Player Matchup

Bellona
Bellona
 
Bellona
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Geb Jungle1781
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 70L
1,460 Elo+
Party 2
Anubis
Anubis
GebMoHa
Anubis
Level 18
God Stats
1W - 1L
1,769 SR
Queue Stats
22W - 29L
1,396 Elo+
Party 3
Agni
Agni
Huzain47
Agni
Level 36
God Stats
3W - 2L
1,619 SR
Queue Stats
102W - 98L
1,428 Elo+
Party 3
Sol
Sol
T0H3way
Sol
Level 126
God Stats
12W - 9L
1,645 SR
Queue Stats
443W - 446L
1,571 Elo+
Party 2
Team Averages
Level 51
1,607 SR
1,471 Elo+

VS

Team Averages
Level 76
1,434 SR
1,420 Elo+
Ne Zha
Ne Zha
Fearthelord_
Ne Zha
Level 108
God Stats
5W - 1L
1,471 SR
Queue Stats
305W - 326L
1,456 Elo+
Party 4
Ares
Ares
NHR_zenitsu656
Ares
Level 104
God Stats
32W - 34L
1,483 SR
Queue Stats
664W - 804L
1,444 Elo+
Party 1
Guan Yu
Guan Yu
Orlandcm
Guan Yu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,339 Elo+
Party 4
Chang'e
Chang'e
axarsa97
Chang'e
Level 105
God Stats
5W - 5L
1,366 SR
Queue Stats
184W - 235L
1,407 Elo+
Party 4
Apollo
Apollo
habitat_ligeiro
Apollo
Level 45
God Stats
4W - 5L
1,353 SR
Queue Stats
156W - 163L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 8 / 2
9,828
468
15,458
20,782
12,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Geb Jungle1781
Danzaburou
14
1 / 8 / 3
9,042
431
6,032
21,302
17,306
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
GebMoHa
Anubis
15
6 / 5 / 5
10,065
479
13,185
13,221
5,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Agni
13
3 / 4 / 6
9,215
439
5,732
8,125
5,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
18
1 / 4 / 1
10,769
513
10,387
12,955
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
4 / 4 / 8
12,175
580
7,349
20,952
9,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 1 / 11
11,843
564
7,836
12,711
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Orlandcm
Guan Yu
19
5 / 5 / 4
12,150
579
7,322
17,447
22,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chang'e
axarsa97
Chang'e
18
7 / 4 / 9
12,489
595
18,488
14,116
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
7 / 3 / 3
12,485
595
10,846
18,145
6,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
16
Kills
29
29
Deaths
17
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
8
2
0.75
W
Ne Zha
4
4
8
2
L
Danzaburou
Geb Jungle1781
Danzaburou
1
8
3
0.31
L
Anubis
GebMoHa
Anubis
6
5
5
1.7
L
Agni
3
4
6
1.5
W
6
1
11
11.5
W
Guan Yu
Orlandcm
Guan Yu
5
5
4
1.4
L
Sol
1
4
1
0.38
W
Chang'e
axarsa97
Chang'e
7
4
9
2.88
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,794
Damage
51,841
76,385
Taken
83,371
44,405
Mitigated
56,855
19,231
Healing
37,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
15,458
5,875
0
2,684
20,782
12,587
88
7,117
12,950
0
52,621
W
Ne Zha
7,349
2,554
0
8,491
20,952
9,161
3,708
6,427
14,525
0
94,790
L
Danzaburou
Geb Jungle1781
Danzaburou
6,032
1,886
323
4,620
21,302
17,306
268
8,821
12,135
0
33,718
L
Anubis
GebMoHa
Anubis
13,185
391
441
4,391
13,221
5,213
560
5,097
7,623
52,865
0
L
Agni
5,732
444
0
1,468
8,125
5,821
294
2,887
5,059
28,694
0
W
7,836
726
974
2,598
12,711
13,722
1,312
4,783
7,928
26,283
0
W
Guan Yu
Orlandcm
Guan Yu
7,322
891
2,339
6,664
17,447
22,198
1,056
1,387
16,060
0
65,437
L
Sol
10,387
3,795
0
5,304
12,955
3,478
5,920
1,434
11,509
86,588
0
W
Chang'e
axarsa97
Chang'e
18,488
410
3,737
6,263
14,116
4,822
3,181
7,120
6,996
86,146
0
W
10,846
8,523
0
5,978
18,145
6,952
5,283
9,652
8,493
0
92,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,919
Gold Earned
61,142
418
Minions Killed
593
0
Camps Cleared
0
1,627,180
Distance Traveled
1,983,865
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,828
468
85
4
0
322,019
1
W
Ne Zha
12,175
580
126
6
0
459,866
0
L
Danzaburou
9,042
431
43
2
0
306,404
4
L
Anubis
10,065
479
88
4
0
321,986
5
L
Agni
9,215
439
44
2
0
316,219
1
W
Ares
11,843
564
39
2
0
417,608
4
W
Guan Yu
12,150
579
130
6
0
337,424
3
L
Sol
10,769
513
158
8
0
360,552
8
W
Chang'e
12,489
595
140
7
0
408,670
4
W
Apollo
12,485
595
158
8
0
360,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role