Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
NecRokiss
Bacchus
Level 149
God Stats
20W - 12L
1,731 SR
Queue Stats
511W - 433L
1,647 Elo+
Solo
Danzaburou
Danzaburou
YTAQwertBro
Danzaburou
Level 105
God Stats
54W - 59L
1,514 SR
Queue Stats
378W - 381L
1,528 Elo+
Solo
Ares
Ares
bryanleches
Ares
Level 124
God Stats
4W - 1L
1,661 SR
Queue Stats
379W - 360L
1,627 Elo+
Solo
Team Averages
Level 136
1,581 SR
1,560 Elo+

VS

Team Averages
Level 112
1,581 SR
1,632 Elo+
Ares
Ares
 
Ares
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CrazyKingler
Skadi
Level 104
God Stats
5W - 1L
1,713 SR
Queue Stats
193W - 190L
1,601 Elo+
Solo
Hercules
Hercules
airhercules4006
Hercules
Level 160
God Stats
5W - 9L
1,452 SR
Queue Stats
496W - 452L
1,711 Elo+
Solo
Hera
Hera
bigbananaOP
Hera
Level 108
God Stats
106W - 81L
1,597 SR
Queue Stats
719W - 659L
1,633 Elo+
Solo
Hun Batz
Hun Batz
Şølø
Hun Batz
Level 105
God Stats
5W - 5L
1,642 SR
Queue Stats
716W - 454L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 0 / 4
6,097
610
4,654
3,277
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
 
Bastet
9
2 / 1 / 0
5,655
566
1,962
4,690
1,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
NecRokiss
Bacchus
10
1 / 1 / 1
5,775
578
3,696
5,504
5,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
YTAQwertBro
Danzaburou
10
1 / 1 / 0
5,383
538
2,932
4,907
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 2
5,377
538
3,260
6,714
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
0 / 2 / 1
4,623
462
3,755
7,547
4,138
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 1
5,145
515
2,907
5,223
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
10
1 / 0 / 0
5,283
528
1,410
3,281
1,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 4 / 1
4,740
474
1,418
4,328
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Şølø
Hun Batz
12
2 / 0 / 0
6,207
621
3,027
4,731
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
4
5
W
Bastet
 
Bastet
2
1
0
2
L
Ares
 
Ares
0
2
1
0.25
L
0
2
1
0.25
W
Bacchus
NecRokiss
Bacchus
1
1
1
1.5
W
Danzaburou
YTAQwertBro
Danzaburou
1
1
0
1
L
Hercules
1
0
0
1
L
0
4
1
0.13
W
1
0
2
2
L
Hun Batz
Şølø
Hun Batz
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,504
Damage
12,517
25,092
Taken
25,110
14,096
Mitigated
9,624
9,063
Healing
6,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,654
1,783
0
1,791
3,277
1,306
741
820
2,457
31,524
3,760
W
Bastet
 
Bastet
1,962
133
0
1,007
4,690
1,540
0
668
4,022
0
29,732
L
Ares
 
Ares
3,755
207
402
1,432
7,547
4,138
0
3,832
3,576
10,258
0
L
2,907
1,167
0
1,840
5,223
1,454
0
1,105
4,118
0
30,880
W
Bacchus
NecRokiss
Bacchus
3,696
415
0
2,253
5,504
5,120
550
480
5,024
26,555
0
W
Danzaburou
YTAQwertBro
Danzaburou
2,932
592
0
1,645
4,907
1,400
0
665
4,242
0
30,965
L
Hercules
1,410
635
0
1,869
3,281
1,107
0
1,603
1,337
0
20,108
L
1,418
308
0
488
4,328
1,230
0
2,204
2,097
24,546
0
W
3,260
705
0
2,367
6,714
4,730
121
2,540
4,174
13,789
0
L
Hun Batz
Şølø
Hun Batz
3,027
856
0
250
4,731
1,695
0
1,928
2,763
0
41,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,287
Gold Earned
25,998
263
Minions Killed
290
0
Camps Cleared
0
996,205
Distance Traveled
934,002
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,097
610
75
8
0
194,566
2
W
Bastet
5,655
566
58
6
0
232,962
2
L
Ares
4,623
462
18
2
0
182,556
5
L
Skadi
5,145
515
73
7
0
176,177
0
W
Bacchus
5,775
578
42
4
0
192,528
3
W
Danzaburou
5,383
538
68
7
0
181,011
2
L
Hercules
5,283
528
59
6
0
142,253
2
L
Hera
4,740
474
45
5
0
188,772
1
W
Ares
5,377
538
20
2
0
195,138
4
L
Hun Batz
6,207
621
95
10
0
244,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role