Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Ismaeelk
Kuzenbo
Level 27
God Stats
2W - 1L
1,706 SR
Queue Stats
3W - 1L
1,667 Elo+
Party 1
Ganesha
Ganesha
SaladBarSaturday
Ganesha
Level 159
God Stats
1W - 0L
1,661 SR
Queue Stats
17W - 5L
1,770 Elo+
Party 1
Ra
Ra
thefrozentime
Ra
Level 144
God Stats
2W - 0L
1,557 SR
Queue Stats
4W - 4L
1,482 Elo+
Party 1
Team Averages
Level 77
1,585 SR
1,584 Elo+

VS

Team Averages
Level 38
1,523 SR
1,299 Elo+
Medusa
Medusa
Agent00Alfie
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,473 Elo+
Party 2
Yemoja
Yemoja
ClownerZs
Yemoja
Level 15
God Stats
2W - 1L
1,779 SR
Queue Stats
5W - 10L
1,310 Elo+
Party 2
Danzaburou
Danzaburou
Fappenstein
Danzaburou
Level 31
God Stats
1W - 2L
1,334 SR
Queue Stats
4W - 9L
1,115 Elo+
Party 2
Awilix
Awilix
TheFireYeti
Awilix
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,297 Elo+
Party 2
Chaac
Chaac
WOBOT17x
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 1 / 4
7,145
715
8,236
8,684
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
 
Artemis
8
3 / 1 / 2
5,227
523
4,054
4,490
1,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Ismaeelk
Kuzenbo
7
1 / 0 / 1
5,030
503
2,586
4,568
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 3
6,396
640
5,466
5,753
2,795
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 2
6,653
665
2,993
4,025
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
2 / 4 / 0
5,242
524
6,029
6,322
1,554
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
ClownerZs
Yemoja
7
0 / 1 / 1
4,906
491
2,881
6,490
2,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Fappenstein
Danzaburou
8
0 / 3 / 0
4,599
460
1,425
4,440
991
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
6
0 / 6 / 1
4,444
444
2,590
8,016
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
WOBOT17x
Chaac
8
0 / 3 / 2
4,844
484
2,366
8,073
4,930
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
2
3
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
4
11
W
Artemis
 
Artemis
3
1
2
4
L
Medusa
2
4
0
0.5
L
Yemoja
ClownerZs
Yemoja
0
1
1
0.5
L
Danzaburou
Fappenstein
Danzaburou
0
3
0
0
W
Kuzenbo
Ismaeelk
Kuzenbo
1
0
1
1.5
W
3
1
3
4.5
L
Awilix
0
6
1
0.08
L
Chaac
WOBOT17x
Chaac
0
3
2
0.33
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,335
Damage
15,291
27,520
Taken
33,341
12,425
Mitigated
11,324
7,211
Healing
8,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,236
2,444
0
1,975
8,684
3,139
0
173
8,511
0
44,375
W
Artemis
 
Artemis
4,054
1,958
0
375
4,490
1,338
886
1,461
3,029
0
17,150
L
Medusa
6,029
2,013
0
416
6,322
1,554
417
1,114
5,208
0
27,706
L
Yemoja
ClownerZs
Yemoja
2,881
654
1,074
1,620
6,490
2,031
63
1,747
4,743
10,334
0
L
Danzaburou
Fappenstein
Danzaburou
1,425
838
0
325
4,440
991
0
2,332
2,108
0
20,690
W
Kuzenbo
Ismaeelk
Kuzenbo
2,586
1,393
316
906
4,568
3,708
124
1,215
3,353
7,930
0
W
5,466
1,629
0
1,049
5,753
2,795
368
0
5,753
28,901
0
L
Awilix
2,590
897
154
1,668
8,016
1,818
0
1,081
6,935
0
14,256
L
Chaac
WOBOT17x
Chaac
2,366
1,104
0
2,823
8,073
4,930
0
4,771
3,302
0
14,828
W
2,993
208
386
2,204
4,025
1,445
656
32
3,993
47,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,451
Gold Earned
24,035
270
Minions Killed
166
0
Camps Cleared
0
950,969
Distance Traveled
973,881
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,145
715
78
8
0
211,453
5
W
Artemis
5,227
523
35
4
0
153,693
2
L
Medusa
5,242
524
50
5
0
194,077
0
L
Yemoja
4,906
491
16
2
0
167,840
0
L
Danzaburou
4,599
460
45
5
0
206,859
1
W
Kuzenbo
5,030
503
9
1
0
196,565
3
W
Ganesha
6,396
640
48
5
0
191,480
2
L
Awilix
4,444
444
32
3
0
207,101
0
L
Chaac
4,844
484
23
2
0
198,004
2
W
Ra
6,653
665
100
10
0
197,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role