Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Horusmicko
Achilles
Level 111
God Stats
17W - 12L
1,603 SR
Queue Stats
731W - 700L
1,464 Elo+
Party 1
Fenrir
Fenrir
KingKun3103
Fenrir
Level 66
God Stats
2W - 0L
1,697 SR
Queue Stats
258W - 259L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
Lucifer76150
Cthulhu
Level 160
God Stats
5W - 4L
1,470 SR
Queue Stats
269W - 311L
1,399 Elo+
Party 1
Scylla
Scylla
Lunat1K-Karnage
Scylla
Level 115
God Stats
9W - 8L
1,535 SR
Queue Stats
561W - 483L
1,547 Elo+
Party 1
Team Averages
Level 102
1,561 SR
1,469 Elo+

VS

Team Averages
Level 104
1,575 SR
1,439 Elo+
Freya
Freya
 
Freya
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Chocolate Kis
Bellona
Level 56
God Stats
5W - 7L
1,524 SR
Queue Stats
125W - 158L
1,354 Elo+
Solo
Baba Yaga
Baba Yaga
K_LUXURIA_K
Baba Yaga
Level 158
God Stats
4W - 7L
1,466 SR
Queue Stats
548W - 584L
1,426 Elo+
Solo
Izanami
Izanami
murphey1
Izanami
Level 108
God Stats
27W - 14L
1,652 SR
Queue Stats
217W - 214L
1,508 Elo+
Party 2
Ymir
Ymir
nord-ns
Ymir
Level 72
God Stats
2W - 1L
1,733 SR
Queue Stats
46W - 48L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 6 / 2
7,993
421
6,135
10,346
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Horusmicko
Achilles
18
7 / 2 / 6
11,095
584
8,391
16,212
15,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
18
9 / 2 / 5
11,061
582
11,582
15,057
8,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Lucifer76150
Cthulhu
13
1 / 3 / 3
8,528
449
3,977
15,757
14,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
7 / 0 / 8
11,806
621
20,195
7,968
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
1 / 8 / 0
8,313
438
4,059
15,945
6,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
14
2 / 5 / 1
8,937
470
5,172
13,941
12,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
K_LUXURIA_K
Baba Yaga
12
0 / 6 / 0
7,609
400
4,927
12,292
4,496
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
murphey1
Izanami
12
8 / 4 / 3
8,950
471
10,386
10,214
3,599
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
nord-ns
Ymir
10
1 / 2 / 9
8,248
434
5,753
14,349
15,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
25
Kills
12
13
Deaths
25
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
6
2
0.33
L
Freya
 
Freya
1
8
0
0.13
L
Bellona
2
5
1
0.5
W
Achilles
Horusmicko
Achilles
7
2
6
5
L
Baba Yaga
K_LUXURIA_K
Baba Yaga
0
6
0
0
W
Fenrir
9
2
5
5.75
W
Cthulhu
Lucifer76150
Cthulhu
1
3
3
0.83
W
7
0
8
11
L
Izanami
murphey1
Izanami
8
4
3
2.38
L
Ymir
nord-ns
Ymir
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,280
Damage
30,297
65,340
Taken
66,741
43,915
Mitigated
42,370
17,195
Healing
15,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,135
4,221
0
1,978
10,346
2,515
1,430
3,101
7,245
0
46,669
L
Freya
 
Freya
4,059
1,257
0
5,428
15,945
6,175
0
5,115
10,670
40,578
10,432
L
Bellona
5,172
597
0
2,620
13,941
12,177
0
1,723
12,150
7,591
27,074
W
Achilles
Horusmicko
Achilles
8,391
1,010
0
5,156
16,212
15,320
0
3,339
12,873
8,556
64,924
L
Baba Yaga
K_LUXURIA_K
Baba Yaga
4,927
252
0
1,253
12,292
4,496
0
6,194
5,814
46,015
0
W
Fenrir
11,582
2,980
0
985
15,057
8,653
77
4,305
10,752
0
96,522
W
Cthulhu
Lucifer76150
Cthulhu
3,977
255
619
2,604
15,757
14,452
405
2,381
13,376
36,032
0
W
20,195
871
477
5,376
7,968
2,975
522
2,303
5,665
93,694
0
L
Izanami
murphey1
Izanami
10,386
7,758
0
3,422
10,214
3,599
167
4,299
5,847
0
58,047
L
Ymir
nord-ns
Ymir
5,753
1,128
0
3,032
14,349
15,923
138
6,737
7,387
19,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,483
Gold Earned
42,057
557
Minions Killed
358
0
Camps Cleared
0
1,810,263
Distance Traveled
1,620,242
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,993
421
71
4
0
322,015
2
L
Freya
8,313
438
81
4
0
326,181
5
L
Bellona
8,937
470
85
4
0
351,907
5
W
Achilles
11,095
584
140
7
0
363,202
6
L
Baba Yaga
7,609
400
79
4
0
345,705
1
W
Fenrir
11,061
582
133
7
0
426,634
5
W
Cthulhu
8,528
449
52
3
0
310,155
5
W
Scylla
11,806
621
161
8
0
388,257
6
L
Izanami
8,950
471
92
5
0
288,970
5
L
Ymir
8,248
434
21
1
0
307,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role