Player Matchup

Erlang Shen
Erlang Shen
Alcavia
Erlang Shen
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,777 Elo+
Party 1
Zeus
Zeus
iamthird
Zeus
Level 112
God Stats
1W - 1L
1,603 SR
Queue Stats
21W - 12L
1,536 Elo+
Party 1
Hachiman
Hachiman
inmaninmen
Hachiman
Level 142
God Stats
1W - 0L
1,488 SR
Queue Stats
18W - 10L
1,510 Elo+
Party 1
Cu Chulainn
Cu Chulainn
notacrabperson
Cu Chulainn
Level 159
God Stats
1W - 0L
1,594 SR
Queue Stats
16W - 6L
1,593 Elo+
Party 1
Atlas
Atlas
wafflefryguy
Atlas
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,746 Elo+
Party 1
Team Averages
Level 112
1,537 SR
1,632 Elo+

VS

Team Averages
Level 69
1,549 SR
1,548 Elo+
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Chaigas
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,543 Elo+
Party 2
Fenrir
Fenrir
Genobeexx
Fenrir
Level 18
God Stats
0W - 1L
1,514 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Mitashi
Xing Tian
Level 124
God Stats
1W - 2L
1,529 SR
Queue Stats
104W - 86L
1,579 Elo+
Party 2
Nox
Nox
SilentMaliwan
Nox
Level 58
God Stats
2W - 2L
1,703 SR
Queue Stats
37W - 22L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Alcavia
Erlang Shen
17
5 / 1 / 19
10,088
841
6,094
14,151
10,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mace

Mace

+10
Physical Power

Zeus
16
12 / 4 / 17
10,846
904
14,594
10,973
4,334
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
inmaninmen
Hachiman
17
7 / 2 / 21
10,652
888
14,837
10,483
4,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
notacrabperson
Cu Chulainn
17
7 / 1 / 23
11,088
924
7,732
17,461
18,595
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 25
9,228
769
3,969
8,623
10,158
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
3 / 6 / 3
8,796
733
5,570
8,002
2,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Chaigas
Anhur
15
1 / 6 / 1
8,304
692
3,700
7,835
2,025
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Genobeexx
Fenrir
13
4 / 9 / 3
8,921
743
6,472
13,396
5,395
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Mitashi
Xing Tian
14
1 / 6 / 2
8,606
717
9,811
12,876
11,963
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
0 / 6 / 2
7,535
628
6,306
7,908
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
20
33
Kills
9
10
Deaths
33
105
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
6
3
0.75
W
Erlang Shen
Alcavia
Erlang Shen
5
1
19
14.5
L
Anhur
Chaigas
Anhur
1
6
1
0.25
L
Fenrir
Genobeexx
Fenrir
4
9
3
0.61
L
Xing Tian
Mitashi
Xing Tian
1
6
2
0.33
L
0
6
2
0.17
W
Zeus
12
4
17
5.13
W
Hachiman
inmaninmen
Hachiman
7
2
21
8.75
W
Cu Chulainn
notacrabperson
Cu Chulainn
7
1
23
18.5
W
2
2
25
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,226
Damage
31,859
61,691
Taken
50,017
47,916
Mitigated
24,224
23,621
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,570
1,341
0
2,352
8,002
2,565
0
2,143
5,859
0
11,314
W
Erlang Shen
Alcavia
Erlang Shen
6,094
2,090
1,392
4,712
14,151
10,291
1,192
4,308
8,945
0
13,689
L
Anhur
Chaigas
Anhur
3,700
1,172
0
0
7,835
2,025
0
2,743
5,092
0
19,521
L
Fenrir
Genobeexx
Fenrir
6,472
1,481
0
208
13,396
5,395
0
4,438
8,958
0
7,573
L
Xing Tian
Mitashi
Xing Tian
9,811
305
670
1,256
12,876
11,963
0
6,121
6,755
18,820
0
L
6,306
586
279
722
7,908
2,276
0
3,118
4,790
17,630
0
W
Zeus
14,594
3,228
2,253
2,046
10,973
4,334
1,605
3,921
5,571
30,769
0
W
Hachiman
inmaninmen
Hachiman
14,837
10,831
1,773
2,795
10,483
4,538
1,862
3,697
6,115
0
31,224
W
Cu Chulainn
notacrabperson
Cu Chulainn
7,732
1,827
2,717
4,298
17,461
18,595
546
2,571
14,890
0
25,132
W
3,969
808
1,097
538
8,623
10,158
681
1,620
7,003
11,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,902
Gold Earned
42,162
128
Minions Killed
86
0
Camps Cleared
0
1,115,444
Distance Traveled
942,248
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,796
733
11
1
0
197,959
0
W
Erlang Shen
10,088
841
18
2
0
259,569
0
L
Anhur
8,304
692
34
3
0
194,654
0
L
Fenrir
8,921
743
1
0
0
180,120
0
L
Xing Tian
8,606
717
18
2
0
202,962
0
L
Nox
7,535
628
22
2
0
166,553
0
W
Zeus
10,846
904
47
4
0
203,240
0
W
Hachiman
10,652
888
35
3
0
226,096
0
W
Cu Chulainn
11,088
924
19
2
0
239,667
1
W
Atlas
9,228
769
9
1
0
186,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role