Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Tobi_der_Karl
Skadi
Level 157
God Stats
14W - 7L
1,528 SR
Queue Stats
428W - 310L
1,574 Elo+
Solo
Nox
Nox
chiller_007_
Nox
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,495 Elo+
Solo
Geb
Geb
北熙1111
Geb
Level 68
God Stats
49W - 39L
1,504 SR
Queue Stats
401W - 419L
1,505 Elo+
Solo
Team Averages
Level 115
1,507 SR
1,515 Elo+

VS

Team Averages
Level 96
1,459 SR
1,502 Elo+
Vamana
Vamana
 
Vamana
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Silve_rx
Sylvanus
Level 122
God Stats
3W - 6L
1,500 SR
Queue Stats
48W - 57L
1,518 Elo+
Solo
Charybdis
Charybdis
UtSen
Charybdis
Level 121
God Stats
2W - 5L
1,347 SR
Queue Stats
25W - 28L
1,575 Elo+
Solo
Fenrir
Fenrir
bawiee
Fenrir
Level 43
God Stats
5W - 8L
1,446 SR
Queue Stats
106W - 111L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 0 / 4
7,313
1,219
4,407
3,559
1,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
 
Zeus
13
3 / 0 / 6
7,295
1,216
9,443
2,366
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 5
7,112
1,185
7,414
2,918
1,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 8
7,586
1,264
2,702
4,848
2,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 8
8,018
1,336
4,875
5,742
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

354

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 3 / 0
6,506
1,084
3,662
9,901
8,429
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
 
Poseidon
11
0 / 2 / 0
6,157
1,026
2,884
2,930
919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Silve_rx
Sylvanus
12
0 / 2 / 0
6,385
1,064
5,668
7,796
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
UtSen
Charybdis
12
0 / 1 / 0
6,329
1,055
2,848
6,484
2,207
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
bawiee
Fenrir
11
0 / 3 / 0
5,876
979
848
3,366
1,439
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
11
Kills
0
0
Deaths
11
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
4
5
W
Zeus
 
Zeus
3
0
6
6
L
Vamana
 
Vamana
0
3
0
0
L
Poseidon
 
Poseidon
0
2
0
0
L
Sylvanus
Silve_rx
Sylvanus
0
2
0
0
W
2
0
5
4.5
L
Charybdis
UtSen
Charybdis
0
1
0
0
L
Fenrir
bawiee
Fenrir
0
3
0
0
W
1
0
8
5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,841
Damage
15,910
19,433
Taken
30,477
9,953
Mitigated
16,923
4,570
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,407
994
0
1,245
3,559
1,551
0
1,263
2,296
0
11,570
W
Zeus
 
Zeus
9,443
440
74
1,056
2,366
736
0
1,196
1,170
20,324
0
L
Vamana
 
Vamana
3,662
703
210
774
9,901
8,429
0
5,095
4,614
0
15,350
L
Poseidon
 
Poseidon
2,884
153
132
429
2,930
919
0
1,720
1,160
13,272
0
L
Sylvanus
Silve_rx
Sylvanus
5,668
700
572
1,521
7,796
3,929
0
4,616
2,938
17,824
2,888
W
7,414
2,505
0
180
2,918
1,018
0
929
1,989
0
27,644
L
Charybdis
UtSen
Charybdis
2,848
2,153
0
0
6,484
2,207
0
3,410
2,984
0
20,241
L
Fenrir
bawiee
Fenrir
848
120
0
12
3,366
1,439
0
1,569
1,761
0
1,117
W
2,702
590
0
878
4,848
2,313
0
2,440
2,408
13,627
0
W
4,875
305
0
1,137
5,742
4,335
0
2,507
3,235
10,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,324
Gold Earned
31,253
138
Minions Killed
137
7
Camps Cleared
3
659,491
Distance Traveled
578,084
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,313
1,219
11
2
4
133,377
0
W
Zeus
7,295
1,216
39
7
0
114,719
0
L
Vamana
6,506
1,084
30
5
0
127,824
3
L
Poseidon
6,157
1,026
30
5
0
138,822
1
L
Sylvanus
6,385
1,064
35
6
2
127,296
1
W
Skadi
7,112
1,185
45
8
3
143,255
1
L
Charybdis
6,329
1,055
41
7
1
117,886
0
L
Fenrir
5,876
979
1
0
0
66,256
0
W
Nox
7,586
1,264
25
4
0
121,810
0
W
Geb
8,018
1,336
18
3
0
146,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role