Player Matchup

Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Silver II
MATAPERRAZ
Artio
Silver II
Level 68
God Stats
5W - 1L
1,650 SR
Queue Stats
218W - 228L
892 MMR
Party 1
Izanami
Izanami
Silver II
Mazell
Izanami
Silver II
Level 158
God Stats
10W - 9L
1,609 SR
Queue Stats
163W - 158L
945 MMR
Solo
Nemesis
Nemesis
Silver II
weli48
Nemesis
Silver II
Level 154
God Stats
1W - 2L
1,262 SR
Queue Stats
66W - 73L
1,062 MMR
Solo
Hel
Hel
Silver V
xHekami
Hel
Silver V
Level 105
God Stats
2W - 3L
1,551 SR
Queue Stats
11W - 19L
1,058 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,514 SR
1,091 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,598 SR
1,115 MMR
Odin
Odin
Silver III
 
Odin
Silver III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
DOCKSTAR
Neith
Bronze III
Level 139
God Stats
0W - 1L
1,725 SR
Queue Stats
1W - 3L
1,211 MMR
Party 2
Discordia
Discordia
Silver II
PedroCent07
Discordia
Silver II
Level 116
God Stats
18W - 16L
1,593 SR
Queue Stats
282W - 300L
1,060 MMR
Solo
Hun Batz
Hun Batz
Silver II
RedGod12
Hun Batz
Silver II
Level 101
God Stats
5W - 8L
1,556 SR
Queue Stats
33W - 49L
1,034 MMR
Solo
Cerberus
Cerberus
Silver III
TheRevelation
Cerberus
Silver III
Level 156
God Stats
0W - 1L
1,614 SR
Queue Stats
44W - 55L
770 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
5 / 1 / 7
11,061
615
12,506
15,035
15,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
15
2 / 2 / 13
10,641
591
5,530
18,087
17,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Mazell
Izanami
19
12 / 2 / 2
12,359
687
11,547
11,698
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
weli48
Nemesis
16
3 / 1 / 8
10,547
586
8,936
15,492
5,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
17
3 / 3 / 7
11,050
614
10,632
10,052
3,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ApolloGilgameshMorgan Le FayMulan

VS

Bans
AthenaGebFenrirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 6 / 4
7,970
443
6,352
14,711
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
DOCKSTAR
Neith
11
0 / 8 / 2
7,194
400
3,684
10,617
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
PedroCent07
Discordia
11
1 / 5 / 2
7,456
414
3,793
7,566
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
RedGod12
Hun Batz
16
8 / 4 / 1
10,115
562
11,801
12,811
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
TheRevelation
Cerberus
12
0 / 3 / 5
7,134
396
11,807
18,335
16,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
25
Kills
9
9
Deaths
26
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
7
8.5
L
Odin
 
Odin
0
6
4
0.33
L
Neith
DOCKSTAR
Neith
0
8
2
0.13
W
Artio
2
2
13
4.25
W
Izanami
Mazell
Izanami
12
2
2
6.5
L
Discordia
PedroCent07
Discordia
1
5
2
0.4
L
Hun Batz
RedGod12
Hun Batz
8
4
1
2.13
L
Cerberus
TheRevelation
Cerberus
0
3
5
0.83
W
Nemesis
weli48
Nemesis
3
1
8
7
W
Hel
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,151
Damage
37,437
70,364
Taken
64,040
46,882
Mitigated
32,818
36,148
Healing
13,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,506
3,483
0
5,669
15,035
15,557
985
3,182
10,936
4,316
44,678
L
Odin
 
Odin
6,352
1,586
0
1,423
14,711
6,449
0
3,189
10,876
0
37,000
L
Neith
DOCKSTAR
Neith
3,684
1,145
0
1,171
10,617
3,333
276
1,441
9,082
0
38,956
W
Artio
5,530
810
2,963
6,879
18,087
17,026
375
5,563
11,747
18,216
0
W
Izanami
Mazell
Izanami
11,547
6,700
0
5,683
11,698
4,442
8,417
1,825
9,569
0
96,815
L
Discordia
PedroCent07
Discordia
3,793
83
0
483
7,566
2,187
0
2,904
4,662
36,371
0
L
Hun Batz
RedGod12
Hun Batz
11,801
1,987
0
4,014
12,811
4,337
0
4,049
8,585
0
58,858
L
Cerberus
TheRevelation
Cerberus
11,807
954
80
6,195
18,335
16,512
0
6,891
11,010
33,316
0
W
Nemesis
weli48
Nemesis
8,936
4,407
0
2,729
15,492
5,900
652
3,269
11,993
0
89,978
W
Hel
10,632
685
6,848
5,377
10,052
3,957
1,517
2,807
6,848
75,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,658
Gold Earned
39,869
550
Minions Killed
411
0
Camps Cleared
0
1,844,901
Distance Traveled
1,593,270
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,061
615
104
6
0
351,323
6
L
Odin
7,970
443
87
5
0
327,559
3
L
Neith
7,194
400
89
5
0
307,447
0
W
Artio
10,641
591
27
2
0
384,343
3
W
Izanami
12,359
687
186
10
0
326,295
4
L
Discordia
7,456
414
84
5
0
244,498
7
L
Hun Batz
10,115
562
104
6
0
360,446
3
L
Cerberus
7,134
396
47
3
0
353,320
5
W
Nemesis
10,547
586
106
6
0
399,791
5
W
Hel
11,050
614
127
7
0
383,149
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role