Player Matchup

Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Dissident_Sinner
Artemis
Level 108
God Stats
9W - 11L
1,585 SR
Queue Stats
10W - 17L
1,385 Elo+
Party 2
Khepri
Khepri
El_Yorch
Khepri
Level 126
God Stats
2W - 0L
1,568 SR
Queue Stats
34W - 44L
1,410 Elo+
Party 2
Ra
Ra
rsanchez_11
Ra
Level 82
God Stats
3W - 3L
1,597 SR
Queue Stats
17W - 23L
1,458 Elo+
Party 2
Team Averages
Level 118
1,562 SR
1,438 Elo+

VS

Team Averages
Level 74
1,336 SR
1,201 Elo+
Cupid
Cupid
BiohazardSoda10
Cupid
Level 56
God Stats
1W - 3L
1,206 SR
Queue Stats
5W - 36L
1,026 Elo+
Party 1
Ymir
Ymir
EtherealSoda10
Ymir
Level 67
God Stats
1W - 2L
1,414 SR
Queue Stats
2W - 3L
1,356 Elo+
Party 1
Agni
Agni
Prosif
Agni
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,230 Elo+
Party 1
Mercury
Mercury
StormyChewie
Mercury
Level 89
God Stats
0W - 2L
1,224 SR
Queue Stats
2W - 11L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 1 / 5
8,295
922
8,964
4,698
1,795
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 1 / 7
8,420
936
7,908
5,708
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
El_Yorch
Khepri
13
2 / 0 / 8
8,257
917
5,284
6,358
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 0 / 5
9,111
1,012
8,977
6,270
2,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,533
726
2,363
9,184
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 1
7,283
809
2,902
8,840
4,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
Prosif
Agni
11
0 / 5 / 0
6,383
709
3,716
8,614
2,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
StormyChewie
Mercury
12
1 / 6 / 1
7,031
781
1,170
9,986
3,281
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
5
5.5
L
0
1
0
0
W
3
1
7
6.5
W
Khepri
El_Yorch
Khepri
2
0
8
6
L
1
3
1
0.5
L
Agni
Prosif
Agni
0
5
0
0
L
Mercury
StormyChewie
Mercury
1
6
1
0.25
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,133
Damage
10,151
23,034
Taken
36,624
14,081
Mitigated
13,218
7,333
Healing
6,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,964
1,458
0
752
4,698
1,795
1,395
1,249
3,449
0
22,140
L
2,363
1,248
278
2,411
9,184
2,875
0
3,190
5,737
0
17,105
W
7,908
2,705
0
943
5,708
2,260
4,980
1,773
3,935
0
35,584
W
Khepri
El_Yorch
Khepri
5,284
460
0
1,411
6,358
7,123
29
2,287
4,071
12,617
0
L
2,902
238
0
963
8,840
4,356
988
4,456
4,216
24,707
924
L
Agni
Prosif
Agni
3,716
675
0
1,460
8,614
2,706
118
2,657
5,774
20,670
0
L
Mercury
StormyChewie
Mercury
1,170
222
0
1,150
9,986
3,281
0
3,788
6,158
0
10,921
W
8,977
1,093
1,806
2,421
6,270
2,903
537
1,561
4,709
32,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,083
Gold Earned
27,230
145
Minions Killed
152
9
Camps Cleared
6
767,643
Distance Traveled
590,971
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,295
922
34
4
2
195,240
0
L
Cupid
6,533
726
54
6
0
167,636
1
W
Artemis
8,420
936
33
4
7
178,450
1
W
Khepri
8,257
917
15
2
0
198,125
1
L
Ymir
7,283
809
48
5
3
138,139
0
L
Agni
6,383
709
30
3
0
117,479
1
L
Mercury
7,031
781
20
2
3
167,717
0
W
Ra
9,111
1,012
63
7
0
195,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role