Player Matchup

Izanami
Izanami
Dakota1123
Izanami
Level 55
God Stats
0W - 1L
1,469 SR
Queue Stats
63W - 83L
1,453 Elo+
Solo
Ne Zha
Ne Zha
JJCraZy393
Ne Zha
Level 67
God Stats
2W - 2L
1,298 SR
Queue Stats
6W - 4L
1,588 Elo+
Solo
Chiron
Chiron
Mc_Dabberson
Chiron
Level 126
God Stats
20W - 16L
1,612 SR
Queue Stats
172W - 193L
1,434 Elo+
Party 1
Hades
Hades
SpuriousSnail
Hades
Level 109
God Stats
20W - 17L
1,565 SR
Queue Stats
207W - 213L
1,434 Elo+
Party 1
Hou Yi
Hou Yi
makpisha
Hou Yi
Level 67
God Stats
7W - 16L
1,375 SR
Queue Stats
111W - 144L
1,446 Elo+
Solo
Team Averages
Level 85
1,464 SR
1,471 Elo+

VS

Team Averages
Level 105
1,544 SR
1,505 Elo+
Morgan Le Fay
Morgan Le Fay
BenBenAkkiHermit
Morgan Le Fay
Level 99
God Stats
7W - 7L
1,444 SR
Queue Stats
128W - 131L
1,513 Elo+
Solo
Arachne
Arachne
CardiacSupress
Arachne
Level 114
God Stats
3W - 1L
1,414 SR
Queue Stats
20W - 15L
1,512 Elo+
Solo
Osiris
Osiris
Mrbleepblop
Osiris
Level 69
God Stats
8W - 4L
1,821 SR
Queue Stats
89W - 102L
1,529 Elo+
Solo
Medusa
Medusa
Xodexa
Medusa
Level 155
God Stats
9W - 8L
1,524 SR
Queue Stats
69W - 78L
1,499 Elo+
Solo
Geb
Geb
xxXAce619Xxx
Geb
Level 89
God Stats
7W - 4L
1,514 SR
Queue Stats
460W - 462L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dakota1123
Izanami
16
1 / 4 / 1
10,284
541
8,511
12,049
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
JJCraZy393
Ne Zha
14
4 / 10 / 1
9,406
495
9,981
17,501
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chiron
16
2 / 3 / 2
10,279
541
6,821
11,267
3,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 8 / 1
8,570
451
7,656
14,804
10,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hou Yi
makpisha
Hou Yi
15
3 / 5 / 2
9,601
505
8,556
13,152
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BenBenAkkiHermit
Morgan Le Fay
16
5 / 2 / 10
10,485
552
13,588
9,622
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
16 / 3 / 9
12,293
647
18,748
17,083
9,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
17
4 / 2 / 0
10,468
551
8,368
12,823
15,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Xodexa
Medusa
17
3 / 3 / 5
10,628
559
6,045
14,363
6,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 2 / 15
9,686
510
5,172
15,023
14,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
12
Kills
30
30
Deaths
12
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BenBenAkkiHermit
Morgan Le Fay
5
2
10
5
W
16
3
9
6.83
L
Izanami
Dakota1123
Izanami
1
4
1
0.38
L
Ne Zha
JJCraZy393
Ne Zha
4
10
1
0.45
L
Chiron
2
3
2
1
W
Osiris
4
2
0
2
L
2
8
1
0.31
W
Medusa
Xodexa
Medusa
3
3
5
1.83
L
Hou Yi
makpisha
Hou Yi
3
5
2
0.8
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,525
Damage
51,921
68,773
Taken
68,914
29,943
Mitigated
48,807
15,754
Healing
22,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BenBenAkkiHermit
Morgan Le Fay
13,588
840
86
1,848
9,622
3,575
723
0
9,622
58,472
0
W
18,748
12,290
0
7,492
17,083
9,506
926
4,446
12,637
0
79,261
L
Izanami
Dakota1123
Izanami
8,511
5,056
0
2,688
12,049
4,022
3,338
1,961
9,246
0
65,361
L
Ne Zha
JJCraZy393
Ne Zha
9,981
4,300
0
4,331
17,501
5,446
0
2,873
14,499
0
37,664
L
Chiron
6,821
1,355
313
3,529
11,267
3,557
920
5,236
5,757
0
70,459
W
Osiris
8,368
3,057
0
4,044
12,823
15,256
1,252
0
12,823
64
59,104
L
7,656
338
249
2,133
14,804
10,424
108
3,699
11,014
44,569
0
W
Medusa
Xodexa
Medusa
6,045
2,924
0
5,921
14,363
6,378
5,031
1,395
12,968
0
83,725
L
Hou Yi
makpisha
Hou Yi
8,556
2,439
271
2,240
13,152
6,494
345
4,837
8,199
0
58,269
W
5,172
840
450
2,853
15,023
14,092
249
1,815
13,208
23,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,140
Gold Earned
53,560
524
Minions Killed
493
0
Camps Cleared
0
1,631,296
Distance Traveled
1,927,554
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,485
552
94
5
0
396,382
4
W
Arachne
12,293
647
114
6
0
427,990
1
L
Izanami
10,284
541
145
8
0
296,249
4
L
Ne Zha
9,406
495
65
3
0
341,979
4
L
Chiron
10,279
541
146
8
0
367,198
7
W
Osiris
10,468
551
124
7
0
362,746
7
L
Hades
8,570
451
82
4
0
305,024
6
W
Medusa
10,628
559
138
7
0
339,602
0
L
Hou Yi
9,601
505
86
5
0
320,846
2
W
Geb
9,686
510
23
1
0
400,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role