Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Articassassin97
Mulan
Level 34
God Stats
3W - 6L
1,500 SR
Queue Stats
54W - 79L
1,241 Elo+
Party 3
Ymir
Ymir
MysterioGalaxy
Ymir
Level 7
God Stats
0W - 2L
1,214 SR
Queue Stats
0W - 8L
903 Elo+
Party 2
Apollo
Apollo
corleone69590
Apollo
Level 87
God Stats
8W - 5L
1,539 SR
Queue Stats
73W - 82L
1,374 Elo+
Solo
Anubis
Anubis
hassaan2004lol
Anubis
Level 33
God Stats
2W - 6L
1,360 SR
Queue Stats
54W - 75L
1,266 Elo+
Party 3
Team Averages
Level 48
1,423 SR
1,257 Elo+

VS

Team Averages
Level 76
1,502 SR
1,339 Elo+
Olorun
Olorun
Carol_lacroaK
Olorun
Level 89
God Stats
93W - 112L
1,483 SR
Queue Stats
161W - 190L
1,368 Elo+
Solo
Ganesha
Ganesha
LovelyCalf82779
Ganesha
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 42L
1,261 Elo+
Party 1
Neith
Neith
l Reagan I
Neith
Level 68
God Stats
6W - 2L
1,500 SR
Queue Stats
193W - 205L
1,397 Elo+
Party 1
Zhong Kui
Zhong Kui
tanujkumarbali
Zhong Kui
Level 103
God Stats
4W - 4L
1,586 SR
Queue Stats
200W - 231L
1,323 Elo+
Solo
Set
Set
zhu19243
Set
Level 64
God Stats
12W - 15L
1,439 SR
Queue Stats
166W - 212L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 2 / 5
6,147
473
6,439
7,927
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
6 / 3 / 0
6,630
510
5,293
8,271
4,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 6 / 2
5,066
390
1,157
9,823
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 7 / 1
5,370
413
4,226
9,899
1,634
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 2 / 2
6,285
483
5,340
6,230
2,658
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
7,371
567
4,818
8,251
3,742
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 14
7,109
547
3,901
8,567
6,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
13
15 / 0 / 1
8,566
659
14,288
7,929
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
tanujkumarbali
Zhong Kui
13
3 / 0 / 0
7,491
576
2,638
5,493
3,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 7 / 3
5,703
439
2,912
7,582
2,299
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
12
Kills
20
20
Deaths
12
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
5
2.25
L
6
3
0
2
W
2
3
3
1.17
W
0
2
14
3.5
L
0
6
2
0.17
L
1
7
1
0.21
L
3
2
2
2
W
Neith
15
0
1
15.5
W
Zhong Kui
tanujkumarbali
Zhong Kui
3
0
0
3
W
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,455
Damage
28,557
42,150
Taken
37,822
15,570
Mitigated
18,386
11,054
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,439
1,945
0
3,435
7,927
1,849
0
1,653
6,218
0
27,731
L
5,293
343
0
2,021
8,271
4,934
456
2,369
5,773
3,581
23,016
W
4,818
2,969
0
3,731
8,251
3,742
531
2,976
5,275
46,327
0
W
3,901
833
86
2,610
8,567
6,343
106
1,688
6,879
14,257
0
L
1,157
717
0
233
9,823
4,495
0
2,975
6,848
3,975
0
L
4,226
2,992
344
3,130
9,899
1,634
0
825
9,074
0
30,938
L
5,340
229
0
1,891
6,230
2,658
0
3,535
2,695
27,156
0
W
Neith
14,288
7,255
0
4,111
7,929
2,582
422
459
7,470
0
54,955
W
Zhong Kui
tanujkumarbali
Zhong Kui
2,638
220
0
3,356
5,493
3,420
63
309
5,147
40,346
0
W
2,912
910
0
0
7,582
2,299
0
1,439
5,793
0
12,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,498
Gold Earned
36,240
206
Minions Killed
303
0
Camps Cleared
0
1,155,377
Distance Traveled
1,145,204
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,147
473
43
3
0
289,129
2
L
Mulan
6,630
510
49
4
0
212,627
1
W
Olorun
7,371
567
92
7
0
205,530
3
W
Ganesha
7,109
547
4
0
0
257,087
0
L
Ymir
5,066
390
10
1
0
216,833
0
L
Apollo
5,370
413
44
3
0
205,000
0
L
Anubis
6,285
483
60
5
0
231,788
2
W
Neith
8,566
659
90
7
0
246,928
1
W
Zhong Kui
7,491
576
93
7
0
205,950
0
W
Set
5,703
439
24
2
0
229,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role