Player Matchup

Cerberus
Cerberus
AlphaWlf2
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 48L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BoWiggle
Morgan Le Fay
Level 88
God Stats
6W - 7L
1,586 SR
Queue Stats
16W - 15L
1,600 Elo+
Solo
Guan Yu
Guan Yu
Empty Joy
Guan Yu
Level 156
God Stats
1W - 3L
1,622 SR
Queue Stats
110W - 94L
1,583 Elo+
Party 2
Ah Puch
Ah Puch
Hirschy
Ah Puch
Level 49
God Stats
1W - 4L
1,193 SR
Queue Stats
67W - 74L
1,588 Elo+
Solo
Pele
Pele
Queen Daeneryss
Pele
Level 148
God Stats
14W - 15L
1,530 SR
Queue Stats
36W - 38L
1,513 Elo+
Party 2
Team Averages
Level 101
1,486 SR
1,565 Elo+

VS

Team Averages
Level 88
1,639 SR
1,523 Elo+
Discordia
Discordia
Bladerydre
Discordia
Level 102
God Stats
2W - 3L
1,761 SR
Queue Stats
541W - 569L
1,560 Elo+
Party 1
Bacchus
Bacchus
Firefly567
Bacchus
Level 102
God Stats
20W - 20L
1,498 SR
Queue Stats
231W - 202L
1,573 Elo+
Party 1
Apollo
Apollo
MunkeyNZ
Apollo
Level 87
God Stats
4W - 4L
1,834 SR
Queue Stats
154W - 147L
1,544 Elo+
Solo
Mercury
Mercury
XxDarkC1oud13xX
Mercury
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 3
Zeus
Zeus
xXD4RkA12M4DAXx
Zeus
Level 84
God Stats
7W - 2L
1,601 SR
Queue Stats
43W - 55L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlphaWlf2
Cerberus
13
1 / 6 / 1
7,792
974
3,739
13,806
8,725
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
BoWiggle
Morgan Le Fay
14
0 / 2 / 2
7,814
977
10,230
6,495
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Empty Joy
Guan Yu
14
3 / 3 / 0
8,277
1,035
4,188
13,288
11,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
Hirschy
Ah Puch
12
0 / 0 / 0
6,490
811
0
0
0
13
0 / 4 / 2
7,727
966
5,231
7,987
2,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

240

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bladerydre
Discordia
14
3 / 0 / 10
8,423
1,053
7,760
2,006
636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Firefly567
Bacchus
14
2 / 2 / 9
8,593
1,074
7,688
9,292
11,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
MunkeyNZ
Apollo
15
2 / 0 / 9
8,634
1,079
4,977
4,423
1,477
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
2 / 1 / 8
7,995
999
2,415
5,198
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 1 / 8
8,990
1,124
14,702
5,372
1,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
4
Kills
15
15
Deaths
4
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlphaWlf2
Cerberus
1
6
1
0.25
W
Discordia
Bladerydre
Discordia
3
0
10
8
L
Morgan Le Fay
BoWiggle
Morgan Le Fay
0
2
2
0.5
L
Guan Yu
Empty Joy
Guan Yu
3
3
0
1
W
Bacchus
Firefly567
Bacchus
2
2
9
3.25
L
Ah Puch
Hirschy
Ah Puch
0
0
0
0
W
Apollo
MunkeyNZ
Apollo
2
0
9
6.5
L
0
4
2
0.25
W
2
1
8
6
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,388
Damage
37,542
41,576
Taken
26,291
25,255
Mitigated
16,580
7,276
Healing
6,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlphaWlf2
Cerberus
3,739
237
0
933
13,806
8,725
0
10,091
3,715
23,534
0
W
Discordia
Bladerydre
Discordia
7,760
1,020
0
0
2,006
636
0
807
1,163
19,429
0
L
Morgan Le Fay
BoWiggle
Morgan Le Fay
10,230
1,084
0
523
6,495
2,281
0
5,315
1,180
30,542
0
L
Guan Yu
Empty Joy
Guan Yu
4,188
365
1,728
2,538
13,288
11,584
0
8,570
4,718
0
9,987
W
Bacchus
Firefly567
Bacchus
7,688
795
0
3,358
9,292
11,149
0
5,979
2,983
11,087
0
L
Ah Puch
Hirschy
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
MunkeyNZ
Apollo
4,977
2,676
0
0
4,423
1,477
0
2,199
2,058
0
22,196
L
5,231
611
0
1,554
7,987
2,665
0
6,174
1,813
0
29,853
W
2,415
766
0
668
5,198
1,624
0
2,934
2,114
0
16,224
W
14,702
3,079
0
2,276
5,372
1,694
0
1,292
4,004
34,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
42,635
168
Minions Killed
166
7
Camps Cleared
5
653,199
Distance Traveled
796,678
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,792
974
59
7
1
151,023
0
W
Discordia
8,423
1,053
36
5
2
144,060
0
L
Morgan Le Fay
7,814
977
43
5
1
165,027
0
L
Guan Yu
8,277
1,035
12
2
1
173,067
0
W
Bacchus
8,593
1,074
5
1
0
166,979
1
L
Ah Puch
6,490
811
0
0
0
0
0
W
Apollo
8,634
1,079
46
6
1
162,480
0
L
Pele
7,727
966
54
7
4
164,082
3
W
Mercury
7,995
999
18
2
2
175,242
0
W
Zeus
8,990
1,124
61
8
0
147,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role