Player Matchup

Hera
Hera
DesignatedDrunk
Hera
Level 123
God Stats
11W - 9L
1,520 SR
Queue Stats
518W - 516L
1,465 Elo+
Solo
Athena
Athena
I Tojo I
Athena
Level 148
God Stats
6W - 1L
1,720 SR
Queue Stats
520W - 504L
1,433 Elo+
Solo
Chernobog
Chernobog
Just-Improv
Chernobog
Level 107
God Stats
1W - 2L
1,209 SR
Queue Stats
301W - 263L
1,509 Elo+
Solo
Vamana
Vamana
Malaniz777
Vamana
Level 107
God Stats
4W - 2L
1,493 SR
Queue Stats
318W - 352L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
WeCanDoDabs
Zhong Kui
Level 123
God Stats
6W - 1L
1,858 SR
Queue Stats
330W - 311L
1,500 Elo+
Solo
Team Averages
Level 122
1,560 SR
1,483 Elo+

VS

Team Averages
Level 122
1,577 SR
1,481 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Gehv
Charybdis
Level 110
God Stats
0W - 1L
1,491 SR
Queue Stats
64W - 76L
1,481 Elo+
Party 1
Xing Tian
Xing Tian
PrEe pReE
Xing Tian
Level 158
God Stats
4W - 1L
1,696 SR
Queue Stats
49W - 59L
1,456 Elo+
Solo
Chaac
Chaac
PressNbuttons
Chaac
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,477 Elo+
Solo
Hera
Hera
Warrior0910
Hera
Level 65
God Stats
5W - 2L
1,698 SR
Queue Stats
237W - 255L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 5
10,214
851
19,357
7,611
2,746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
I Tojo I
Athena
13
0 / 4 / 5
8,423
702
6,383
11,713
5,341
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Just-Improv
Chernobog
16
2 / 4 / 11
9,519
793
10,963
11,721
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Malaniz777
Vamana
18
6 / 4 / 8
11,044
920
7,215
19,151
30,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
WeCanDoDabs
Zhong Kui
19
12 / 4 / 6
11,754
980
15,489
16,967
11,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 4 / 8
9,917
826
13,626
11,514
4,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
Gehv
Charybdis
18
7 / 4 / 7
10,419
868
9,838
13,518
5,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
PrEe pReE
Xing Tian
15
4 / 5 / 11
9,770
814
7,580
18,860
20,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 5 / 11
9,206
767
9,856
15,074
10,239
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 6 / 7
9,317
776
9,732
11,430
4,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
63
24
Kills
19
20
Deaths
24
35
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
4
8
2
W
4
4
5
1.63
L
Charybdis
Gehv
Charybdis
7
4
7
2.63
W
Athena
I Tojo I
Athena
0
4
5
0.63
W
Chernobog
Just-Improv
Chernobog
2
4
11
1.88
W
Vamana
Malaniz777
Vamana
6
4
8
2.5
L
Xing Tian
PrEe pReE
Xing Tian
4
5
11
1.9
L
0
5
11
1.1
L
4
6
7
1.25
W
Zhong Kui
WeCanDoDabs
Zhong Kui
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,407
Damage
50,632
67,163
Taken
70,396
55,487
Mitigated
46,375
27,765
Healing
27,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,626
1,203
3,014
4,625
11,514
4,859
759
7,184
4,330
22,517
0
W
19,357
2,651
1,345
1,091
7,611
2,746
747
3,246
4,365
38,484
0
L
Charybdis
Gehv
Charybdis
9,838
5,911
328
4,605
13,518
5,808
2,159
7,669
5,849
0
26,893
W
Athena
I Tojo I
Athena
6,383
674
2,887
3,108
11,713
5,341
1,385
6,048
5,665
10,273
0
W
Chernobog
Just-Improv
Chernobog
10,963
4,772
953
2,833
11,721
5,255
1,638
5,405
6,316
0
26,343
W
Vamana
Malaniz777
Vamana
7,215
1,608
1,005
5,623
19,151
30,598
396
7,367
11,784
0
20,003
L
Xing Tian
PrEe pReE
Xing Tian
7,580
734
1,256
3,608
18,860
20,936
81
7,955
10,905
17,765
0
L
9,856
891
0
5,691
15,074
10,239
0
11,455
3,619
608
21,684
L
9,732
2,198
1,880
2,368
11,430
4,533
473
6,966
4,464
17,846
0
W
Zhong Kui
WeCanDoDabs
Zhong Kui
15,489
124
1,269
7,651
16,967
11,547
1,225
9,480
7,487
34,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,954
Gold Earned
48,629
131
Minions Killed
108
0
Camps Cleared
0
1,114,037
Distance Traveled
1,094,700
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,917
826
14
1
0
211,990
0
W
Hera
10,214
851
44
4
0
216,381
0
L
Charybdis
10,419
868
42
4
0
193,885
0
W
Athena
8,423
702
8
1
0
251,375
0
W
Chernobog
9,519
793
17
1
0
195,083
0
W
Vamana
11,044
920
19
2
0
232,401
0
L
Xing Tian
9,770
814
11
1
0
226,483
2
L
Chaac
9,206
767
21
2
0
252,237
0
L
Hera
9,317
776
20
2
0
210,105
1
W
Zhong Kui
11,754
980
43
4
0
218,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role