Player Matchup

Horus
Horus
Gold V
 
Horus
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold III
AzsClaps
Sylvanus
Gold III
Level 122
God Stats
1W - 1L
1,456 SR
Queue Stats
67W - 67L
1,525 MMR
Solo
Serqet
Serqet
Gold II
LightWolf05
Serqet
Gold II
Level 148
God Stats
6W - 0L
1,827 SR
Queue Stats
528W - 540L
1,565 MMR
Solo
Skadi
Skadi
Silver I
Renipoopoo
Skadi
Silver I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,534 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
rugger875
Zhong Kui
Gold II
Level 159
God Stats
66W - 53L
1,602 SR
Queue Stats
981W - 980L
1,652 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,577 SR
1,555 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,514 SR
1,515 MMR
Arachne
Arachne
Gold III
ConspiracyTagz
Arachne
Gold III
Level 132
God Stats
11W - 9L
1,723 SR
Queue Stats
500W - 518L
1,549 MMR
Solo
Sol
Sol
Gold I
HansCasablancas
Sol
Gold I
Level 146
God Stats
5W - 16L
1,323 SR
Queue Stats
564W - 575L
1,505 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Sundered21
Guan Yu
Bronze III
Level 136
God Stats
0W - 1L
1,576 SR
Queue Stats
11W - 10L
1,554 MMR
Solo
Danzaburou
Danzaburou
Gold V
Tonic Kevin
Danzaburou
Gold V
Level 158
God Stats
12W - 13L
1,578 SR
Queue Stats
204W - 213L
1,422 MMR
Solo
Hera
Hera
Gold III
trashXbandicoot_
Hera
Gold III
Level 160
God Stats
4W - 5L
1,369 SR
Queue Stats
327W - 327L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 0 / 6
6,605
472
3,735
7,423
3,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
AzsClaps
Sylvanus
14
1 / 1 / 1
8,107
579
8,501
9,913
5,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Serqet
13
6 / 0 / 5
8,042
574
5,513
10,257
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
14
3 / 1 / 3
8,342
596
6,843
7,317
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
rugger875
Zhong Kui
14
1 / 2 / 2
8,001
572
4,308
8,246
5,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanCliodhnaOdinArtio

VS

Bans
BastetNikeGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,533
467
4,250
12,786
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 2 / 0
6,876
491
5,958
6,277
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
Sundered21
Guan Yu
13
1 / 1 / 0
7,520
537
7,175
11,872
7,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Tonic Kevin
Danzaburou
13
0 / 2 / 1
7,298
521
2,197
7,629
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 3 / 1
7,439
531
5,475
6,069
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
4
4
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
6
4
W
Sylvanus
AzsClaps
Sylvanus
1
1
1
1.5
L
1
4
1
0.38
L
1
2
0
0.5
W
Serqet
6
0
5
8.5
W
Skadi
3
1
3
4.5
L
Guan Yu
Sundered21
Guan Yu
1
1
0
1
L
Danzaburou
Tonic Kevin
Danzaburou
0
2
1
0.25
W
Zhong Kui
rugger875
Zhong Kui
1
2
2
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,900
Damage
25,055
43,156
Taken
44,633
20,637
Mitigated
15,256
19,223
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,735
1,467
807
2,054
7,423
3,846
32
4,181
3,242
0
15,768
W
Sylvanus
AzsClaps
Sylvanus
8,501
2,780
1,122
4,812
9,913
5,520
41
2,051
7,308
44,556
10,783
L
4,250
2,767
0
1,840
12,786
3,426
0
1,874
10,706
0
44,085
L
5,958
2,494
0
2,576
6,277
1,225
0
779
5,418
43,077
0
W
Serqet
5,513
1,601
0
3,771
10,257
3,405
0
1,718
8,382
0
38,097
W
Skadi
6,843
2,385
0
2,726
7,317
2,147
0
1,746
5,571
0
66,803
L
Guan Yu
Sundered21
Guan Yu
7,175
1,079
76
6,162
11,872
7,199
0
7,055
4,559
7,487
38,206
L
Danzaburou
Tonic Kevin
Danzaburou
2,197
773
0
2,718
7,629
1,769
0
0
7,629
0
45,749
W
Zhong Kui
rugger875
Zhong Kui
4,308
193
0
3,931
8,246
5,719
910
3,688
4,558
59,015
0
L
5,475
1,188
0
967
6,069
1,637
20
2,014
4,055
47,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,097
Gold Earned
35,666
465
Minions Killed
462
0
Camps Cleared
0
1,422,209
Distance Traveled
1,359,835
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,605
472
29
2
0
333,803
7
W
Sylvanus
8,107
579
105
8
0
209,429
1
L
Arachne
6,533
467
68
5
0
280,317
10
L
Sol
6,876
491
80
6
0
281,314
6
W
Serqet
8,042
574
69
5
0
356,441
0
W
Skadi
8,342
596
124
9
0
271,558
1
L
Guan Yu
7,520
537
119
9
0
255,003
1
L
Danzaburou
7,298
521
102
7
0
261,950
5
W
Zhong Kui
8,001
572
138
10
0
250,978
3
L
Hera
7,439
531
93
7
0
281,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role