Player Matchup

Fafnir
Fafnir
H4TD
Fafnir
Level 60
God Stats
1W - 1L
1,816 SR
Queue Stats
88W - 103L
1,489 Elo+
Party 2
Olorun
Olorun
Taylorg1997
Olorun
Level 86
God Stats
3W - 3L
1,628 SR
Queue Stats
138W - 157L
1,503 Elo+
Party 2
Cernunnos
Cernunnos
connorlanc
Cernunnos
Level 5
God Stats
2W - 1L
1,723 SR
Queue Stats
3W - 5L
1,255 Elo+
Party 2
Team Averages
Level 50
1,722 SR
1,416 Elo+

VS

Team Averages
Level 61
1,491 SR
1,522 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
KmkzSloth
He Bo
Level 108
God Stats
2W - 1L
1,472 SR
Queue Stats
110W - 62L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
H4TD
Fafnir
10
0 / 2 / 2
6,723
672
4,458
11,207
11,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
9
2 / 9 / 0
6,491
649
6,309
11,811
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
connorlanc
Cernunnos
9
0 / 7 / 2
5,994
599
6,564
9,720
3,339
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
9 / 1 / 8
8,766
877
10,131
7,204
2,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
12
2 / 1 / 15
8,424
842
6,563
11,464
16,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
KmkzSloth
He Bo
13
7 / 0 / 7
8,387
839
12,152
7,397
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
2
Kills
18
18
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
9
1
8
13
W
Kuzenbo
 
Kuzenbo
2
1
15
9.5
L
Fafnir
H4TD
Fafnir
0
2
2
0.5
W
He Bo
KmkzSloth
He Bo
7
0
7
10.5
L
Olorun
2
9
0
0.22
L
Cernunnos
connorlanc
Cernunnos
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,331
Damage
28,846
32,738
Taken
26,065
19,465
Mitigated
21,208
4,901
Healing
3,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,131
2,601
0
690
7,204
2,703
695
2,873
4,331
0
32,981
W
Kuzenbo
 
Kuzenbo
6,563
2,329
0
1,912
11,464
16,028
318
4,794
6,670
15,488
0
L
Fafnir
H4TD
Fafnir
4,458
1,100
0
2,228
11,207
11,312
95
5,446
5,761
12,980
0
W
He Bo
KmkzSloth
He Bo
12,152
143
0
1,178
7,397
2,477
68
2,923
4,474
32,996
0
L
Olorun
6,309
2,710
251
2,078
11,811
4,814
663
8,835
2,976
24,014
2,698
L
Cernunnos
connorlanc
Cernunnos
6,564
3,057
0
344
9,720
3,339
324
4,503
5,217
0
16,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,208
Gold Earned
25,577
96
Minions Killed
127
1
Camps Cleared
9
486,919
Distance Traveled
546,437
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,766
877
55
6
4
169,887
4
W
Kuzenbo
8,424
842
15
2
2
189,600
5
L
Fafnir
6,723
672
13
1
0
187,347
0
W
He Bo
8,387
839
57
6
3
186,950
3
L
Olorun
6,491
649
47
5
1
149,016
3
L
Cernunnos
5,994
599
36
4
0
150,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role