Player Matchup

Artio
Artio
Silver I
C0rrupt10n
Artio
Silver I
Level 108
God Stats
3W - 1L
1,731 SR
Queue Stats
16W - 25L
1,346 MMR
Solo
Arachne
Arachne
Gold V
God Tier NRG
Arachne
Gold V
Level 153
God Stats
7W - 5L
1,620 SR
Queue Stats
308W - 320L
1,180 MMR
Solo
Ao Kuang
Ao Kuang
Bronze I
Meliodas_585
Ao Kuang
Bronze I
Level 142
God Stats
3W - 2L
1,630 SR
Queue Stats
487W - 524L
383 MMR
Solo
Chang'e
Chang'e
Gold IV
Nekros_Q8
Chang'e
Gold IV
Level 126
God Stats
39W - 30L
1,604 SR
Queue Stats
135W - 141L
1,295 MMR
Solo
Skadi
Skadi
Silver III
O_Urco
Skadi
Silver III
Level 124
God Stats
5W - 2L
1,480 SR
Queue Stats
38W - 54L
677 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,613 SR
976 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,548 SR
978 MMR
Mulan
Mulan
Silver IV
Argovault
Mulan
Silver IV
Level 108
God Stats
5W - 3L
1,551 SR
Queue Stats
393W - 423L
709 MMR
Solo
He Bo
He Bo
Gold IV
Introvert_Jay
He Bo
Gold IV
Level 123
God Stats
3W - 1L
1,731 SR
Queue Stats
151W - 158L
1,365 MMR
Solo
Ra
Ra
Platinum V
ManWhatAmiDoing
Ra
Platinum V
Level 140
God Stats
11W - 21L
1,450 SR
Queue Stats
379W - 393L
1,388 MMR
Solo
Xing Tian
Xing Tian
Silver III
SomeWeebXhit
Xing Tian
Silver III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 48L
1,055 MMR
Solo
Hou Yi
Hou Yi
Silver V
o_RetroJay_o
Hou Yi
Silver V
Level 119
God Stats
3W - 1L
1,508 SR
Queue Stats
220W - 239L
373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
17
1 / 4 / 11
11,315
471
12,044
25,485
32,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
God Tier NRG
Arachne
18
7 / 4 / 2
12,163
507
11,633
23,523
10,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Meliodas_585
Ao Kuang
19
5 / 9 / 4
11,995
500
13,291
28,978
16,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Nekros_Q8
Chang'e
18
3 / 6 / 7
11,982
499
15,072
20,376
8,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Skadi
O_Urco
Skadi
18
0 / 6 / 5
10,741
448
10,598
14,134
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OdinMedusaGeb

VS

Bans
BastetAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Argovault
Mulan
19
8 / 3 / 11
13,370
557
25,104
25,864
29,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 5 / 12
12,014
501
17,082
16,494
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 5 / 8
13,420
559
17,535
13,499
6,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
SomeWeebXhit
Xing Tian
15
0 / 3 / 16
10,503
438
9,551
23,106
26,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
20
7 / 0 / 6
12,906
538
10,653
11,036
4,773
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
81
16
Kills
28
29
Deaths
16
29
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Mulan
Argovault
Mulan
8
3
11
4.5
L
Artio
1
4
11
1.63
L
Arachne
God Tier NRG
Arachne
7
4
2
2
W
4
5
12
2
W
9
5
8
2.6
L
Ao Kuang
Meliodas_585
Ao Kuang
5
9
4
0.78
L
Chang'e
Nekros_Q8
Chang'e
3
6
7
1.08
L
Skadi
O_Urco
Skadi
0
6
5
0.42
W
Xing Tian
SomeWeebXhit
Xing Tian
0
3
16
2.67
W
Hou Yi
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,638
Damage
79,925
112,496
Taken
89,999
73,517
Mitigated
72,019
42,987
Healing
31,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Argovault
Mulan
25,104
3,350
0
9,216
25,864
29,356
0
13,570
12,025
8,819
84,090
L
Artio
12,044
823
2,546
7,377
25,485
32,118
0
13,214
12,271
35,906
0
L
Arachne
God Tier NRG
Arachne
11,633
6,938
0
9,722
23,523
10,016
0
10,305
13,218
0
71,281
W
17,082
637
267
5,750
16,494
5,667
470
4,349
12,061
92,847
0
W
17,535
1,189
4,282
3,753
13,499
6,221
2,243
8,234
4,965
112,080
0
L
Ao Kuang
Meliodas_585
Ao Kuang
13,291
3,388
0
10,613
28,978
16,988
0
8,446
20,532
63,714
0
L
Chang'e
Nekros_Q8
Chang'e
15,072
127
3,637
7,118
20,376
8,601
0
10,565
9,811
84,735
0
L
Skadi
O_Urco
Skadi
10,598
4,268
0
1,974
14,134
5,794
15
5,198
8,936
0
91,203
W
Xing Tian
SomeWeebXhit
Xing Tian
9,551
579
147
2,924
23,106
26,002
163
11,336
11,520
28,506
0
W
Hou Yi
10,653
4,895
0
5,011
11,036
4,773
3,117
1,969
9,021
0
96,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,196
Gold Earned
62,213
506
Minions Killed
660
0
Camps Cleared
0
2,153,570
Distance Traveled
2,218,334
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,370
557
149
6
0
403,386
5
L
Artio
11,315
471
42
2
0
458,448
6
L
Arachne
12,163
507
103
4
0
436,299
3
W
He Bo
12,014
501
145
6
0
429,363
7
W
Ra
13,420
559
195
8
0
464,788
10
L
Ao Kuang
11,995
500
87
4
0
354,169
3
L
Chang'e
11,982
499
133
6
0
465,370
2
L
Skadi
10,741
448
141
6
0
439,284
5
W
Xing Tian
10,503
438
33
1
0
455,321
4
W
Hou Yi
12,906
538
138
6
0
465,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role