Player Matchup

Ymir
Ymir
Agivaz
Ymir
Level 80
God Stats
1W - 4L
1,232 SR
Queue Stats
15W - 17L
1,428 Elo+
Solo
Ra
Ra
ELMDFK
Ra
Level 85
God Stats
1W - 0L
1,676 SR
Queue Stats
15W - 17L
1,503 Elo+
Party 1
Nike
Nike
Gongroth
Nike
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,448 Elo+
Solo
Sol
Sol
javisalaito
Sol
Level 147
God Stats
1W - 1L
1,277 SR
Queue Stats
17W - 18L
1,539 Elo+
Party 1
Fenrir
Fenrir
zLuminoxX
Fenrir
Level 87
God Stats
15W - 16L
1,490 SR
Queue Stats
472W - 445L
1,480 Elo+
Solo
Team Averages
Level 104
1,435 SR
1,480 Elo+

VS

Team Averages
Level 115
1,506 SR
1,542 Elo+
Erlang Shen
Erlang Shen
Enail
Erlang Shen
Level 116
God Stats
0W - 2L
1,475 SR
Queue Stats
267W - 287L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
HardRefleXe
Baron Samedi
Level 109
God Stats
4W - 8L
1,431 SR
Queue Stats
102W - 82L
1,556 Elo+
Solo
Athena
Athena
Kycharistisi
Athena
Level 135
God Stats
12W - 12L
1,544 SR
Queue Stats
350W - 328L
1,546 Elo+
Party 2
Neith
Neith
M1ssT0xic
Neith
Level 102
God Stats
16W - 15L
1,560 SR
Queue Stats
359W - 289L
1,576 Elo+
Solo
Cabrakan
Cabrakan
Snikklefritz703
Cabrakan
Level 115
God Stats
2W - 3L
1,522 SR
Queue Stats
246W - 226L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Agivaz
Ymir
15
0 / 0 / 11
9,887
582
4,365
13,489
14,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
15
5 / 2 / 8
10,387
611
8,138
12,169
5,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
16
6 / 3 / 1
10,576
622
9,441
16,168
13,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
11 / 0 / 3
11,245
661
19,935
12,535
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
zLuminoxX
Fenrir
18
7 / 0 / 3
10,900
641
7,580
11,034
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Enail
Erlang Shen
11
2 / 6 / 1
7,335
431
4,991
11,249
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
HardRefleXe
Baron Samedi
11
1 / 8 / 0
7,094
417
7,678
13,196
5,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
11
0 / 4 / 1
6,750
397
2,843
14,398
11,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
M1ssT0xic
Neith
13
0 / 6 / 1
7,816
460
6,988
12,963
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
14
1 / 5 / 1
8,502
500
8,061
14,303
10,930
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
29
Kills
4
5
Deaths
29
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
Agivaz
Ymir
0
0
11
5.5
W
Ra
5
2
8
4.5
L
Erlang Shen
Enail
Erlang Shen
2
6
1
0.42
W
Nike
6
3
1
2.17
L
Baron Samedi
HardRefleXe
Baron Samedi
1
8
0
0.13
L
Athena
0
4
1
0.13
L
Neith
M1ssT0xic
Neith
0
6
1
0.08
L
Cabrakan
1
5
1
0.3
W
11
0
3
12.5
W
Fenrir
zLuminoxX
Fenrir
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,459
Damage
30,561
65,395
Taken
66,109
42,088
Mitigated
36,144
27,942
Healing
17,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Agivaz
Ymir
4,365
615
275
3,304
13,489
14,535
1,538
2,097
11,286
33,000
0
W
Ra
8,138
1,277
3,418
5,610
12,169
5,105
3,999
4,373
7,544
72,138
0
L
Erlang Shen
Enail
Erlang Shen
4,991
2,300
0
2,754
11,249
4,475
0
3,597
7,478
0
31,120
W
Nike
9,441
3,292
0
2,720
16,168
13,167
1,458
6,430
9,738
0
65,439
L
Baron Samedi
HardRefleXe
Baron Samedi
7,678
625
640
1,906
13,196
5,488
0
6,975
6,073
41,344
0
L
Athena
2,843
614
441
2,719
14,398
11,089
0
8,412
5,826
17,001
0
L
Neith
M1ssT0xic
Neith
6,988
2,146
278
4,871
12,963
4,162
0
7,904
5,000
0
57,927
L
Cabrakan
8,061
1,558
0
3,718
14,303
10,930
0
2,180
11,235
45,452
0
W
19,935
11,255
0
6,541
12,535
4,664
5,921
2,682
9,645
72,621
9,696
W
Fenrir
zLuminoxX
Fenrir
7,580
1,863
0
6,074
11,034
4,617
0
2,387
8,493
0
64,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,995
Gold Earned
37,497
595
Minions Killed
405
0
Camps Cleared
0
1,660,691
Distance Traveled
1,471,539
17
Wards Purchased
96
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,887
582
69
4
0
311,117
1
W
Ra
10,387
611
148
9
0
344,176
5
L
Erlang Shen
7,335
431
67
4
0
300,362
84
W
Nike
10,576
622
129
8
0
276,390
6
L
Baron Samedi
7,094
417
83
5
0
287,725
10
L
Athena
6,750
397
25
1
0
330,979
0
L
Neith
7,816
460
120
7
0
299,651
2
L
Cabrakan
8,502
500
110
6
0
252,822
0
W
Sol
11,245
661
127
7
0
337,690
1
W
Fenrir
10,900
641
122
7
0
391,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role