Player Matchup

King Arthur
King Arthur
Diamond IV
Edvin92
King Arthur
Diamond IV
Level 105
God Stats
1W - 3L
1,584 SR
Queue Stats
139W - 134L
2,259 MMR
Solo
Danzaburou
Danzaburou
Diamond II
MaxElMenteFria
Danzaburou
Diamond II
Level 159
God Stats
10W - 15L
1,653 SR
Queue Stats
300W - 288L
2,311 MMR
Solo
Persephone
Persephone
Masters
ar30_kyle
Persephone
Masters
Level 160
God Stats
25W - 21L
1,587 SR
Queue Stats
234W - 229L
2,441 MMR
Solo
Thor
Thor
Diamond III
iEmKay_
Thor
Diamond III
Level 158
God Stats
2W - 2L
1,654 SR
Queue Stats
10W - 6L
2,312 MMR
Solo
Sobek
Sobek
Diamond III
kingandre94
Sobek
Diamond III
Level 147
God Stats
14W - 11L
1,699 SR
Queue Stats
442W - 438L
2,209 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,636 SR
2,307 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,707 SR
2,303 MMR
Mercury
Mercury
Platinum III
Flawsgi
Mercury
Platinum III
Level 86
God Stats
24W - 2L
2,075 SR
Queue Stats
32W - 3L
2,176 MMR
Party 1
Merlin
Merlin
Diamond I
MattllB
Merlin
Diamond I
Level 124
God Stats
4W - 2L
1,449 SR
Queue Stats
109W - 96L
2,486 MMR
Solo
Hachiman
Hachiman
Platinum III
VallahKrise
Hachiman
Platinum III
Level 160
God Stats
2W - 0L
1,833 SR
Queue Stats
22W - 7L
2,146 MMR
Party 1
Geb
Geb
Masters
XD__ZD
Geb
Masters
Level 152
God Stats
37W - 37L
1,612 SR
Queue Stats
328W - 317L
2,380 MMR
Solo
Tyr
Tyr
Masters
romaann112
Tyr
Masters
Level 129
God Stats
59W - 62L
1,565 SR
Queue Stats
683W - 693L
2,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Edvin92
King Arthur
15
0 / 5 / 0
8,892
445
8,154
21,506
12,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
MaxElMenteFria
Danzaburou
17
1 / 6 / 2
10,384
519
7,012
17,199
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Persephone
ar30_kyle
Persephone
14
2 / 1 / 1
9,363
468
12,508
11,054
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
iEmKay_
Thor
11
1 / 7 / 2
7,970
399
6,022
13,965
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 3 / 3
9,085
454
6,211
21,499
22,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GilgameshOdinAchilles

VS

Bans
BastetMulanLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Flawsgi
Mercury
20
10 / 1 / 4
12,836
642
19,479
17,365
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MattllB
Merlin
19
4 / 2 / 8
12,105
605
12,312
8,862
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
VallahKrise
Hachiman
18
2 / 0 / 6
11,829
591
9,692
10,106
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
XD__ZD
Geb
16
1 / 1 / 14
10,659
533
9,785
16,364
17,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
6 / 1 / 9
12,029
601
15,962
22,924
22,303
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
5
Kills
23
22
Deaths
5
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Edvin92
King Arthur
0
5
0
0
W
Mercury
Flawsgi
Mercury
10
1
4
12
W
Merlin
MattllB
Merlin
4
2
8
4
L
Danzaburou
MaxElMenteFria
Danzaburou
1
6
2
0.33
W
Hachiman
VallahKrise
Hachiman
2
0
6
5
W
Geb
XD__ZD
Geb
1
1
14
8
L
Persephone
ar30_kyle
Persephone
2
1
1
2.5
L
Thor
iEmKay_
Thor
1
7
2
0.29
L
1
3
3
0.83
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,907
Damage
67,230
85,223
Taken
75,621
47,601
Mitigated
54,314
24,464
Healing
32,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Edvin92
King Arthur
8,154
1,105
0
5,628
21,506
12,525
0
5,047
16,459
779
63,577
W
Mercury
Flawsgi
Mercury
19,479
10,868
0
3,436
17,365
6,959
2,024
3,501
13,646
0
110,540
W
Merlin
MattllB
Merlin
12,312
644
581
3,487
8,862
3,832
729
2,878
5,856
118,951
0
L
Danzaburou
MaxElMenteFria
Danzaburou
7,012
2,217
0
5,580
17,199
5,355
1,144
2,257
14,942
0
78,843
W
Hachiman
VallahKrise
Hachiman
9,692
5,668
0
6,738
10,106
3,796
3,967
1,494
8,546
0
107,180
W
Geb
XD__ZD
Geb
9,785
914
1,186
5,752
16,364
17,424
870
6,584
9,548
31,371
0
L
Persephone
ar30_kyle
Persephone
12,508
494
0
3,426
11,054
3,949
0
3,890
7,163
72,524
0
L
Thor
iEmKay_
Thor
6,022
1,794
0
3,454
13,965
3,613
0
4,047
9,918
0
41,252
L
6,211
657
186
6,190
21,499
22,159
0
9,480
12,019
18,569
0
W
15,962
1,578
0
11,642
22,924
22,303
854
6,248
15,892
9,019
67,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,694
Gold Earned
59,458
555
Minions Killed
684
0
Camps Cleared
0
1,717,623
Distance Traveled
2,107,032
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,892
445
128
6
0
357,808
1
W
Mercury
12,836
642
154
8
0
488,802
2
W
Merlin
12,105
605
208
10
0
371,928
6
L
Danzaburou
10,384
519
153
8
0
321,879
10
W
Hachiman
11,829
591
170
9
0
375,664
8
W
Geb
10,659
533
29
1
0
421,024
3
L
Persephone
9,363
468
157
8
0
392,578
7
L
Thor
7,970
399
84
4
0
256,279
2
L
Sobek
9,085
454
33
2
0
389,079
7
W
Tyr
12,029
601
123
6
0
449,614
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role