Player Matchup

Arachne
Arachne
Mandarina_30
Arachne
Level 49
God Stats
1W - 1L
1,446 SR
Queue Stats
19W - 18L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
MoZhu993
Gilgamesh
Level 122
God Stats
113W - 106L
1,544 SR
Queue Stats
859W - 942L
1,567 Elo+
Solo
Scylla
Scylla
jordi18243
Scylla
Level 86
God Stats
1W - 3L
1,495 SR
Queue Stats
36W - 39L
1,470 Elo+
Solo
Team Averages
Level 86
1,495 SR
1,498 Elo+

VS

Team Averages
Level 120
1,524 SR
1,455 Elo+
Hun Batz
Hun Batz
Certified D0N
Hun Batz
Level 118
God Stats
3W - 3L
1,486 SR
Queue Stats
222W - 274L
1,428 Elo+
Solo
Discordia
Discordia
DisguisedDogg
Discordia
Level 87
God Stats
18W - 15L
1,588 SR
Queue Stats
168W - 199L
1,415 Elo+
Solo
Bacchus
Bacchus
SPCCWBYS_1312
Bacchus
Level 155
God Stats
18W - 13L
1,497 SR
Queue Stats
803W - 894L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mandarina_30
Arachne
10
0 / 10 / 2
7,407
529
2,655
11,841
3,734
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
MoZhu993
Gilgamesh
12
1 / 2 / 1
8,543
610
4,785
12,685
10,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
jordi18243
Scylla
12
1 / 9 / 1
7,829
559
5,573
11,379
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Certified D0N
Hun Batz
13
3 / 1 / 10
9,423
673
6,478
7,657
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Discordia
DisguisedDogg
Discordia
13
4 / 1 / 9
9,704
693
8,767
2,674
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
15
13 / 0 / 7
11,610
829
12,647
13,321
18,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
20
21
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Certified D0N
Hun Batz
3
1
10
8
W
Discordia
DisguisedDogg
Discordia
4
1
9
8.5
L
Arachne
Mandarina_30
Arachne
0
10
2
0.1
L
Gilgamesh
MoZhu993
Gilgamesh
1
2
1
0.75
W
Bacchus
13
0
7
16.5
L
Scylla
jordi18243
Scylla
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,013
Damage
27,892
35,905
Taken
23,652
18,637
Mitigated
22,517
3,039
Healing
5,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Certified D0N
Hun Batz
6,478
1,594
0
0
7,657
3,011
1,310
2,279
5,278
0
23,520
W
Discordia
DisguisedDogg
Discordia
8,767
0
877
501
2,674
984
786
457
2,165
31,638
0
L
Arachne
Mandarina_30
Arachne
2,655
1,522
0
481
11,841
3,734
0
6,820
4,737
0
13,376
L
Gilgamesh
MoZhu993
Gilgamesh
4,785
878
0
1,330
12,685
10,793
0
6,304
5,901
0
15,241
W
Bacchus
12,647
1,273
244
3,815
13,321
18,522
260
2,931
10,157
31,499
0
L
Scylla
jordi18243
Scylla
5,573
837
213
1,015
11,379
4,110
0
7,533
3,424
30,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,779
Gold Earned
30,737
102
Minions Killed
146
1
Camps Cleared
8
641,363
Distance Traveled
765,022
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,423
673
34
2
6
254,891
4
W
Discordia
9,704
693
64
5
0
275,104
6
L
Arachne
7,407
529
18
1
0
174,625
3
L
Gilgamesh
8,543
610
23
2
0
270,416
3
W
Bacchus
11,610
829
48
3
2
235,027
1
L
Scylla
7,829
559
61
4
1
196,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role