Player Matchup

Kuzenbo
Kuzenbo
Bronze I
Bagabuunga
Kuzenbo
Bronze I
Level 77
God Stats
20W - 21L
1,464 SR
Queue Stats
145W - 174L
349 MMR
Party 2
Zhong Kui
Zhong Kui
Silver IV
Kenzorica
Zhong Kui
Silver IV
Level 107
God Stats
1W - 0L
1,489 SR
Queue Stats
26W - 39L
721 MMR
Solo
Fenrir
Fenrir
Silver III
Sk1llFulL221
Fenrir
Silver III
Level 96
God Stats
1W - 1L
1,253 SR
Queue Stats
93W - 111L
760 MMR
Party 2
Sol
Sol
Silver V
Xentril
Sol
Silver V
Level 139
God Stats
17W - 10L
1,612 SR
Queue Stats
53W - 73L
416 MMR
Party 4
Heimdallr
Heimdallr
Silver IV
xHaemoglobin
Heimdallr
Silver IV
Level 104
God Stats
1W - 1L
1,522 SR
Queue Stats
28W - 45L
827 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,468 SR
615 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,480 SR
812 MMR
Thor
Thor
Silver V
 
Thor
Silver V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Silver V
C4ctusPie2
Gilgamesh
Silver V
Level 79
God Stats
9W - 4L
1,482 SR
Queue Stats
254W - 276L
576 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze I
Desavori
Morgan Le Fay
Bronze I
Level 127
God Stats
0W - 1L
1,392 SR
Queue Stats
53W - 66L
480 MMR
Party 1
Aphrodite
Aphrodite
Silver IV
Kotoboukitsa
Aphrodite
Silver IV
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 19L
623 MMR
Solo
Izanami
Izanami
Silver III
那个不痛丶月月轻松
Izanami
Silver III
Level 146
God Stats
26W - 29L
1,524 SR
Queue Stats
152W - 171L
880 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bagabuunga
Kuzenbo
17
2 / 0 / 14
12,810
534
8,106
15,060
19,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Kenzorica
Zhong Kui
20
9 / 1 / 6
14,687
612
17,996
17,871
22,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
20
4 / 1 / 13
14,011
584
13,681
16,440
7,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
20
7 / 0 / 5
15,215
634
12,081
15,687
7,976
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
xHaemoglobin
Heimdallr
20
2 / 0 / 5
14,037
585
4,880
12,005
5,541
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaOlorunCliodhna

VS

Bans
BastetZeusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
0 / 3 / 2
9,368
390
6,227
16,364
8,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
C4ctusPie2
Gilgamesh
16
0 / 6 / 0
9,796
408
7,920
17,941
6,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Desavori
Morgan Le Fay
14
0 / 5 / 0
9,367
390
7,571
12,403
9,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Kotoboukitsa
Aphrodite
16
0 / 7 / 0
10,063
419
7,264
20,059
8,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
2 / 3 / 0
11,937
497
8,922
15,184
5,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
24
Kills
2
2
Deaths
24
43
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
3
2
0.33
W
Kuzenbo
Bagabuunga
Kuzenbo
2
0
14
9
L
Gilgamesh
C4ctusPie2
Gilgamesh
0
6
0
0
L
Morgan Le Fay
Desavori
Morgan Le Fay
0
5
0
0
W
Zhong Kui
Kenzorica
Zhong Kui
9
1
6
12
L
Aphrodite
Kotoboukitsa
Aphrodite
0
7
0
0
W
Fenrir
4
1
13
10.5
W
Sol
7
0
5
9.5
W
Heimdallr
xHaemoglobin
Heimdallr
2
0
5
4.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,744
Damage
37,904
77,063
Taken
81,951
62,895
Mitigated
38,469
42,602
Healing
24,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,227
656
0
1,538
16,364
8,317
0
6,649
9,715
0
35,509
W
Kuzenbo
Bagabuunga
Kuzenbo
8,106
2,152
0
4,479
15,060
19,589
430
3,015
12,045
34,980
0
L
Gilgamesh
C4ctusPie2
Gilgamesh
7,920
1,265
0
5,910
17,941
6,609
0
6,096
11,845
0
70,049
L
Morgan Le Fay
Desavori
Morgan Le Fay
7,571
190
0
1,528
12,403
9,598
0
5,697
6,706
57,581
0
W
Zhong Kui
Kenzorica
Zhong Kui
17,996
1,808
0
9,015
17,871
22,047
1,776
4,915
12,956
92,841
0
L
Aphrodite
Kotoboukitsa
Aphrodite
7,264
585
1,083
9,273
20,059
8,695
876
11,471
8,588
73,874
0
W
Fenrir
13,681
2,332
0
9,356
16,440
7,742
2,098
3,221
13,219
0
97,232
W
Sol
12,081
5,338
0
12,801
15,687
7,976
7,220
4,278
11,409
131,097
11,046
W
Heimdallr
xHaemoglobin
Heimdallr
4,880
1,931
0
6,951
12,005
5,541
6,451
149
11,856
0
117,156
L
8,922
4,611
0
5,256
15,184
5,250
1,486
7,422
7,762
0
112,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,760
Gold Earned
50,531
736
Minions Killed
642
0
Camps Cleared
0
2,462,776
Distance Traveled
2,136,465
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,368
390
58
2
0
469,659
8
W
Kuzenbo
12,810
534
31
1
0
522,463
9
L
Gilgamesh
9,796
408
120
5
0
474,584
4
L
Morgan Le Fay
9,367
390
106
4
0
407,673
3
W
Zhong Kui
14,687
612
155
6
0
490,717
2
L
Aphrodite
10,063
419
135
6
0
367,691
3
W
Fenrir
14,011
584
145
6
0
540,580
7
W
Sol
15,215
634
219
9
0
482,129
9
W
Heimdallr
14,037
585
186
8
0
426,887
6
L
Izanami
11,937
497
223
9
0
416,858
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role