Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kakeitor
Ah Muzen Cab
Level 113
God Stats
2W - 5L
1,500 SR
Queue Stats
70W - 100L
1,345 Elo+
Solo
Bacchus
Bacchus
MeisterTazu
Bacchus
Level 54
God Stats
0W - 2L
1,259 SR
Queue Stats
82W - 115L
1,331 Elo+
Party 1
Nu Wa
Nu Wa
Nereisha
Nu Wa
Level 64
God Stats
3W - 3L
1,588 SR
Queue Stats
102W - 113L
1,400 Elo+
Solo
Bakasura
Bakasura
XxZbrashotxX
Bakasura
Level 38
God Stats
0W - 1L
1,216 SR
Queue Stats
56W - 93L
1,235 Elo+
Party 1
Team Averages
Level 64
1,413 SR
1,362 Elo+

VS

Team Averages
Level 55
1,468 SR
1,252 Elo+
Ah Puch
Ah Puch
Azuronix
Ah Puch
Level 105
God Stats
18W - 10L
1,558 SR
Queue Stats
304W - 339L
1,260 Elo+
Party 2
Set
Set
ELS evenly
Set
Level 69
God Stats
5W - 6L
1,367 SR
Queue Stats
205W - 256L
1,297 Elo+
Party 2
Jormungandr
Jormungandr
Toxinedrake
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,077 Elo+
Party 2
Jing Wei
Jing Wei
Vorobey_Dushegub
Jing Wei
Level 65
God Stats
4W - 8L
1,241 SR
Queue Stats
141W - 164L
1,364 Elo+
Solo
Freya
Freya
ll KIYOKO ll
Freya
Level 29
God Stats
2W - 0L
1,676 SR
Queue Stats
88W - 116L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 7 / 0
7,755
408
5,020
14,993
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Kakeitor
Ah Muzen Cab
15
7 / 3 / 2
9,343
492
12,849
11,350
3,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MeisterTazu
Bacchus
12
2 / 2 / 6
8,298
437
5,854
12,243
11,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Nereisha
Nu Wa
14
2 / 5 / 1
8,600
453
8,686
7,604
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
XxZbrashotxX
Bakasura
16
4 / 6 / 1
9,825
517
8,158
17,442
12,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Azuronix
Ah Puch
19
12 / 0 / 3
12,105
637
15,257
8,093
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 3 / 5
10,211
537
8,573
13,757
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Toxinedrake
Jormungandr
12
0 / 7 / 4
8,225
433
3,603
17,789
14,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 4 / 4
8,996
473
8,654
13,439
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 3 / 6
10,287
541
10,243
13,354
4,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
17
Kills
22
23
Deaths
17
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
7
0
0.29
W
Ah Puch
Azuronix
Ah Puch
12
0
3
13.5
W
5
3
5
2.5
L
Ah Muzen Cab
Kakeitor
Ah Muzen Cab
7
3
2
2.67
L
Bacchus
MeisterTazu
Bacchus
2
2
6
2.5
L
Nu Wa
Nereisha
Nu Wa
2
5
1
0.5
W
Jormungandr
Toxinedrake
Jormungandr
0
7
4
0.29
W
1
4
4
0.75
L
Bakasura
XxZbrashotxX
Bakasura
4
6
1
0.75
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,567
Damage
46,330
63,632
Taken
66,432
33,575
Mitigated
31,981
13,133
Healing
20,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,020
2,462
0
3,913
14,993
4,117
370
5,710
9,181
0
36,539
W
Ah Puch
Azuronix
Ah Puch
15,257
612
0
4,372
8,093
2,929
1,528
3,250
4,788
87,856
0
W
8,573
3,405
0
4,744
13,757
5,707
21
1,917
11,630
0
64,012
L
Ah Muzen Cab
Kakeitor
Ah Muzen Cab
12,849
5,867
0
2,319
11,350
3,613
1,450
4,053
7,172
0
65,647
L
Bacchus
MeisterTazu
Bacchus
5,854
1,007
0
3,248
12,243
11,463
228
4,384
7,776
23,121
0
L
Nu Wa
Nereisha
Nu Wa
8,686
1,512
0
733
7,604
2,038
0
5,017
2,134
44,321
0
W
Jormungandr
Toxinedrake
Jormungandr
3,603
503
0
661
17,789
14,197
88
4,674
13,045
28,589
0
W
8,654
6,078
0
4,028
13,439
4,582
932
3,311
10,128
0
50,142
L
Bakasura
XxZbrashotxX
Bakasura
8,158
4,747
0
2,920
17,442
12,344
171
9,082
8,266
0
43,016
W
10,243
3,706
0
7,047
13,354
4,566
3,119
1,388
10,892
46,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,821
Gold Earned
49,824
413
Minions Killed
483
0
Camps Cleared
0
1,717,502
Distance Traveled
1,794,673
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,755
408
70
4
0
306,390
0
W
Ah Puch
12,105
637
161
8
0
383,741
3
W
Set
10,211
537
105
6
0
388,342
1
L
Ah Muzen Cab
9,343
492
120
6
0
338,232
3
L
Bacchus
8,298
437
25
1
0
339,099
3
L
Nu Wa
8,600
453
86
5
0
333,810
18
W
Jormungandr
8,225
433
49
3
0
327,478
0
W
Jing Wei
8,996
473
96
5
0
348,747
4
L
Bakasura
9,825
517
112
6
0
399,971
2
W
Freya
10,287
541
72
4
0
346,365
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role