Player Matchup

Discordia
Discordia
F4saken
Discordia
Level 80
God Stats
0W - 2L
1,321 SR
Queue Stats
187W - 206L
1,403 Elo+
Solo
Jing Wei
Jing Wei
Feral Luis
Jing Wei
Level 16
God Stats
4W - 11L
1,313 SR
Queue Stats
17W - 30L
1,262 Elo+
Party 1
Bacchus
Bacchus
GrandFromage947
Bacchus
Level 84
God Stats
65W - 71L
1,480 SR
Queue Stats
226W - 223L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
LIGHT1UPGRADE
Gilgamesh
Level 63
God Stats
0W - 4L
1,635 SR
Queue Stats
13W - 28L
1,213 Elo+
Solo
Serqet
Serqet
RampagingOgre21
Serqet
Level 65
God Stats
4W - 9L
1,494 SR
Queue Stats
147W - 169L
1,365 Elo+
Party 1
Team Averages
Level 62
1,448 SR
1,328 Elo+

VS

Team Averages
Level 95
1,465 SR
1,408 Elo+
Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
A MrHSteel
Ah Muzen Cab
Level 144
God Stats
9W - 5L
1,595 SR
Queue Stats
34W - 44L
1,419 Elo+
Solo
Aphrodite
Aphrodite
ArGus2611
Aphrodite
Level 63
God Stats
1W - 0L
1,522 SR
Queue Stats
6W - 10L
1,233 Elo+
Solo
Loki
Loki
DaLegendaryDuke
Loki
Level 71
God Stats
1W - 1L
1,206 SR
Queue Stats
232W - 270L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
F4saken
Discordia
12
0 / 3 / 1
6,855
457
5,531
7,086
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Feral Luis
Jing Wei
11
1 / 2 / 0
6,295
420
4,533
10,934
3,386
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 1
6,190
413
5,393
12,713
12,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
LIGHT1UPGRADE
Gilgamesh
10
3 / 4 / 0
6,973
465
9,910
12,221
5,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 1
6,012
401
2,264
8,372
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 2 / 6
7,791
519
6,531
13,409
12,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
 
Sol
12
5 / 0 / 6
7,692
513
9,621
6,729
2,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
A MrHSteel
Ah Muzen Cab
12
3 / 1 / 5
7,507
500
7,847
8,228
2,730
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
ArGus2611
Aphrodite
10
0 / 0 / 8
6,988
466
3,771
6,146
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
6 / 1 / 4
8,438
563
7,204
10,760
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
16
16
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
6
2.5
W
Sol
 
Sol
5
0
6
8
W
Ah Muzen Cab
A MrHSteel
Ah Muzen Cab
3
1
5
5.5
W
Aphrodite
ArGus2611
Aphrodite
0
0
8
4
W
6
1
4
8
L
Discordia
F4saken
Discordia
0
3
1
0.17
L
Jing Wei
Feral Luis
Jing Wei
1
2
0
0.5
L
0
4
1
0.13
L
Gilgamesh
LIGHT1UPGRADE
Gilgamesh
3
4
0
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,631
Damage
34,974
51,326
Taken
45,272
25,647
Mitigated
25,259
11,753
Healing
21,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,531
2,280
315
5,899
13,409
12,311
147
1,445
11,230
0
33,983
W
Sol
 
Sol
9,621
2,671
0
3,538
6,729
2,418
782
2,688
3,645
39,663
4,145
W
Ah Muzen Cab
A MrHSteel
Ah Muzen Cab
7,847
2,178
0
1,487
8,228
2,730
1,752
1,688
6,298
0
46,174
W
Aphrodite
ArGus2611
Aphrodite
3,771
626
2,571
4,306
6,146
4,297
140
2,253
3,653
17,959
0
W
7,204
1,648
0
3,782
10,760
3,503
576
2,046
8,335
0
45,113
L
Discordia
F4saken
Discordia
5,531
287
377
915
7,086
2,026
368
1,376
5,710
50,038
0
L
Jing Wei
Feral Luis
Jing Wei
4,533
2,978
0
4,622
10,934
3,386
750
3,747
7,187
0
35,359
L
5,393
512
597
2,449
12,713
12,556
87
3,031
9,682
20,989
0
L
Gilgamesh
LIGHT1UPGRADE
Gilgamesh
9,910
2,573
0
1,270
12,221
5,222
0
1,714
10,507
0
32,375
L
2,264
437
0
1,523
8,372
2,457
0
2,835
5,537
0
24,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,325
Gold Earned
38,416
311
Minions Killed
323
0
Camps Cleared
0
1,451,613
Distance Traveled
1,489,701
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,791
519
57
4
0
302,178
0
W
Sol
7,692
513
63
4
0
300,152
5
W
Ah Muzen Cab
7,507
500
85
6
0
271,721
9
W
Aphrodite
6,988
466
28
2
0
285,153
5
W
Loki
8,438
563
90
6
0
330,497
2
L
Discordia
6,855
457
96
6
0
287,354
0
L
Jing Wei
6,295
420
83
6
0
286,029
3
L
Bacchus
6,190
413
20
1
0
280,151
4
L
Gilgamesh
6,973
465
53
4
0
290,044
7
L
Serqet
6,012
401
59
4
0
308,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role