Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
A SL0PPY P00
Poseidon
Level 138
God Stats
17W - 18L
1,518 SR
Queue Stats
591W - 533L
1,539 Elo+
Party 1
Ares
Ares
ScottFamilyKilU
Ares
Level 148
God Stats
6W - 3L
1,535 SR
Queue Stats
67W - 69L
1,529 Elo+
Solo
Team Averages
Level 147
1,518 SR
1,523 Elo+

VS

Team Averages
Level 42
1,500 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
HEALRIGH
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,129 Elo+
Party 2
Medusa
Medusa
Rank 1 CuChu
Medusa
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,940 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 2 / 6
10,906
839
12,911
11,593
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
A SL0PPY P00
Poseidon
13
3 / 3 / 10
9,491
730
9,276
4,979
519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 12
10,631
818
10,789
14,595
12,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 5 / 4
8,001
615
2,846
12,667
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
HEALRIGH
Xing Tian
10
0 / 9 / 3
7,590
584
2,869
16,884
12,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
14
7 / 3 / 0
9,686
745
13,992
10,864
4,167
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
7
7
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
6
6.5
L
Cu Chulainn
 
Cu Chulainn
0
5
4
0.4
W
Poseidon
A SL0PPY P00
Poseidon
3
3
10
2.67
L
Xing Tian
HEALRIGH
Xing Tian
0
9
3
0.17
L
Medusa
7
3
0
2.33
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,976
Damage
19,707
31,167
Taken
40,415
20,546
Mitigated
25,126
6,218
Healing
2,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,911
3,064
0
2,337
11,593
7,351
726
637
10,699
998
25,219
L
Cu Chulainn
 
Cu Chulainn
2,846
707
0
1,056
12,667
8,341
0
4,541
7,728
0
14,838
W
Poseidon
A SL0PPY P00
Poseidon
9,276
484
0
43
4,979
519
696
302
4,644
47,110
0
L
Xing Tian
HEALRIGH
Xing Tian
2,869
155
0
0
16,884
12,618
0
11,323
5,410
15,167
0
L
Medusa
13,992
6,222
0
1,800
10,864
4,167
0
5,212
5,384
0
50,024
W
10,789
623
0
3,838
14,595
12,676
584
2,312
12,111
27,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,028
Gold Earned
25,277
147
Minions Killed
135
6
Camps Cleared
6
740,447
Distance Traveled
621,737
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,906
839
26
2
1
255,454
3
L
Cu Chulainn
8,001
615
34
3
0
213,739
2
W
Poseidon
9,491
730
80
6
3
247,843
6
L
Xing Tian
7,590
584
14
1
1
209,322
0
L
Medusa
9,686
745
87
7
5
198,676
1
W
Ares
10,631
818
41
3
2
237,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role