,464
551
12,611
11,901
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
ThatMasonDude
Zhong Kui
15
1 / 5 / 0
9,618
506
9,747
16,728
12,694
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
21
Kills
10
10
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
4
0
1
L
Bacchus
 
Bacchus
2
3
6
1.67
W
5
1
6
8
W
Anhur
Carterr3
Anhur
2
0
5
4.5
L
Mercury
DevLeopard
Mercury
0
6
1
0.08
L
Sol
OMARHB
Sol
3
3
3
1.5
W
Baba Yaga
Papashongo
Baba Yaga
2
4
3
0.88
W
Gilgamesh
12
0
5
14.5
L
Zhong Kui
ThatMasonDude
Zhong Kui
1
5
0
0.2
W
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,502
Damage
40,914
66,238
Taken
62,312
37,078
Mitigated
30,738
22,139
Healing
21,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,431
4,370
0
3,632
11,332
2,590
244
1,512
9,820
0
86,396
L
Bacchus
 
Bacchus
5,741
938
0
2,548
9,038
7,500
101
2,670
6,368
12,903
0
W
15,801
3,397
68
6,753
16,191
11,846
242
9,519
6,672
0
74,393
W
Anhur
Carterr3
Anhur
6,936
2,325
0
3,877
8,645
2,548
0
1,456
7,189
0
81,225
L
Mercury
DevLeopard
Mercury
3,384
2,010
0
3,941
13,313
4,003
0
1,322
11,842
0
47,193
L
Sol
OMARHB
Sol
12,611
3,513
0
5,290
11,901
3,951
1,341
1,474
10,337
90,387
7,313
W
Baba Yaga
Papashongo
Baba Yaga
5,509
101
0
3,487
10,473
4,001
312
4,353
6,120
71,363
0
W
Gilgamesh
13,642
4,912
0
6,208
14,691
7,244
0
6,565
8,126
0
85,391
L
Zhong Kui
ThatMasonDude
Zhong Kui
9,747
928
0
5,976
16,728
12,694
0
219
15,641
64,282
0
W
1,614
47
0
1,746
16,238
11,439
0
5,480
10,758
14,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,076
Gold Earned
46,035
554
Minions Killed
569
0
Camps Cleared
0
1,869,432
Distance Traveled
1,651,290
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,980
525
144
8
0
344,437
8
L
Bacchus
7,561
398
13
1
0
241,806
2
W
Mulan
10,836
570
136
7
0
373,643
3
W
Anhur
10,331
544
135
7
0
357,678
4
L
Mercury
8,412
443
98
5
0
380,460
3
L
Sol
10,464
551
171
9
0
344,712
5
W
Baba Yaga
10,113
532
132
7
0
358,683
12
W
Gilgamesh
11,789
620
129
7
0
426,729
6
L
Zhong Kui
9,618
506
143
8
0
339,875
6
W
Ares
8,007
421
22
1
0
352,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role