Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Deathbycandy
Hun Batz
Level 137
God Stats
6W - 3L
1,650 SR
Queue Stats
191W - 199L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
Gwindolynuwu
Gilgamesh
Level 129
God Stats
8W - 6L
1,649 SR
Queue Stats
198W - 171L
1,532 Elo+
Solo
Ra
Ra
Jay2Kold4U
Ra
Level 129
God Stats
19W - 13L
1,567 SR
Queue Stats
185W - 166L
1,474 Elo+
Party 1
Medusa
Medusa
Uhh-BakedBeans
Medusa
Level 98
God Stats
12W - 7L
1,668 SR
Queue Stats
71W - 57L
1,559 Elo+
Party 3
Team Averages
Level 127
1,607 SR
1,510 Elo+

VS

Team Averages
Level 113
1,532 SR
1,512 Elo+
Bellona
Bellona
E_215
Bellona
Level 160
God Stats
7W - 7L
1,656 SR
Queue Stats
597W - 557L
1,527 Elo+
Party 2
Hachiman
Hachiman
JAIR27797
Hachiman
Level 68
God Stats
8W - 19L
1,322 SR
Queue Stats
263W - 274L
1,488 Elo+
Solo
Ra
Ra
StackinBodiez215
Ra
Level 129
God Stats
6W - 7L
1,504 SR
Queue Stats
334W - 301L
1,524 Elo+
Party 2
Sylvanus
Sylvanus
iRepThe401
Sylvanus
Level 105
God Stats
8W - 16L
1,396 SR
Queue Stats
442W - 412L
1,521 Elo+
Party 2
Skadi
Skadi
mainerfishin
Skadi
Level 102
God Stats
1W - 2L
1,784 SR
Queue Stats
306W - 282L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
5 / 2 / 6
8,282
552
7,599
7,200
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Deathbycandy
Hun Batz
15
5 / 1 / 9
8,599
573
10,317
6,776
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Gwindolynuwu
Gilgamesh
14
7 / 0 / 7
8,559
571
11,961
11,300
7,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 4 / 3
7,339
489
4,233
8,942
5,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 2 / 1
7,270
485
4,274
7,815
2,054
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
E_215
Bellona
14
5 / 3 / 0
8,836
589
8,756
12,719
11,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
JAIR27797
Hachiman
13
1 / 1 / 1
8,019
535
4,282
7,148
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 1
7,429
495
5,163
9,683
2,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
iRepThe401
Sylvanus
11
1 / 6 / 2
6,994
466
5,046
16,512
12,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 4 / 2
8,024
535
5,563
11,001
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
19
Kills
9
9
Deaths
19
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
2
6
4
W
Hun Batz
Deathbycandy
Hun Batz
5
1
9
9.5
L
Bellona
E_215
Bellona
5
3
0
1.67
W
Gilgamesh
Gwindolynuwu
Gilgamesh
7
0
7
10.5
L
Hachiman
JAIR27797
Hachiman
1
1
1
1.5
W
0
4
3
0.38
L
1
5
1
0.3
W
2
2
1
1.25
L
Sylvanus
iRepThe401
Sylvanus
1
6
2
0.33
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,384
Damage
28,810
42,033
Taken
57,063
20,106
Mitigated
32,473
13,273
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,599
720
0
1,216
7,200
2,564
0
3,730
3,264
46,196
0
W
Hun Batz
Deathbycandy
Hun Batz
10,317
3,263
0
2,863
6,776
2,268
0
995
5,763
0
49,614
L
Bellona
E_215
Bellona
8,756
1,709
0
3,696
12,719
11,609
0
4,462
8,041
0
54,024
W
Gilgamesh
Gwindolynuwu
Gilgamesh
11,961
2,339
697
3,031
11,300
7,939
0
3,583
7,547
7,507
29,517
L
Hachiman
JAIR27797
Hachiman
4,282
1,457
0
2,408
7,148
2,349
58
706
6,306
0
51,210
W
4,233
373
155
2,437
8,942
5,281
234
0
8,942
41,909
0
L
5,163
93
583
2,659
9,683
2,972
0
3,169
6,429
42,874
0
W
4,274
2,078
267
2,607
7,815
2,054
1,036
1,063
6,752
0
34,974
L
Sylvanus
iRepThe401
Sylvanus
5,046
1,361
313
3,501
16,512
12,004
0
3,677
12,290
28,966
13,187
L
5,563
1,959
0
399
11,001
3,539
0
1,981
8,943
0
65,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,049
Gold Earned
39,302
398
Minions Killed
502
0
Camps Cleared
0
1,499,913
Distance Traveled
1,382,963
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,282
552
108
7
0
291,932
4
W
Hun Batz
8,599
573
91
6
0
352,152
4
L
Bellona
8,836
589
113
8
0
278,543
1
W
Gilgamesh
8,559
571
53
4
0
302,955
0
L
Hachiman
8,019
535
112
7
0
277,947
4
W
Ra
7,339
489
82
5
0
280,866
1
L
Ra
7,429
495
96
6
0
275,712
2
W
Medusa
7,270
485
64
4
0
272,008
3
L
Sylvanus
6,994
466
67
4
0
255,943
6
L
Skadi
8,024
535
114
8
0
294,818
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role