Player Matchup

Cthulhu
Cthulhu
BoofinBleach
Cthulhu
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 20L
1,367 Elo+
Party 4
Thanatos
Thanatos
GoHardFJ_
Thanatos
Level 47
God Stats
4W - 2L
1,781 SR
Queue Stats
164W - 189L
1,430 Elo+
Solo
Bellona
Bellona
ST-KingofKings
Bellona
Level 13
God Stats
1W - 3L
1,287 SR
Queue Stats
19W - 42L
1,199 Elo+
Party 1
Yemoja
Yemoja
chamberhymns
Yemoja
Level 48
God Stats
0W - 1L
1,216 SR
Queue Stats
15W - 28L
1,335 Elo+
Party 1
Danzaburou
Danzaburou
jakob7777333
Danzaburou
Level 45
God Stats
46W - 49L
1,448 SR
Queue Stats
52W - 60L
1,395 Elo+
Party 4
Team Averages
Level 36
1,447 SR
1,345 Elo+

VS

Team Averages
Level 54
1,411 SR
1,447 Elo+
Amaterasu
Amaterasu
BYM_Marksman
Amaterasu
Level 43
God Stats
2W - 5L
1,190 SR
Queue Stats
49W - 68L
1,363 Elo+
Party 2
Janus
Janus
IIIspazzzIII
Janus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,464 Elo+
Party 2
Mercury
Mercury
KillerZombieIan
Mercury
Level 85
God Stats
2W - 1L
1,283 SR
Queue Stats
158W - 157L
1,501 Elo+
Party 3
Sun Wukong
Sun Wukong
OvErDoSe4142018
Sun Wukong
Level 46
God Stats
5W - 6L
1,693 SR
Queue Stats
105W - 114L
1,453 Elo+
Party 3
Chiron
Chiron
vKING LOUIEv
Chiron
Level 89
God Stats
7W - 5L
1,388 SR
Queue Stats
175W - 187L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoofinBleach
Cthulhu
13
1 / 5 / 2
8,027
422
4,484
15,941
14,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
GoHardFJ_
Thanatos
15
8 / 3 / 0
9,669
509
8,308
14,440
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 5 / 1
8,160
429
7,920
11,626
9,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
13
2 / 6 / 3
8,501
447
6,334
14,608
14,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
jakob7777333
Danzaburou
14
3 / 8 / 1
8,508
448
8,236
14,262
4,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BYM_Marksman
Amaterasu
16
7 / 1 / 5
11,088
584
6,926
18,303
15,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 9 / 6
9,681
510
6,555
11,115
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 0 / 3
13,332
702
15,709
12,453
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
OvErDoSe4142018
Sun Wukong
18
2 / 2 / 1
11,033
581
5,670
14,491
11,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
17
6 / 3 / 10
11,639
613
13,540
13,227
3,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
15
Kills
27
27
Deaths
15
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BYM_Marksman
Amaterasu
7
1
5
9.5
L
Cthulhu
BoofinBleach
Cthulhu
1
5
2
0.4
L
Thanatos
GoHardFJ_
Thanatos
8
3
0
2.67
W
0
9
6
0.33
W
12
0
3
13.5
W
Sun Wukong
OvErDoSe4142018
Sun Wukong
2
2
1
1.25
L
1
5
1
0.3
L
Yemoja
2
6
3
0.58
L
Danzaburou
jakob7777333
Danzaburou
3
8
1
0.44
W
Chiron
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,282
Damage
48,400
70,877
Taken
69,589
48,844
Mitigated
38,060
21,902
Healing
20,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BYM_Marksman
Amaterasu
6,926
2,408
871
7,105
18,303
15,109
581
4,270
13,884
5,837
44,568
L
Cthulhu
BoofinBleach
Cthulhu
4,484
685
0
2,037
15,941
14,241
436
2,280
13,414
25,107
0
L
Thanatos
GoHardFJ_
Thanatos
8,308
1,581
0
11,360
14,440
5,890
0
1,031
13,331
0
50,421
W
6,555
1,275
0
1,138
11,115
2,913
630
1,256
9,693
48,964
0
W
15,709
11,873
0
1,305
12,453
5,057
0
2,439
9,824
0
139,067
W
Sun Wukong
OvErDoSe4142018
Sun Wukong
5,670
1,090
44
3,965
14,491
11,083
1,785
217
14,231
0
61,613
L
7,920
2,025
0
2,912
11,626
9,824
0
719
10,907
0
38,494
L
Yemoja
6,334
1,057
1,348
2,017
14,608
14,072
320
1,784
12,696
30,168
0
L
Danzaburou
jakob7777333
Danzaburou
8,236
4,760
0
2,228
14,262
4,817
673
1,265
12,911
0
65,226
W
Chiron
13,540
6,279
642
5,421
13,227
3,898
3,022
2,888
10,259
0
87,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,865
Gold Earned
56,773
391
Minions Killed
585
0
Camps Cleared
0
1,635,187
Distance Traveled
1,906,637
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,088
584
82
4
0
391,689
1
L
Cthulhu
8,027
422
49
3
0
280,009
1
L
Thanatos
9,669
509
90
5
0
385,033
3
W
Janus
9,681
510
93
5
0
280,703
0
W
Mercury
13,332
702
180
9
0
465,854
0
W
Sun Wukong
11,033
581
116
6
0
419,111
0
L
Bellona
8,160
429
92
5
0
329,839
0
L
Yemoja
8,501
447
47
2
0
314,450
2
L
Danzaburou
8,508
448
113
6
0
325,856
3
W
Chiron
11,639
613
114
6
0
349,280
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role