Player Matchup

Sol
Sol
JoshingMean2
Sol
Level 16
God Stats
6W - 3L
1,556 SR
Queue Stats
31W - 38L
1,202 Elo+
Party 2
Cthulhu
Cthulhu
Lode Delta
Cthulhu
Level 66
God Stats
5W - 6L
1,328 SR
Queue Stats
262W - 289L
1,297 Elo+
Party 2
Medusa
Medusa
Master Ceviche
Medusa
Level 22
God Stats
17W - 13L
1,519 SR
Queue Stats
37W - 49L
1,291 Elo+
Party 2
Ymir
Ymir
NearDemonic
Ymir
Level 81
God Stats
23W - 20L
1,453 SR
Queue Stats
57W - 64L
1,367 Elo+
Solo
Ne Zha
Ne Zha
Purgador
Ne Zha
Level 142
God Stats
5W - 9L
1,386 SR
Queue Stats
655W - 852L
1,311 Elo+
Solo
Team Averages
Level 65
1,448 SR
1,294 Elo+

VS

Team Averages
Level 69
1,478 SR
1,283 Elo+
Ganesha
Ganesha
 
Ganesha
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
RSG L3xxiiQueen
Nemesis
Level 86
God Stats
0W - 3L
1,148 SR
Queue Stats
1W - 4L
1,245 Elo+
Party 1
Bellona
Bellona
cxASSASSIN2347
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
922 Elo+
Party 1
Freya
Freya
dzllzd
Freya
Level 89
God Stats
11W - 10L
1,580 SR
Queue Stats
246W - 272L
1,373 Elo+
Solo
Skadi
Skadi
kronos12mikekana
Skadi
Level 94
God Stats
1W - 1L
1,665 SR
Queue Stats
225W - 261L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 5
10,799
600
11,821
16,154
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Lode Delta
Cthulhu
14
5 / 1 / 6
9,439
524
12,531
16,065
12,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 2 / 2
8,714
484
7,660
8,879
2,849
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 1 / 5
10,290
572
10,241
8,725
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Purgador
Ne Zha
16
7 / 2 / 10
10,049
558
9,010
14,404
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 4 / 4
8,425
468
5,536
15,775
12,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 8 / 0
7,823
435
5,802
13,281
4,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 9 / 0
7,354
409
5,253
14,241
8,855
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
dzllzd
Freya
14
3 / 4 / 0
9,037
502
9,099
14,723
5,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 8 / 0
8,286
460
13,253
14,488
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
32
Kills
8
8
Deaths
33
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
4
0.5
W
7
2
5
4.75
W
Cthulhu
Lode Delta
Cthulhu
5
1
6
8
W
4
2
2
2.5
W
9
1
5
11.5
W
Ne Zha
Purgador
Ne Zha
7
2
10
6
L
2
8
0
0.25
L
0
9
0
0
L
Freya
dzllzd
Freya
3
4
0
0.75
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,263
Damage
38,943
64,227
Taken
72,508
31,866
Mitigated
36,098
24,002
Healing
13,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,536
506
85
2,967
15,775
12,557
0
8,011
7,764
24,583
0
W
11,821
3,536
0
9,382
16,154
4,592
1,232
1,244
14,910
84,479
0
W
Cthulhu
Lode Delta
Cthulhu
12,531
2,048
328
3,268
16,065
12,185
596
7,315
8,714
41,499
0
W
7,660
4,818
0
1,873
8,879
2,849
1,354
3,703
5,176
0
54,461
W
10,241
2,055
0
2,229
8,725
7,192
412
0
8,725
38,367
0
W
Ne Zha
Purgador
Ne Zha
9,010
3,005
0
6,922
14,404
5,048
530
2,373
12,031
0
55,018
L
5,802
2,405
0
818
13,281
4,137
0
5,552
7,729
0
33,884
L
5,253
1,628
0
461
14,241
8,855
0
9,209
5,032
0
25,327
L
Freya
dzllzd
Freya
9,099
4,299
0
5,489
14,723
5,139
0
3,244
11,479
61,993
0
L
13,253
6,065
441
2,947
14,488
5,410
1,122
8,649
5,839
0
52,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,291
Gold Earned
40,925
449
Minions Killed
323
0
Camps Cleared
0
1,725,964
Distance Traveled
1,539,113
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,425
468
16
1
0
331,767
8
W
Sol
10,799
600
141
8
0
321,585
0
W
Cthulhu
9,439
524
62
3
0
362,376
4
W
Medusa
8,714
484
85
5
0
336,926
5
W
Ymir
10,290
572
75
4
0
328,402
3
W
Ne Zha
10,049
558
86
5
0
376,675
3
L
Nemesis
7,823
435
50
3
0
320,712
0
L
Bellona
7,354
409
46
3
0
318,141
0
L
Freya
9,037
502
123
7
0
302,399
1
L
Skadi
8,286
460
88
5
0
266,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role