Player Matchup

Thanatos
Thanatos
AngelScience
Thanatos
Level 126
God Stats
10W - 6L
1,537 SR
Queue Stats
322W - 347L
1,403 Elo+
Solo
Sobek
Sobek
DemiGoDJackson99
Sobek
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 77L
1,430 Elo+
Solo
Sol
Sol
Helix_Eternity
Sol
Level 66
God Stats
4W - 6L
1,527 SR
Queue Stats
271W - 300L
1,415 Elo+
Solo
Bellona
Bellona
Mohamon15
Bellona
Level 100
God Stats
7W - 11L
1,451 SR
Queue Stats
181W - 201L
1,385 Elo+
Party 1
Poseidon
Poseidon
abax104
Poseidon
Level 128
God Stats
4W - 6L
1,447 SR
Queue Stats
289W - 304L
1,408 Elo+
Party 1
Team Averages
Level 107
1,492 SR
1,408 Elo+

VS

Team Averages
Level 115
1,485 SR
1,432 Elo+
Janus
Janus
Greeeenyyy
Janus
Level 80
God Stats
4W - 6L
1,353 SR
Queue Stats
151W - 163L
1,433 Elo+
Party 2
Danzaburou
Danzaburou
KenjiBlac
Danzaburou
Level 108
God Stats
5W - 9L
1,419 SR
Queue Stats
217W - 220L
1,455 Elo+
Solo
Agni
Agni
SEYVANHEL
Agni
Level 143
God Stats
9W - 24L
1,311 SR
Queue Stats
1,805W - 2,003L
1,409 Elo+
Solo
Bacchus
Bacchus
Siwiously
Bacchus
Level 123
God Stats
4W - 0L
1,734 SR
Queue Stats
107W - 132L
1,443 Elo+
Party 2
Thanatos
Thanatos
manbow70
Thanatos
Level 121
God Stats
9W - 9L
1,609 SR
Queue Stats
409W - 406L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AngelScience
Thanatos
15
2 / 5 / 2
9,157
458
2,394
12,562
5,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 3
8,108
405
2,947
16,714
15,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
0 / 6 / 3
8,583
429
6,247
12,763
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Mohamon15
Bellona
13
0 / 6 / 1
8,240
412
3,836
16,995
11,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
abax104
Poseidon
15
4 / 7 / 1
10,021
501
8,646
12,745
4,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
7 / 5 / 4
10,577
529
13,601
7,171
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
KenjiBlac
Danzaburou
17
6 / 0 / 8
11,747
587
8,855
10,279
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
16
6 / 0 / 4
10,585
529
5,701
6,221
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
Siwiously
Bacchus
15
3 / 2 / 15
10,707
535
7,216
13,875
15,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
manbow70
Thanatos
20
4 / 0 / 8
12,364
618
12,056
12,916
11,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
7
Kills
26
26
Deaths
7
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AngelScience
Thanatos
2
5
2
0.6
L
1
2
3
1.25
W
Janus
7
5
4
1.8
L
0
6
3
0.25
W
Danzaburou
KenjiBlac
Danzaburou
6
0
8
10
L
Bellona
Mohamon15
Bellona
0
6
1
0.08
W
Agni
6
0
4
8
W
Bacchus
Siwiously
Bacchus
3
2
15
5.25
L
Poseidon
abax104
Poseidon
4
7
1
0.64
W
Thanatos
manbow70
Thanatos
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,070
Damage
47,429
71,779
Taken
50,462
40,468
Mitigated
35,979
20,675
Healing
28,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AngelScience
Thanatos
2,394
54
0
8,559
12,562
5,752
1,846
2,948
9,542
0
56,483
L
2,947
231
0
4,899
16,714
15,204
0
7,181
9,129
12,897
0
W
Janus
13,601
360
0
822
7,171
2,388
1,094
3,004
3,895
62,109
0
L
6,247
2,692
0
5,106
12,763
4,277
0
1,390
11,373
56,569
8,223
W
Danzaburou
KenjiBlac
Danzaburou
8,855
3,229
0
3,052
10,279
4,100
3,800
2,721
7,558
0
92,871
L
Bellona
Mohamon15
Bellona
3,836
866
0
848
16,995
11,005
0
7,285
9,487
8,190
31,997
W
Agni
5,701
498
0
499
6,221
2,180
484
1,612
4,521
60,536
0
W
Bacchus
Siwiously
Bacchus
7,216
923
3,543
3,627
13,875
15,657
248
5,759
7,945
28,744
0
L
Poseidon
abax104
Poseidon
8,646
1,021
105
1,158
12,745
4,230
62
6,904
5,578
66,613
0
W
Thanatos
manbow70
Thanatos
12,056
2,170
0
16,628
12,916
11,654
841
4,603
8,107
0
97,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,109
Gold Earned
55,980
438
Minions Killed
557
0
Camps Cleared
0
1,738,923
Distance Traveled
2,132,030
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,157
458
86
4
0
352,766
2
L
Sobek
8,108
405
16
1
0
351,814
6
W
Janus
10,577
529
101
5
0
398,231
2
L
Sol
8,583
429
110
6
0
321,072
10
W
Danzaburou
11,747
587
135
7
0
402,292
6
L
Bellona
8,240
412
90
5
0
341,047
0
W
Agni
10,585
529
102
5
0
465,584
1
W
Bacchus
10,707
535
38
2
0
433,839
7
L
Poseidon
10,021
501
136
7
0
372,224
3
W
Thanatos
12,364
618
181
9
0
432,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role