Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
I OniKuma I
Nemesis
Level 109
God Stats
6W - 1L
1,778 SR
Queue Stats
324W - 322L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
XeXu96
Cthulhu
Level 150
God Stats
2W - 0L
1,689 SR
Queue Stats
22W - 19L
1,531 Elo+
Party 1
Sol
Sol
iTz Dan boy
Sol
Level 125
God Stats
5W - 5L
1,580 SR
Queue Stats
97W - 105L
1,444 Elo+
Solo
Bellona
Bellona
n0ahweaver
Bellona
Level 89
God Stats
15W - 19L
1,461 SR
Queue Stats
299W - 288L
1,518 Elo+
Party 2
Team Averages
Level 124
1,602 SR
1,501 Elo+

VS

Team Averages
Level 115
1,428 SR
1,539 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Exodeurs
Set
Level 113
God Stats
0W - 1L
1,331 SR
Queue Stats
181W - 168L
1,501 Elo+
Solo
Atlas
Atlas
Headsetgamer
Atlas
Level 159
God Stats
1W - 1L
1,274 SR
Queue Stats
515W - 543L
1,577 Elo+
Solo
Tiamat
Tiamat
KillerMMH
Tiamat
Level 129
God Stats
19W - 13L
1,625 SR
Queue Stats
408W - 422L
1,538 Elo+
Solo
Thanatos
Thanatos
vallonmarcillac
Thanatos
Level 67
God Stats
3W - 6L
1,410 SR
Queue Stats
109W - 79L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 1 / 0
6,567
657
5,385
6,486
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
I OniKuma I
Nemesis
11
2 / 1 / 3
6,143
614
2,979
4,644
1,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
XeXu96
Cthulhu
9
0 / 0 / 6
5,677
568
3,061
5,100
2,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 1 / 5
6,147
615
4,399
4,728
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
n0ahweaver
Bellona
12
6 / 1 / 1
7,144
714
7,085
7,818
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 3 / 1
5,348
535
4,479
6,867
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,746
575
5,445
7,432
4,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 3 / 0
5,421
542
2,278
10,410
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
KillerMMH
Tiamat
9
0 / 1 / 1
5,195
520
1,799
3,060
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
8
1 / 5 / 2
5,344
534
4,493
6,943
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
4
4
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
0
4
L
Medusa
 
Medusa
0
3
1
0.17
L
1
2
1
0.75
L
2
3
0
0.67
W
Nemesis
I OniKuma I
Nemesis
2
1
3
3.5
L
Tiamat
KillerMMH
Tiamat
0
1
1
0.5
W
Cthulhu
XeXu96
Cthulhu
0
0
6
3
W
2
1
5
4.5
W
Bellona
n0ahweaver
Bellona
6
1
1
6.5
L
Thanatos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,909
Damage
18,494
28,776
Taken
34,712
11,724
Mitigated
13,741
12,051
Healing
11,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,385
2,852
0
2,637
6,486
1,440
269
428
6,058
0
44,574
L
Medusa
 
Medusa
4,479
2,135
0
1,577
6,867
935
0
884
5,983
0
35,635
L
5,445
2,679
0
3,256
7,432
4,645
0
379
7,053
0
32,392
L
2,278
936
306
2,350
10,410
4,745
0
3,265
7,145
21,796
0
W
Nemesis
I OniKuma I
Nemesis
2,979
1,150
0
350
4,644
1,349
0
726
3,885
0
36,120
L
Tiamat
KillerMMH
Tiamat
1,799
292
0
1,182
3,060
1,171
0
1,116
1,944
26,370
0
W
Cthulhu
XeXu96
Cthulhu
3,061
301
472
2,406
5,100
2,533
162
1,381
3,719
22,070
0
W
4,399
2,345
159
2,503
4,728
1,701
1,047
1,463
3,187
32,135
3,866
W
Bellona
n0ahweaver
Bellona
7,085
3,104
0
3,524
7,818
4,701
0
142
7,227
0
33,283
L
Thanatos
4,493
1,386
0
3,137
6,943
2,245
0
1,166
5,777
0
24,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
27,054
379
Minions Killed
292
0
Camps Cleared
0
1,073,780
Distance Traveled
937,619
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,567
657
86
9
0
173,950
1
L
Medusa
5,348
535
71
7
0
186,948
3
L
Set
5,746
575
71
7
0
208,030
3
L
Atlas
5,421
542
31
3
0
184,451
1
W
Nemesis
6,143
614
76
8
0
250,904
2
L
Tiamat
5,195
520
66
7
0
159,587
1
W
Cthulhu
5,677
568
52
5
0
229,651
0
W
Sol
6,147
615
93
9
0
192,297
5
W
Bellona
7,144
714
72
7
0
226,978
2
L
Thanatos
5,344
534
53
5
0
198,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role