Player Matchup

Fenrir
Fenrir
Itz_James98
Fenrir
Level 124
God Stats
9W - 11L
1,578 SR
Queue Stats
273W - 285L
1,414 Elo+
Solo
Neith
Neith
LegendBlaze1
Neith
Level 88
God Stats
14W - 9L
1,563 SR
Queue Stats
242W - 262L
1,357 Elo+
Party 1
Fafnir
Fafnir
Too Ace 04
Fafnir
Level 59
God Stats
0W - 1L
1,386 SR
Queue Stats
75W - 80L
1,420 Elo+
Party 2
Osiris
Osiris
Too Max 04
Osiris
Level 66
God Stats
2W - 7L
1,500 SR
Queue Stats
129W - 134L
1,449 Elo+
Party 2
Chronos
Chronos
deyv_2002
Chronos
Level 126
God Stats
1W - 1L
1,448 SR
Queue Stats
109W - 118L
1,436 Elo+
Party 1
Team Averages
Level 93
1,495 SR
1,415 Elo+

VS

Team Averages
Level 108
1,573 SR
1,515 Elo+
Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DragonsSlayer69
Tyr
Level 28
God Stats
5W - 0L
1,932 SR
Queue Stats
62W - 61L
1,539 Elo+
Party 3
Cupid
Cupid
ThePinhou
Cupid
Level 75
God Stats
5W - 6L
1,510 SR
Queue Stats
187W - 215L
1,513 Elo+
Party 3
Hel
Hel
deslo158
Hel
Level 123
God Stats
4W - 3L
1,425 SR
Queue Stats
329W - 302L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 1 / 0
6,445
586
4,003
5,610
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 1
4,850
441
4,417
6,396
1,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
Too Ace 04
Fafnir
7
0 / 2 / 1
5,144
468
3,807
10,965
6,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Too Max 04
Osiris
10
0 / 3 / 0
5,519
502
3,531
7,392
5,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
deyv_2002
Chronos
9
1 / 4 / 0
5,116
465
3,636
8,544
2,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 0 / 4
6,401
582
6,466
7,232
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
 
Cerberus
9
2 / 1 / 3
5,627
512
3,761
11,079
8,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 0 / 1
7,040
640
4,897
6,383
4,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cupid
ThePinhou
Cupid
9
0 / 1 / 7
5,618
511
4,818
5,755
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 0 / 5
6,449
586
7,000
4,587
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
13
13
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
4
6
W
Cerberus
 
Cerberus
2
1
3
3.5
W
3
0
1
3.5
L
Fenrir
1
1
0
1
L
0
3
1
0.17
W
Cupid
ThePinhou
Cupid
0
1
7
3.5
L
Fafnir
Too Ace 04
Fafnir
0
2
1
0.25
L
Osiris
Too Max 04
Osiris
0
3
0
0
W
4
0
5
6.5
L
Chronos
deyv_2002
Chronos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,394
Damage
26,942
38,907
Taken
35,036
17,576
Mitigated
17,992
11,997
Healing
19,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,466
1,646
0
3,754
7,232
2,437
122
1,511
5,721
0
32,250
W
Cerberus
 
Cerberus
3,761
614
252
4,340
11,079
8,295
0
2,911
8,168
21,136
0
W
4,897
837
0
4,255
6,383
4,177
0
0
6,383
0
37,389
L
Fenrir
4,003
716
0
3,073
5,610
1,976
0
625
4,985
0
45,116
L
4,417
1,607
0
1,741
6,396
1,505
0
2,190
4,206
0
22,640
W
Cupid
ThePinhou
Cupid
4,818
2,263
78
2,213
5,755
1,676
256
1,535
4,220
0
28,727
L
Fafnir
Too Ace 04
Fafnir
3,807
1,057
0
4,648
10,965
6,397
46
3,870
7,095
15,594
0
L
Osiris
Too Max 04
Osiris
3,531
1,274
0
500
7,392
5,122
0
297
6,633
0
27,198
W
7,000
320
1,776
2,427
4,587
1,407
862
1,486
3,101
31,422
0
L
Chronos
deyv_2002
Chronos
3,636
1,406
0
2,035
8,544
2,576
0
3,779
4,729
22,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,074
Gold Earned
31,135
277
Minions Killed
338
0
Camps Cleared
0
1,082,220
Distance Traveled
1,086,462
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,401
582
67
6
0
224,537
5
W
Cerberus
5,627
512
64
6
0
200,395
1
W
Tyr
7,040
640
95
9
0
246,564
3
L
Fenrir
6,445
586
103
9
0
236,011
1
L
Neith
4,850
441
49
4
0
203,972
1
W
Cupid
5,618
511
54
5
0
186,834
3
L
Fafnir
5,144
468
20
2
0
212,459
3
L
Osiris
5,519
502
65
6
0
230,015
0
W
Hel
6,449
586
58
5
0
228,132
3
L
Chronos
5,116
465
40
4
0
199,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role