Player Matchup

The Morrigan
The Morrigan
SPAD NEPTUNE
The Morrigan
Level 137
God Stats
8W - 4L
1,657 SR
Queue Stats
337W - 395L
1,421 Elo+
Solo
Artio
Artio
crushkillershahr
Artio
Level 82
God Stats
3W - 7L
1,238 SR
Queue Stats
136W - 168L
1,359 Elo+
Party 1
Medusa
Medusa
xXFleThErXx459
Medusa
Level 122
God Stats
5W - 2L
1,597 SR
Queue Stats
135W - 114L
1,470 Elo+
Party 1
Team Averages
Level 114
1,497 SR
1,417 Elo+

VS

Team Averages
Level 98
1,436 SR
1,439 Elo+
Bellona
Bellona
GH hannaby
Bellona
Level 87
God Stats
26W - 40L
1,456 SR
Queue Stats
197W - 222L
1,346 Elo+
Solo
Medusa
Medusa
Hanz__Haze
Medusa
Level 122
God Stats
48W - 69L
1,391 SR
Queue Stats
123W - 154L
1,405 Elo+
Solo
Zhong Kui
Zhong Kui
WhiteShadow_Lama
Zhong Kui
Level 85
God Stats
1W - 2L
1,463 SR
Queue Stats
4W - 5L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
SPAD NEPTUNE
The Morrigan
16
3 / 3 / 12
12,138
674
12,782
10,522
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 1 / 12
12,269
682
11,054
20,972
26,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 4 / 6
12,725
707
20,239
13,881
7,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GH hannaby
Bellona
15
4 / 6 / 2
10,898
605
13,588
20,475
22,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Hanz__Haze
Medusa
15
3 / 6 / 3
10,959
609
9,086
15,760
4,767
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
14
0 / 5 / 5
9,904
550
13,151
17,141
10,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
17
Kills
7
8
Deaths
17
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
GH hannaby
Bellona
4
6
2
0.83
L
Medusa
Hanz__Haze
Medusa
3
6
3
0.75
W
The Morrigan
SPAD NEPTUNE
The Morrigan
3
3
12
3
L
Zhong Kui
0
5
5
0.5
W
5
1
12
11
W
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,075
Damage
35,825
45,375
Taken
53,376
38,056
Mitigated
37,441
13,628
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
GH hannaby
Bellona
13,588
2,943
281
2,371
20,475
22,180
277
7,188
12,117
0
35,421
L
Medusa
Hanz__Haze
Medusa
9,086
2,796
709
3,588
15,760
4,767
2,034
5,572
9,608
0
48,592
W
The Morrigan
SPAD NEPTUNE
The Morrigan
12,782
2,564
0
2,421
10,522
4,632
629
3,169
6,969
42,476
6,240
L
Zhong Kui
13,151
318
121
5,643
17,141
10,494
616
5,737
10,690
40,463
0
W
11,054
990
1,622
8,501
20,972
26,155
62
7,642
12,891
27,895
0
W
20,239
7,798
0
1,084
13,881
7,269
1,974
2,951
10,627
0
68,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,132
Gold Earned
31,761
200
Minions Killed
182
11
Camps Cleared
5
982,227
Distance Traveled
893,799
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,898
605
33
2
2
312,249
1
L
Medusa
10,959
609
75
4
1
288,664
0
W
The Morrigan
12,138
674
77
4
2
300,680
1
L
Zhong Kui
9,904
550
74
4
2
292,886
0
W
Artio
12,269
682
43
2
0
370,526
2
W
Medusa
12,725
707
80
4
9
311,021
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role