Player Matchup

Fenrir
Fenrir
Diamond V
LiminL
Fenrir
Diamond V
Level 61
God Stats
22W - 4L
1,984 SR
Queue Stats
40W - 8L
2,377 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
Liminlative
Guan Yu
Platinum II
Level 138
God Stats
1W - 0L
1,845 SR
Queue Stats
18W - 0L
2,261 MMR
Party 2
Agni
Agni
Gold V
l3ec-l3ec
Agni
Gold V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,776 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 89
1,776 SR
2,138 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,538 SR
1,432 MMR
Osiris
Osiris
Gold IV
ArcGuardian
Osiris
Gold IV
Level 154
God Stats
4W - 5L
1,556 SR
Queue Stats
111W - 132L
1,399 MMR
Party 1
Ymir
Ymir
Silver II
PRedawg22
Ymir
Silver II
Level 160
God Stats
8W - 14L
1,593 SR
Queue Stats
100W - 122L
1,164 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Wxgerr
Morgan Le Fay
Gold III
Level 107
God Stats
0W - 1L
1,463 SR
Queue Stats
41W - 35L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LiminL
Fenrir
15
9 / 1 / 8
10,209
785
11,066
15,598
9,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Liminlative
Guan Yu
13
3 / 2 / 12
9,244
711
10,022
16,459
15,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
14
6 / 1 / 11
9,981
768
16,846
10,782
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesGilgameshArtioBastetAres

VS

Bans
PersephoneOdinScyllaNikeSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 4 / 0
7,770
598
3,941
12,647
9,807
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Ymir
11
2 / 6 / 2
8,047
619
6,147
18,840
14,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Wxgerr
Morgan Le Fay
12
1 / 8 / 3
8,416
647
9,367
11,523
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
4
4
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
4
0
0.25
W
Fenrir
LiminL
Fenrir
9
1
8
13
W
Guan Yu
Liminlative
Guan Yu
3
2
12
4.5
L
Ymir
2
6
2
0.5
L
Morgan Le Fay
Wxgerr
Morgan Le Fay
1
8
3
0.31
W
Agni
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,934
Damage
19,455
42,839
Taken
43,010
28,820
Mitigated
27,595
17,747
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,941
887
45
1,531
12,647
9,807
0
5,269
6,852
0
16,921
W
Fenrir
LiminL
Fenrir
11,066
2,472
0
4,516
15,598
9,695
920
7,277
8,321
0
22,091
W
Guan Yu
Liminlative
Guan Yu
10,022
1,842
3,745
5,926
16,459
15,384
405
5,978
10,481
0
31,515
L
Ymir
6,147
748
0
3,963
18,840
14,112
0
6,504
11,403
13,597
0
L
Morgan Le Fay
Wxgerr
Morgan Le Fay
9,367
434
0
1,785
11,523
3,676
129
4,979
5,964
36,883
0
W
Agni
16,846
995
243
3,317
10,782
3,741
1,030
2,906
7,876
54,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,434
Gold Earned
24,233
150
Minions Killed
98
8
Camps Cleared
4
789,491
Distance Traveled
665,505
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,770
598
20
2
2
253,177
4
W
Fenrir
10,209
785
16
1
3
272,708
4
W
Guan Yu
9,244
711
39
3
3
273,233
3
L
Ymir
8,047
619
23
2
0
206,485
0
L
Morgan Le Fay
8,416
647
55
4
2
205,843
4
W
Agni
9,981
768
95
7
2
243,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role