Player Matchup

Baba Yaga
Baba Yaga
Glezzsidka
Baba Yaga
Level 27
God Stats
2W - 1L
1,302 SR
Queue Stats
45W - 62L
1,396 Elo+
Solo
Amaterasu
Amaterasu
Hikarino
Amaterasu
Level 138
God Stats
2W - 2L
1,370 SR
Queue Stats
158W - 176L
1,491 Elo+
Party 2
Sobek
Sobek
Nofront_God420
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,301 Elo+
Solo
Ra
Ra
Quantinus
Ra
Level 87
God Stats
3W - 7L
1,324 SR
Queue Stats
240W - 234L
1,415 Elo+
Solo
Cthulhu
Cthulhu
Tashinka
Cthulhu
Level 29
God Stats
2W - 0L
1,764 SR
Queue Stats
38W - 48L
1,470 Elo+
Party 2
Team Averages
Level 62
1,452 SR
1,414 Elo+

VS

Team Averages
Level 92
1,493 SR
1,437 Elo+
Osiris
Osiris
AnimeBazoomas
Osiris
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,392 Elo+
Solo
Janus
Janus
FlubberTheGut
Janus
Level 26
God Stats
1W - 1L
1,756 SR
Queue Stats
86W - 75L
1,498 Elo+
Party 1
Athena
Athena
ThriceT
Athena
Level 140
God Stats
0W - 2L
1,276 SR
Queue Stats
129W - 157L
1,392 Elo+
Solo
Achilles
Achilles
alien8tor-
Achilles
Level 89
God Stats
2W - 3L
1,471 SR
Queue Stats
123W - 128L
1,387 Elo+
Solo
Chang'e
Chang'e
x HaZee
Chang'e
Level 85
God Stats
2W - 5L
1,463 SR
Queue Stats
390W - 361L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Glezzsidka
Baba Yaga
19
4 / 3 / 12
11,254
750
18,403
14,063
6,256
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Hikarino
Amaterasu
18
4 / 7 / 14
11,348
757
17,303
27,842
32,432
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
2 / 4 / 11
11,551
770
9,863
25,843
34,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 3 / 9
12,162
811
19,443
18,514
9,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Tashinka
Cthulhu
17
2 / 6 / 11
11,031
735
16,944
25,056
30,945
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 8
11,516
768
13,751
20,338
25,354
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

17
4 / 5 / 16
10,740
716
23,706
15,559
7,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
ThriceT
Athena
17
3 / 3 / 12
10,902
727
10,559
19,433
23,679
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
alien8tor-
Achilles
17
7 / 4 / 11
10,777
718
26,425
24,627
31,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
x HaZee
Chang'e
17
3 / 4 / 14
10,576
705
14,436
16,123
9,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
84
19
Kills
23
23
Deaths
20
57
Assists
61
Player
Kills
Deaths
Assists
KDA
L
6
4
8
2.5
L
4
5
16
2.4
W
Baba Yaga
Glezzsidka
Baba Yaga
4
3
12
3.33
W
Amaterasu
Hikarino
Amaterasu
4
7
14
1.57
W
2
4
11
1.88
W
7
3
9
3.83
W
Cthulhu
Tashinka
Cthulhu
2
6
11
1.25
L
Athena
ThriceT
Athena
3
3
12
3
L
Achilles
alien8tor-
Achilles
7
4
11
3.13
L
Chang'e
x HaZee
Chang'e
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,956
Damage
88,877
111,318
Taken
96,080
114,165
Mitigated
97,760
56,666
Healing
34,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,751
4,579
735
1,218
20,338
25,354
50
15,493
4,845
0
21,811
L
23,706
972
2,639
1,597
15,559
7,672
937
10,020
5,539
47,565
0
W
Baba Yaga
Glezzsidka
Baba Yaga
18,403
1,907
4,445
5,185
14,063
6,256
972
9,212
4,570
33,741
0
W
Amaterasu
Hikarino
Amaterasu
17,303
3,495
1,672
6,060
27,842
32,432
947
10,183
17,212
9,837
17,877
W
9,863
1,183
1,098
7,085
25,843
34,802
1,223
11,886
13,223
18,053
0
W
19,443
2,032
16,300
8,674
18,514
9,730
1,846
9,856
8,299
50,450
0
W
Cthulhu
Tashinka
Cthulhu
16,944
1,782
3,108
3,039
25,056
30,945
472
11,301
13,278
29,152
0
L
Athena
ThriceT
Athena
10,559
1,222
3,976
3,361
19,433
23,679
128
14,166
5,267
19,200
0
L
Achilles
alien8tor-
Achilles
26,425
6,780
1,925
4,721
24,627
31,581
824
17,030
7,597
8,582
28,277
L
Chang'e
x HaZee
Chang'e
14,436
2,577
10,814
3,922
16,123
9,474
1,307
12,405
3,718
27,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,346
Gold Earned
54,511
156
Minions Killed
143
0
Camps Cleared
0
1,460,582
Distance Traveled
1,379,855
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,516
768
16
1
0
259,826
1
L
Janus
10,740
716
54
4
0
243,858
0
W
Baba Yaga
11,254
750
32
2
0
314,876
1
W
Amaterasu
11,348
757
16
1
0
277,837
0
W
Sobek
11,551
770
18
1
0
269,052
2
W
Ra
12,162
811
67
4
0
307,280
0
W
Cthulhu
11,031
735
23
2
0
291,537
0
L
Athena
10,902
727
13
1
0
318,195
2
L
Achilles
10,777
718
16
1
0
298,437
0
L
Chang'e
10,576
705
44
3
0
259,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role