Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
De4dEch0
Persephone
Level 126
God Stats
1W - 1L
1,275 SR
Queue Stats
27W - 22L
1,511 Elo+
Party 2
Awilix
Awilix
FaintColt640754
Awilix
Level 127
God Stats
1W - 1L
1,395 SR
Queue Stats
36W - 32L
1,503 Elo+
Party 2
Bellona
Bellona
LilPunky
Bellona
Level 106
God Stats
2W - 0L
1,759 SR
Queue Stats
28W - 26L
1,465 Elo+
Solo
Sobek
Sobek
Timotjess
Sobek
Level 125
God Stats
2W - 1L
1,546 SR
Queue Stats
140W - 146L
1,446 Elo+
Solo
Team Averages
Level 114
1,495 SR
1,485 Elo+

VS

Team Averages
Level 121
1,554 SR
1,479 Elo+
Bellona
Bellona
Aasna
Bellona
Level 112
God Stats
3W - 3L
1,476 SR
Queue Stats
92W - 92L
1,459 Elo+
Party 1
Merlin
Merlin
Pepppinovic
Merlin
Level 89
God Stats
3W - 2L
1,607 SR
Queue Stats
91W - 91L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
StrawberrieJam
Sun Wukong
Level 126
God Stats
3W - 2L
1,564 SR
Queue Stats
168W - 175L
1,478 Elo+
Solo
Raijin
Raijin
kingfahad
Raijin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 127L
1,453 Elo+
Party 1
Nike
Nike
tokugawa67
Nike
Level 129
God Stats
5W - 4L
1,625 SR
Queue Stats
409W - 474L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
3 / 3 / 15
10,720
825
8,123
18,285
19,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Persephone
De4dEch0
Persephone
17
5 / 1 / 10
10,679
821
15,091
8,629
4,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 4 / 5
10,625
817
9,889
12,195
5,711
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
LilPunky
Bellona
17
7 / 4 / 10
10,797
831
17,313
18,320
19,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Timotjess
Sobek
16
0 / 4 / 17
9,817
755
6,948
22,599
33,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aasna
Bellona
15
0 / 4 / 13
9,409
724
7,493
16,158
17,056
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
16
2 / 5 / 7
9,671
744
13,517
10,902
5,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
StrawberrieJam
Sun Wukong
16
3 / 3 / 12
9,628
741
11,132
15,336
18,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
kingfahad
Raijin
19
9 / 6 / 6
12,012
924
21,878
14,518
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 4 / 11
9,995
769
10,072
9,012
10,211
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
65
22
Kills
16
16
Deaths
22
57
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
3
15
3.5
L
Bellona
Aasna
Bellona
0
4
13
1.63
W
Persephone
De4dEch0
Persephone
5
1
10
10
W
7
4
5
2.38
W
Bellona
LilPunky
Bellona
7
4
10
3
L
Merlin
2
5
7
1.1
L
Sun Wukong
StrawberrieJam
Sun Wukong
3
3
12
3
W
Sobek
Timotjess
Sobek
0
4
17
2.13
L
Raijin
kingfahad
Raijin
9
6
6
2
L
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,364
Damage
64,092
80,028
Taken
65,926
82,592
Mitigated
57,362
34,178
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,123
2,169
4,310
5,323
18,285
19,804
778
7,029
11,008
0
24,109
L
Bellona
Aasna
Bellona
7,493
444
3,255
4,514
16,158
17,056
337
6,085
9,819
868
13,638
W
Persephone
De4dEch0
Persephone
15,091
924
2,185
2,600
8,629
4,082
1,142
5,750
2,839
38,901
0
W
9,889
3,394
4,480
2,437
12,195
5,711
2,089
6,077
5,910
0
16,612
W
Bellona
LilPunky
Bellona
17,313
3,658
2,288
3,254
18,320
19,344
523
8,304
9,653
308
27,118
L
Merlin
13,517
1,039
859
2,152
10,902
5,046
1,276
1,978
8,754
33,208
0
L
Sun Wukong
StrawberrieJam
Sun Wukong
11,132
1,324
1,721
4,588
15,336
18,518
632
5,638
9,413
0
17,029
W
Sobek
Timotjess
Sobek
6,948
287
3,089
4,212
22,599
33,651
572
8,619
13,464
19,128
0
L
Raijin
kingfahad
Raijin
21,878
1,130
1,872
2,189
14,518
6,531
144
5,086
9,175
39,199
0
L
10,072
671
2,016
289
9,012
10,211
378
3,560
5,184
0
17,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,638
Gold Earned
50,715
141
Minions Killed
125
0
Camps Cleared
0
1,302,212
Distance Traveled
1,160,193
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,720
825
30
2
0
272,359
0
L
Bellona
9,409
724
4
0
0
236,169
0
W
Persephone
10,679
821
44
3
0
275,904
3
W
Awilix
10,625
817
21
2
0
251,496
4
W
Bellona
10,797
831
29
2
0
244,411
0
L
Merlin
9,671
744
46
4
0
217,261
0
L
Sun Wukong
9,628
741
10
1
0
253,825
3
W
Sobek
9,817
755
17
1
0
258,042
1
L
Raijin
12,012
924
38
3
0
199,638
4
L
Nike
9,995
769
27
2
0
253,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role