Player Matchup

Bastet
Bastet
Azeii
Bastet
Level 138
God Stats
18W - 11L
1,594 SR
Queue Stats
289W - 254L
1,673 Elo+
Party 1
Atlas
Atlas
Buddy6446
Atlas
Level 48
God Stats
5W - 4L
1,555 SR
Queue Stats
132W - 129L
1,447 Elo+
Solo
Raijin
Raijin
DaNextBestGamer
Raijin
Level 145
God Stats
16W - 6L
1,742 SR
Queue Stats
537W - 447L
1,666 Elo+
Party 1
Skadi
Skadi
Daxzar
Skadi
Level 148
God Stats
6W - 5L
1,510 SR
Queue Stats
97W - 94L
1,481 Elo+
Solo
Nike
Nike
wolver53
Nike
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 9L
1,866 Elo+
Solo
Team Averages
Level 120
1,580 SR
1,627 Elo+

VS

Team Averages
Level 108
1,589 SR
1,524 Elo+
Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Jeznomy
Sol
Level 123
God Stats
47W - 32L
1,584 SR
Queue Stats
554W - 501L
1,545 Elo+
Solo
Awilix
Awilix
NerdyTutor
Awilix
Level 160
God Stats
11W - 10L
1,494 SR
Queue Stats
257W - 255L
1,569 Elo+
Solo
Ganesha
Ganesha
TortureBabies
Ganesha
Level 29
God Stats
7W - 4L
1,800 SR
Queue Stats
32W - 27L
1,560 Elo+
Party 2
Bellona
Bellona
XHababex
Bellona
Level 84
God Stats
42W - 35L
1,568 SR
Queue Stats
404W - 477L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Azeii
Bastet
16
4 / 2 / 9
9,624
602
15,113
11,447
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Buddy6446
Atlas
12
1 / 2 / 8
7,630
477
6,735
11,105
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 2 / 4
9,876
617
10,801
6,808
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
Daxzar
Skadi
15
4 / 5 / 1
9,138
571
6,775
9,647
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
14
2 / 2 / 4
8,977
561
9,416
14,836
10,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 1 / 5
8,860
554
6,802
10,476
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sol
13
1 / 6 / 3
7,720
483
7,795
14,873
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
NerdyTutor
Awilix
15
9 / 4 / 2
9,713
607
13,507
13,549
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
13
0 / 4 / 2
7,753
485
3,145
13,761
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
XHababex
Bellona
13
1 / 3 / 1
7,713
482
4,748
12,601
11,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
18
Kills
13
13
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
5
4.5
W
Bastet
Azeii
Bastet
4
2
9
4.25
W
Atlas
Buddy6446
Atlas
1
2
8
2.5
W
7
2
4
4.5
W
Skadi
Daxzar
Skadi
4
5
1
0.9
L
Sol
1
6
3
0.42
L
Awilix
NerdyTutor
Awilix
9
4
2
2.5
L
Ganesha
0
4
2
0.25
L
Bellona
XHababex
Bellona
1
3
1
0.5
W
Nike
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,840
Damage
35,997
53,843
Taken
65,260
27,699
Mitigated
33,323
14,701
Healing
18,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,802
5,022
0
3,580
10,476
2,863
473
1,137
9,208
0
55,691
W
Bastet
Azeii
Bastet
15,113
3,267
0
4,914
11,447
3,830
0
2,493
8,954
0
58,426
W
Atlas
Buddy6446
Atlas
6,735
3,302
249
3,387
11,105
8,543
234
3,715
7,390
22,278
0
W
10,801
931
0
430
6,808
2,660
0
3,325
3,483
61,337
0
W
Skadi
Daxzar
Skadi
6,775
2,960
0
2,431
9,647
2,062
1,472
809
8,838
0
62,583
L
Sol
7,795
3,140
0
5,076
14,873
4,346
219
5,354
9,097
60,080
0
L
Awilix
NerdyTutor
Awilix
13,507
5,814
0
2,972
13,549
4,368
0
3,720
9,376
0
61,267
L
Ganesha
3,145
650
255
2,577
13,761
10,219
0
6,556
6,941
25,290
0
L
Bellona
XHababex
Bellona
4,748
1,885
185
3,648
12,601
11,527
0
1,158
10,742
1,364
36,828
W
Nike
9,416
1,432
0
3,290
14,836
10,604
0
1,064
13,772
5,854
50,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,245
Gold Earned
41,759
477
Minions Killed
447
0
Camps Cleared
0
1,610,454
Distance Traveled
1,524,779
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,860
554
126
8
0
304,493
7
W
Bastet
9,624
602
90
6
0
388,352
1
W
Atlas
7,630
477
16
1
0
305,983
2
W
Raijin
9,876
617
134
8
0
311,146
3
W
Skadi
9,138
571
120
8
0
287,027
2
L
Sol
7,720
483
117
7
0
261,020
5
L
Awilix
9,713
607
102
6
0
336,525
2
L
Ganesha
7,753
485
12
1
0
300,714
5
L
Bellona
7,713
482
90
6
0
322,027
6
W
Nike
8,977
561
117
7
0
317,946
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role