Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Daimenshion
Charybdis
Level 14
God Stats
0W - 2L
1,332 SR
Queue Stats
2W - 3L
1,596 Elo+
Party 2
Tiamat
Tiamat
DomCrison
Tiamat
Level 53
God Stats
0W - 2L
1,332 SR
Queue Stats
2W - 3L
1,596 Elo+
Party 2
Ares
Ares
Genuflect-2-Me
Ares
Level 146
God Stats
36W - 29L
1,632 SR
Queue Stats
40W - 41L
1,509 Elo+
Party 3
Kukulkan
Kukulkan
Jayuilaomacian
Kukulkan
Level 26
God Stats
30W - 28L
1,514 SR
Queue Stats
40W - 39L
1,515 Elo+
Party 3
Team Averages
Level 65
1,462 SR
1,543 Elo+

VS

Team Averages
Level 129
1,711 SR
1,788 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
GamCi
Ares
Level 45
God Stats
135W - 8L
2,122 SR
Queue Stats
177W - 33L
1,926 Elo+
Party 1
Sol
Sol
Ishikei
Sol
Level 155
God Stats
80W - 56L
1,632 SR
Queue Stats
439W - 365L
1,706 Elo+
Party 1
Ganesha
Ganesha
JWelch
Ganesha
Level 160
God Stats
17W - 9L
1,718 SR
Queue Stats
1,037W - 431L
1,918 Elo+
Party 1
Chang'e
Chang'e
Pinken
Chang'e
Level 160
God Stats
32W - 3L
1,582 SR
Queue Stats
1,057W - 527L
1,890 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 6 / 1
5,880
980
2,427
7,699
2,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Daimenshion
Charybdis
12
0 / 4 / 1
6,463
1,077
6,336
8,679
3,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
DomCrison
Tiamat
11
0 / 5 / 1
5,996
999
4,176
8,018
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 0
6,692
1,115
2,296
12,568
7,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
12
0 / 3 / 1
6,103
1,017
5,048
7,042
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

236

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
5 / 1 / 12
7,428
1,238
6,645
7,195
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
GamCi
Ares
13
3 / 0 / 11
7,693
1,282
5,664
5,362
4,358
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Sol
14
8 / 0 / 13
8,870
1,478
12,179
3,955
1,533
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
JWelch
Ganesha
13
0 / 0 / 19
6,919
1,153
6,941
5,615
5,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Pinken
Chang'e
14
6 / 0 / 13
8,319
1,387
8,519
4,740
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
90
1
Kills
22
22
Deaths
1
4
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
1
0.08
W
Gilgamesh
 
Gilgamesh
5
1
12
11
L
Charybdis
Daimenshion
Charybdis
0
4
1
0.13
L
Tiamat
DomCrison
Tiamat
0
5
1
0.1
W
Ares
GamCi
Ares
3
0
11
8.5
L
1
4
0
0.25
W
Sol
8
0
13
14.5
W
Ganesha
JWelch
Ganesha
0
0
19
9.5
L
Kukulkan
0
3
1
0.17
W
Chang'e
Pinken
Chang'e
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,283
Damage
39,948
44,006
Taken
26,867
20,437
Mitigated
16,824
920
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,427
722
0
0
7,699
2,658
0
5,472
2,118
0
7,626
W
Gilgamesh
 
Gilgamesh
6,645
3,490
0
58
7,195
3,584
0
2,382
4,705
0
10,253
L
Charybdis
Daimenshion
Charybdis
6,336
3,438
0
244
8,679
3,170
0
6,213
2,311
0
28,215
L
Tiamat
DomCrison
Tiamat
4,176
426
0
82
8,018
4,048
0
6,481
1,465
11,216
0
W
Ares
GamCi
Ares
5,664
475
845
1,140
5,362
4,358
0
2,056
3,258
12,252
0
L
2,296
164
0
594
12,568
7,917
0
9,368
3,087
8,296
0
W
Sol
12,179
5,835
0
1,796
3,955
1,533
0
1,757
2,126
35,313
1,812
W
Ganesha
JWelch
Ganesha
6,941
417
0
644
5,615
5,385
0
2,563
2,814
14,035
0
L
Kukulkan
5,048
451
0
0
7,042
2,644
0
4,461
2,456
17,630
0
W
Chang'e
Pinken
Chang'e
8,519
369
3,677
2,345
4,740
1,964
0
2,188
2,444
21,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,134
Gold Earned
39,229
115
Minions Killed
124
3
Camps Cleared
9
493,640
Distance Traveled
627,826
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,880
980
13
2
2
61,983
1
W
Gilgamesh
7,428
1,238
11
2
0
131,788
0
L
Charybdis
6,463
1,077
55
9
1
109,305
1
L
Tiamat
5,996
999
10
2
0
113,294
0
W
Ares
7,693
1,282
19
3
3
118,523
1
L
Ares
6,692
1,115
0
0
0
97,315
1
W
Sol
8,870
1,478
73
12
6
115,588
0
W
Ganesha
6,919
1,153
0
0
0
128,810
0
L
Kukulkan
6,103
1,017
37
6
0
111,743
0
W
Chang'e
8,319
1,387
21
4
0
133,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role